justin
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e4e7122070
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Cleanup
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2022-06-09 11:29:42 +01:00 |
|
justin
|
c0383dbd8a
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Make analyser into one machine
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2022-03-22 09:35:17 +00:00 |
|
justin
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13e8ea85d2
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Add extra debug options for viewing room clipping
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2022-03-21 07:57:21 +00:00 |
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justin
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d6285c45b3
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Fix bug determining max radius of convex polys, fixes bugs in room positioning
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2022-03-21 07:43:27 +00:00 |
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justin
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5e897c6a6c
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Commit towards merge
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2022-03-20 17:18:12 +00:00 |
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justin
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ce660309c5
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Add automatic girder light placement for rectangular rooms
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2022-03-19 08:34:31 +00:00 |
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justin
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58a24c58e3
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Add more procedural girders
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2022-03-16 18:02:17 +00:00 |
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justin
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f16f32d9d3
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Implement terminals
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2022-03-14 20:39:23 +00:00 |
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justin
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06a501ff88
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Rethink damage data type, work on damage sensors
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2022-03-13 09:27:35 +00:00 |
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justin
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219e4e15ee
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Commit before making out and in placements have ids
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2022-03-11 12:34:19 +00:00 |
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justin
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73a35bb3f1
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Move typical light placement over doors
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2022-03-10 19:00:56 +00:00 |
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justin
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01c58490fa
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Unify RoomPos constructors
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2022-03-10 18:40:22 +00:00 |
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justin
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7b1ac2b682
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Move towards unifying RoomPos constructors
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2022-03-10 16:21:44 +00:00 |
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justin
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907cca0ef0
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Implement moving mounted lights
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2022-03-10 14:43:41 +00:00 |
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justin
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3bfebc266b
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Add laser tunnel lock-key combination
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2022-03-09 15:27:35 +00:00 |
|
justin
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a4ec4e4889
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Improve rooms, make consumable use type
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2022-03-09 10:51:01 +00:00 |
|
justin
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ff6064a3b6
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Add rooms, placements and room positions
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2022-03-08 22:57:58 +00:00 |
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justin
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0c580e63a4
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Start cleanup of room in-links
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2022-03-05 01:09:19 +00:00 |
|
justin
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8fa6bbfe29
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Fix bug in the placement of mounted lightsources when shifted
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2022-03-04 17:59:42 +00:00 |
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justin
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d219f42640
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Commit before attempting to fix placement shifting bug
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2022-03-04 13:13:21 +00:00 |
|
justin
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2a3c001a53
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Add generic item placement rooms
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2022-03-03 22:13:15 +00:00 |
|
justin
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5cbe394e08
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Cleanup
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2021-11-28 17:07:04 +00:00 |
|
justin
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040849a550
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Allow for rooms to inherit floor tiling from parents
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2021-11-26 13:57:22 +00:00 |
|
justin
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123bcd2c94
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Allow for random choice between placements in different rooms
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2021-11-26 12:20:20 +00:00 |
|
justin
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5b7d9fccf1
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Cleanup, work towards allowing for placements to interact across rooms
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2021-11-25 01:13:41 +00:00 |
|
justin
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4ad02f29b2
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Improve starting weapon rooms
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2021-11-24 22:13:42 +00:00 |
|
justin
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e44c5e7120
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Allow for more complex placement positioning
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2021-11-24 20:51:50 +00:00 |
|
justin
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86f363c2f9
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Cleanup
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2021-11-23 21:48:01 +00:00 |
|
justin
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1f2d767d5e
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Move to using RoomLink datatype
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2021-11-23 20:45:39 +00:00 |
|
justin
|
0f4040807a
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Transition to new room datatypes, first separate out/inlinks
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2021-11-23 17:27:33 +00:00 |
|
justin
|
213f573011
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Reorganise weapons, start work on drones
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2021-11-22 00:37:27 +00:00 |
|
justin
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a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
|
justin
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f6d5d5a201
|
Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
|
justin
|
5d0b48829c
|
Cleanup and various bugfixes
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2021-11-16 21:31:53 +00:00 |
|
justin
|
ebe9ad6b90
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Cleanup: broken pathfinding
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2021-11-16 18:05:47 +00:00 |
|
justin
|
2a28967cd3
|
Slightly broken placements
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2021-11-14 19:56:22 +00:00 |
|
justin
|
4a089ff0cc
|
Work toward adding wiring
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2021-11-14 00:39:24 +00:00 |
|
justin
|
96c72ef578
|
Cleanup light mounts
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2021-11-13 12:31:11 +00:00 |
|
justin
|
17c1a2152d
|
Use placement as continutation
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2021-11-13 09:26:20 +00:00 |
|
justin
|
b243479759
|
Move towards more usable placements
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2021-11-13 00:04:50 +00:00 |
|
justin
|
1d5b2ea765
|
Work towards cross-room placements
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2021-11-12 11:13:59 +00:00 |
|
justin
|
a195157e54
|
Move toward better info display during level generation
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2021-11-10 23:40:04 +00:00 |
|
justin
|
5681a37953
|
Cleanup. Add room-wise random placement spots
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2021-11-07 19:46:14 +00:00 |
|
justin
|
92026bf06a
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Implement randomness at the placement datatype level
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2021-11-04 18:13:19 +00:00 |
|
justin
|
0b058674ea
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Separate placement spot from placement type
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2021-11-02 21:12:11 +00:00 |
|
justin
|
59f43a3602
|
Add lights to buttons, cleanup
|
2021-11-02 19:38:22 +00:00 |
|
justin
|
9eda8c81a9
|
Unify more doors
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2021-11-02 11:04:23 +00:00 |
|
justin
|
d46de1ca80
|
Add tank furniture, stop autorotate when aiming
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2021-10-05 22:57:54 +01:00 |
|
justin
|
cab8c25610
|
Fix tile drawing bug
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2021-10-04 17:20:18 +01:00 |
|
justin
|
a6a3841d36
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Add paths to procedurally generated corner rooms
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2021-10-04 13:51:20 +01:00 |
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