Commit Graph

12 Commits

Author SHA1 Message Date
justin 0ef28c132e Replace buggy circle seg intersection with a simpler test 2024-12-26 21:53:18 +00:00
justin c788af47bd Allow more general detection of item use focus 2024-12-25 21:26:25 +00:00
justin 04a83ed031 Fix error in circle wall collision detection
The wall zoning did not take into account the radius of the circle
2024-12-25 00:10:26 +00:00
justin 18b569ac89 Cleanup 2024-12-24 21:25:23 +00:00
justin 98d4276fd6 Commit before making large changes to cylinder shape 2024-12-21 16:10:22 +00:00
justin a79dbf3b0e Add shapes for some craft items 2024-12-21 13:30:28 +00:00
justin 3da9490dd4 Remove left click/hotkey item data types 2024-12-19 21:55:18 +00:00
justin 5ca440ca67 Start simplifying mouse inventory selection 2024-10-24 11:47:51 +01:00
justin 9e3d8ae6b0 Cleanup 2024-10-22 11:22:38 +01:00
justin cf0873d73b Start adding mouse control of inventory 2024-10-15 23:26:08 +01:00
justin 581d2494dc Commit before removing reloading
Reloading as a concept should be handled by positioning
magazines/tanks/ammo-stores next to items that consume ammo. Magazines
themselves could have various methods for refilling or recreating:
crafting, auto-refill over time (synthesis explanation), refill based on
external world objects, and perhaps other ideas.
2024-09-07 10:13:18 +01:00
justin c862c862df Return to project, unsure about changes 2024-05-25 13:10:50 +01:00