Commit Graph

42 Commits

Author SHA1 Message Date
justin f030d8264f Add electrical bullets 2022-03-22 21:45:08 +00:00
justin 419fcd0ff0 Add new bullet trajectories 2022-02-28 13:19:07 +00:00
justin 9ead5b3979 Cleanup 2021-12-15 22:21:58 +00:00
justin 8b8d75b016 Allow for bullet drag 2021-12-02 18:29:46 +00:00
justin 4d21c0f31a Separate out bullet effects, allow for tweaking to change these 2021-11-30 13:11:34 +00:00
justin bfdac2fad5 Start restructuring Item datatype 2021-11-27 12:48:23 +00:00
justin 08fa84c1fd Cleanup and reorganise 2021-10-31 19:46:32 +00:00
justin e3a8417f07 Remove force fields, cleanup 2021-10-31 16:27:41 +00:00
justin 74a4267393 Cleanup 2021-10-31 15:03:05 +00:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin c4df048d31 Fix bug where new sounds didn't overplay old sounds 2021-08-26 22:56:11 +01:00
justin a730dd66e0 Tweak bloom, remove pistol spread 2021-08-21 11:32:50 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 3371e2ae79 Tweak walk cycle parameters 2021-06-09 00:01:56 +02:00
justin c9ca94e82e Add twisting weapons and feet 2021-06-07 15:03:15 +02:00
justin 4463dc7716 Refactor bullet particles 2021-05-19 13:46:19 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin d7fcdbf550 Delete cruft, add Reader monad to some internal ai 2021-05-16 21:42:11 +02:00
justin 05086d6f4a Refector 2021-05-05 17:36:10 +02:00
justin f0e5095b5f Refactor 2021-05-04 18:11:59 +02:00
justin 6d4c17fc07 Refactor wall points from lists to pairs 2021-05-04 01:31:55 +02:00
justin c8e84c775f Linting, refactor random angle walk for flamer 2021-04-30 13:21:37 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin dfee9b2f37 Modularise shockwaves, stop landing self damage when blinking 2021-04-04 20:19:45 +02:00
justin a4afe05478 Stop inanimate objects from opening walls 2021-03-29 13:36:03 +02:00
justin 62b5ffbfaa Cleanup Data 2021-03-26 23:49:07 +01:00
justin 31988e024b Unify curve bullets with straight 2021-03-25 03:06:37 +01:00
justin bc5ad33652 Refactor and improve flamelets 2021-03-24 22:42:43 +01:00
justin 3cce959d00 Replace particle pictures with draw functions 2021-03-24 13:42:31 +01:00
justin 3e2eaeece2 Refactor flash lighting, determine (projected) namespace 2021-03-23 17:39:34 +01:00
justin b13467053a Refactor basic explosion 2021-03-23 14:50:23 +01:00
justin 885fa4a67e Rename (indexed) particles to projectiles 2021-03-23 14:03:00 +01:00
justin 941fef134d Implement wall penetrating bullets 2021-03-23 12:06:46 +01:00
justin afb3d8a712 Refactor window block 2021-03-23 03:25:35 +01:00
justin bc4aeef35e Cleanup muzzle flare 2021-03-22 14:36:20 +01:00
justin b50dd8605a Refactor bullet hit effect towards penetrating bullets 2021-03-22 13:11:08 +01:00
justin 97fd7f5576 Make bezier gun target on scroll 2021-03-16 11:33:47 +01:00
justin f939535657 Narrow down non-termination to thingsHit[LongLine] 2021-03-15 19:36:33 +01:00
justin a5e0dc65da Initial implementation of bezier bullet 2021-03-15 13:11:01 +01:00
justin 95c9610b74 Small cleanup, delete unneeded code 2021-03-12 21:17:24 +01:00
justin 22275beb89 Modularise code concerning items 2021-03-12 02:29:24 +01:00