justin
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f030d8264f
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Add electrical bullets
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2022-03-22 21:45:08 +00:00 |
|
justin
|
419fcd0ff0
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Add new bullet trajectories
|
2022-02-28 13:19:07 +00:00 |
|
justin
|
9ead5b3979
|
Cleanup
|
2021-12-15 22:21:58 +00:00 |
|
justin
|
8b8d75b016
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Allow for bullet drag
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2021-12-02 18:29:46 +00:00 |
|
justin
|
4d21c0f31a
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Separate out bullet effects, allow for tweaking to change these
|
2021-11-30 13:11:34 +00:00 |
|
justin
|
bfdac2fad5
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Start restructuring Item datatype
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2021-11-27 12:48:23 +00:00 |
|
justin
|
08fa84c1fd
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Cleanup and reorganise
|
2021-10-31 19:46:32 +00:00 |
|
justin
|
e3a8417f07
|
Remove force fields, cleanup
|
2021-10-31 16:27:41 +00:00 |
|
justin
|
74a4267393
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Cleanup
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2021-10-31 15:03:05 +00:00 |
|
justin
|
294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
|
justin
|
c4df048d31
|
Fix bug where new sounds didn't overplay old sounds
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2021-08-26 22:56:11 +01:00 |
|
justin
|
a730dd66e0
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Tweak bloom, remove pistol spread
|
2021-08-21 11:32:50 +02:00 |
|
justin
|
4bbe5d0cf1
|
Move main to allow for new executables
|
2021-08-11 17:54:48 +02:00 |
|
justin
|
7b7fd302d8
|
More strictifiiiying
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2021-07-30 01:25:11 +02:00 |
|
justin
|
3371e2ae79
|
Tweak walk cycle parameters
|
2021-06-09 00:01:56 +02:00 |
|
justin
|
c9ca94e82e
|
Add twisting weapons and feet
|
2021-06-07 15:03:15 +02:00 |
|
justin
|
4463dc7716
|
Refactor bullet particles
|
2021-05-19 13:46:19 +02:00 |
|
justin
|
69f915a894
|
Cleanup warnings
|
2021-05-17 22:39:18 +02:00 |
|
justin
|
d7fcdbf550
|
Delete cruft, add Reader monad to some internal ai
|
2021-05-16 21:42:11 +02:00 |
|
justin
|
05086d6f4a
|
Refector
|
2021-05-05 17:36:10 +02:00 |
|
justin
|
f0e5095b5f
|
Refactor
|
2021-05-04 18:11:59 +02:00 |
|
justin
|
6d4c17fc07
|
Refactor wall points from lists to pairs
|
2021-05-04 01:31:55 +02:00 |
|
justin
|
c8e84c775f
|
Linting, refactor random angle walk for flamer
|
2021-04-30 13:21:37 +02:00 |
|
justin
|
64b5b9e2a5
|
Hlinting
|
2021-04-27 11:45:43 +02:00 |
|
justin
|
dfee9b2f37
|
Modularise shockwaves, stop landing self damage when blinking
|
2021-04-04 20:19:45 +02:00 |
|
justin
|
a4afe05478
|
Stop inanimate objects from opening walls
|
2021-03-29 13:36:03 +02:00 |
|
justin
|
62b5ffbfaa
|
Cleanup Data
|
2021-03-26 23:49:07 +01:00 |
|
justin
|
31988e024b
|
Unify curve bullets with straight
|
2021-03-25 03:06:37 +01:00 |
|
justin
|
bc5ad33652
|
Refactor and improve flamelets
|
2021-03-24 22:42:43 +01:00 |
|
justin
|
3cce959d00
|
Replace particle pictures with draw functions
|
2021-03-24 13:42:31 +01:00 |
|
justin
|
3e2eaeece2
|
Refactor flash lighting, determine (projected) namespace
|
2021-03-23 17:39:34 +01:00 |
|
justin
|
b13467053a
|
Refactor basic explosion
|
2021-03-23 14:50:23 +01:00 |
|
justin
|
885fa4a67e
|
Rename (indexed) particles to projectiles
|
2021-03-23 14:03:00 +01:00 |
|
justin
|
941fef134d
|
Implement wall penetrating bullets
|
2021-03-23 12:06:46 +01:00 |
|
justin
|
afb3d8a712
|
Refactor window block
|
2021-03-23 03:25:35 +01:00 |
|
justin
|
bc4aeef35e
|
Cleanup muzzle flare
|
2021-03-22 14:36:20 +01:00 |
|
justin
|
b50dd8605a
|
Refactor bullet hit effect towards penetrating bullets
|
2021-03-22 13:11:08 +01:00 |
|
justin
|
97fd7f5576
|
Make bezier gun target on scroll
|
2021-03-16 11:33:47 +01:00 |
|
justin
|
f939535657
|
Narrow down non-termination to thingsHit[LongLine]
|
2021-03-15 19:36:33 +01:00 |
|
justin
|
a5e0dc65da
|
Initial implementation of bezier bullet
|
2021-03-15 13:11:01 +01:00 |
|
justin
|
95c9610b74
|
Small cleanup, delete unneeded code
|
2021-03-12 21:17:24 +01:00 |
|
justin
|
22275beb89
|
Modularise code concerning items
|
2021-03-12 02:29:24 +01:00 |
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