Commit Graph

20 Commits

Author SHA1 Message Date
justin e7b4e54f9a Add lighting on walls, imperfect 2021-03-21 11:11:44 +01:00
justin 0b1f7f50c3 Black out high walls 2021-03-20 13:28:39 +01:00
justin a2183151be Lower walls and performance improvement for shadows 2021-03-20 12:28:19 +01:00
justin 598061d277 Add MatrixHelper folder 2021-03-19 21:54:34 +01:00
justin bd7a5c3533 Correct projected wall shadows when there is an offset camera 2021-03-19 15:51:11 +01:00
justin 5a7be55e24 Project wall shadows onto other walls 2021-03-19 12:40:07 +01:00
justin e079289349 Remove inputs to wallShadow shader 2021-03-19 01:01:22 +01:00
justin e98e7256d2 Lights only affect floors 2021-03-17 20:10:43 +01:00
justin 22275beb89 Modularise code concerning items 2021-03-12 02:29:24 +01:00
justin fe2abc9266 Pre shader refactor commit 2021-03-10 14:31:50 +01:00
justin 80a38eca58 Commit before changing text rendering 2021-03-07 18:21:45 +01:00
justin 5f8b5881e5 Improve shadows for static walls 2021-03-05 13:40:34 +01:00
justin 18492f00d2 Commit before connecting each vao to unique vbos 2021-03-02 00:54:00 +01:00
justin bb05bcaaf1 Commit before picture change 2021-02-28 21:26:20 +01:00
justin 4a85177522 Make wall points for shadows use matrix uniform transformation 2021-02-27 02:36:52 +01:00
justin 3b4b387943 Include tick counting code 2021-02-27 02:09:04 +01:00
justin 5bdd646900 Slight improvement to light sources and shadows 2021-02-23 13:14:23 +01:00
justin e855d303e8 First pass implementing exponentially fading lighting 2021-02-22 13:45:59 +01:00
justin c75cda639b Add wall drawing capability (for shadows) 2021-02-22 02:32:00 +01:00
justin 3dc566b6af Add wall shadow shaders 2021-02-21 20:51:56 +01:00