justin
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eab27776cf
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Set up vertex attributes using DSA
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2023-03-09 14:12:07 +00:00 |
|
justin
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3e2b51b5e9
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Attach EBOs to VAOs using DSA
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2023-03-09 13:55:52 +00:00 |
|
justin
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f14d9bef60
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Start to move vbo objects to use DSA
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2023-03-09 13:17:43 +00:00 |
|
justin
|
9f37ed9944
|
Cleanup
|
2023-03-09 13:06:55 +00:00 |
|
justin
|
2fc08a4d96
|
Cleanup
|
2023-03-09 10:20:18 +00:00 |
|
justin
|
7b797dfdb4
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Translate VAOs to DSA
|
2023-03-09 10:10:57 +00:00 |
|
justin
|
b8fbc6055d
|
Continue move to raw open gl
|
2023-03-09 09:52:55 +00:00 |
|
justin
|
48966dde1a
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Cleanup
|
2023-03-08 18:31:32 +00:00 |
|
justin
|
b68703c275
|
Fix error display when compiling/linking shaders
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2023-03-07 15:46:35 +00:00 |
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justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
|
justin
|
e6ec46edce
|
Start translating shader compilation and linking to openglraw
|
2023-03-07 11:43:35 +00:00 |
|
justin
|
bf1bd5bb0b
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Implement (not fully working) alternate shadow volumes
|
2023-02-24 19:51:41 +00:00 |
|
justin
|
9af636aa83
|
Fix bug in line zoning by using less ambitious algorithm
|
2022-02-13 09:24:27 +00:00 |
|
justin
|
a4fbe6126c
|
Refactor shader loading
|
2021-09-22 11:22:23 +01:00 |
|
justin
|
5cbcbec101
|
Working element buffer object
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2021-09-20 12:36:35 +01:00 |
|
justin
|
9d2f42dbc9
|
Cleanup, start to add creature silhouettes
|
2021-09-02 11:06:04 +01:00 |
|
justin
|
6933d610cd
|
Fix bloom resize bug, bloom itself could use improvement
|
2021-08-19 23:39:12 +02:00 |
|
justin
|
53555865f6
|
Start cleanup
|
2021-08-12 15:02:26 +02:00 |
|
justin
|
4bbe5d0cf1
|
Move main to allow for new executables
|
2021-08-11 17:54:48 +02:00 |
|
justin
|
834464db51
|
Remove RenderType datatype
|
2021-07-30 11:53:51 +02:00 |
|
justin
|
192e2c9c57
|
Implement custom poking for vertices--speed regression?
|
2021-07-29 18:46:01 +02:00 |
|
justin
|
ee553c6e49
|
Add picture shader container datatype
|
2021-07-28 20:14:54 +02:00 |
|
justin
|
ae84f44824
|
Reduce rendertype down to vertex information
|
2021-07-27 13:35:43 +02:00 |
|
justin
|
5dfebd221d
|
Broken binding of central picture in one pass
|
2021-07-26 00:53:35 +02:00 |
|
justin
|
26c6c3e426
|
Upload wall geometry once per frame (can improve for fixed geometry)
|
2021-07-11 17:32:23 +02:00 |
|
justin
|
37d3e0ce63
|
Share wall points in buffer, part 1
|
2021-07-11 15:17:40 +02:00 |
|
justin
|
3d16c33d33
|
Initial pass at shadows from level geometry
|
2021-06-29 15:27:26 +02:00 |
|
justin
|
06f22a3ea5
|
Add line shadow shader
|
2021-06-26 22:20:41 +02:00 |
|
justin
|
bae8a4ed94
|
Cleanup matrices
|
2021-06-24 18:49:10 +02:00 |
|
justin
|
d4795749e3
|
Change bufferData to bufferSubData
|
2021-06-24 18:19:03 +02:00 |
|
justin
|
97598bc171
|
Replace explicit matrix uniforms with single ubo
|
2021-06-24 17:58:15 +02:00 |
|
justin
|
d534f08064
|
Unify matrix uniform assignment, move towards uniform block
|
2021-06-24 14:38:17 +02:00 |
|
justin
|
02a2d3920d
|
Remove list layer while poking
|
2021-06-12 02:08:42 +02:00 |
|
justin
|
0cb0c752e2
|
Start modularising shader code
|
2021-06-12 01:41:46 +02:00 |
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