justin
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e7b4e54f9a
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Add lighting on walls, imperfect
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2021-03-21 11:11:44 +01:00 |
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justin
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0b1f7f50c3
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Black out high walls
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2021-03-20 13:28:39 +01:00 |
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justin
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a2183151be
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Lower walls and performance improvement for shadows
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2021-03-20 12:28:19 +01:00 |
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justin
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598061d277
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Add MatrixHelper folder
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2021-03-19 21:54:34 +01:00 |
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justin
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bd7a5c3533
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Correct projected wall shadows when there is an offset camera
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2021-03-19 15:51:11 +01:00 |
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justin
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5a7be55e24
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Project wall shadows onto other walls
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2021-03-19 12:40:07 +01:00 |
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justin
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e079289349
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Remove inputs to wallShadow shader
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2021-03-19 01:01:22 +01:00 |
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justin
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e98e7256d2
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Lights only affect floors
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2021-03-17 20:10:43 +01:00 |
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justin
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22275beb89
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Modularise code concerning items
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2021-03-12 02:29:24 +01:00 |
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justin
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fe2abc9266
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Pre shader refactor commit
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2021-03-10 14:31:50 +01:00 |
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justin
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80a38eca58
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Commit before changing text rendering
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2021-03-07 18:21:45 +01:00 |
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justin
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5f8b5881e5
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Improve shadows for static walls
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2021-03-05 13:40:34 +01:00 |
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justin
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18492f00d2
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Commit before connecting each vao to unique vbos
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2021-03-02 00:54:00 +01:00 |
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justin
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bb05bcaaf1
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Commit before picture change
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2021-02-28 21:26:20 +01:00 |
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justin
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4a85177522
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Make wall points for shadows use matrix uniform transformation
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2021-02-27 02:36:52 +01:00 |
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justin
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3b4b387943
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Include tick counting code
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2021-02-27 02:09:04 +01:00 |
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justin
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5bdd646900
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Slight improvement to light sources and shadows
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2021-02-23 13:14:23 +01:00 |
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justin
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e855d303e8
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First pass implementing exponentially fading lighting
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2021-02-22 13:45:59 +01:00 |
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justin
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c75cda639b
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Add wall drawing capability (for shadows)
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2021-02-22 02:32:00 +01:00 |
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justin
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3dc566b6af
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Add wall shadow shaders
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2021-02-21 20:51:56 +01:00 |
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