Commit Graph

87 Commits

Author SHA1 Message Date
justin e4e7122070 Cleanup 2022-06-09 11:29:42 +01:00
justin c0383dbd8a Make analyser into one machine 2022-03-22 09:35:17 +00:00
justin 13e8ea85d2 Add extra debug options for viewing room clipping 2022-03-21 07:57:21 +00:00
justin d6285c45b3 Fix bug determining max radius of convex polys, fixes bugs in room positioning 2022-03-21 07:43:27 +00:00
justin 5e897c6a6c Commit towards merge 2022-03-20 17:18:12 +00:00
justin ce660309c5 Add automatic girder light placement for rectangular rooms 2022-03-19 08:34:31 +00:00
justin 58a24c58e3 Add more procedural girders 2022-03-16 18:02:17 +00:00
justin f16f32d9d3 Implement terminals 2022-03-14 20:39:23 +00:00
justin 06a501ff88 Rethink damage data type, work on damage sensors 2022-03-13 09:27:35 +00:00
justin 219e4e15ee Commit before making out and in placements have ids 2022-03-11 12:34:19 +00:00
justin 73a35bb3f1 Move typical light placement over doors 2022-03-10 19:00:56 +00:00
justin 01c58490fa Unify RoomPos constructors 2022-03-10 18:40:22 +00:00
justin 7b1ac2b682 Move towards unifying RoomPos constructors 2022-03-10 16:21:44 +00:00
justin 907cca0ef0 Implement moving mounted lights 2022-03-10 14:43:41 +00:00
justin 3bfebc266b Add laser tunnel lock-key combination 2022-03-09 15:27:35 +00:00
justin a4ec4e4889 Improve rooms, make consumable use type 2022-03-09 10:51:01 +00:00
justin ff6064a3b6 Add rooms, placements and room positions 2022-03-08 22:57:58 +00:00
justin 0c580e63a4 Start cleanup of room in-links 2022-03-05 01:09:19 +00:00
justin 8fa6bbfe29 Fix bug in the placement of mounted lightsources when shifted 2022-03-04 17:59:42 +00:00
justin d219f42640 Commit before attempting to fix placement shifting bug 2022-03-04 13:13:21 +00:00
justin 2a3c001a53 Add generic item placement rooms 2022-03-03 22:13:15 +00:00
justin 5cbe394e08 Cleanup 2021-11-28 17:07:04 +00:00
justin 040849a550 Allow for rooms to inherit floor tiling from parents 2021-11-26 13:57:22 +00:00
justin 123bcd2c94 Allow for random choice between placements in different rooms 2021-11-26 12:20:20 +00:00
justin 5b7d9fccf1 Cleanup, work towards allowing for placements to interact across rooms 2021-11-25 01:13:41 +00:00
justin 4ad02f29b2 Improve starting weapon rooms 2021-11-24 22:13:42 +00:00
justin e44c5e7120 Allow for more complex placement positioning 2021-11-24 20:51:50 +00:00
justin 86f363c2f9 Cleanup 2021-11-23 21:48:01 +00:00
justin 1f2d767d5e Move to using RoomLink datatype 2021-11-23 20:45:39 +00:00
justin 0f4040807a Transition to new room datatypes, first separate out/inlinks 2021-11-23 17:27:33 +00:00
justin 213f573011 Reorganise weapons, start work on drones 2021-11-22 00:37:27 +00:00
justin a546d070f0 Add shrinkability and cursed items 2021-11-18 18:30:22 +00:00
justin f6d5d5a201 Add basic vocalizations to chase creatures 2021-11-18 01:46:37 +00:00
justin 5d0b48829c Cleanup and various bugfixes 2021-11-16 21:31:53 +00:00
justin ebe9ad6b90 Cleanup: broken pathfinding 2021-11-16 18:05:47 +00:00
justin 2a28967cd3 Slightly broken placements 2021-11-14 19:56:22 +00:00
justin 4a089ff0cc Work toward adding wiring 2021-11-14 00:39:24 +00:00
justin 96c72ef578 Cleanup light mounts 2021-11-13 12:31:11 +00:00
justin 17c1a2152d Use placement as continutation 2021-11-13 09:26:20 +00:00
justin b243479759 Move towards more usable placements 2021-11-13 00:04:50 +00:00
justin 1d5b2ea765 Work towards cross-room placements 2021-11-12 11:13:59 +00:00
justin a195157e54 Move toward better info display during level generation 2021-11-10 23:40:04 +00:00
justin 5681a37953 Cleanup. Add room-wise random placement spots 2021-11-07 19:46:14 +00:00
justin 92026bf06a Implement randomness at the placement datatype level 2021-11-04 18:13:19 +00:00
justin 0b058674ea Separate placement spot from placement type 2021-11-02 21:12:11 +00:00
justin 59f43a3602 Add lights to buttons, cleanup 2021-11-02 19:38:22 +00:00
justin 9eda8c81a9 Unify more doors 2021-11-02 11:04:23 +00:00
justin d46de1ca80 Add tank furniture, stop autorotate when aiming 2021-10-05 22:57:54 +01:00
justin cab8c25610 Fix tile drawing bug 2021-10-04 17:20:18 +01:00
justin a6a3841d36 Add paths to procedurally generated corner rooms 2021-10-04 13:51:20 +01:00