justin
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7bafb1e9e6
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Add cursor at end of input filters
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2024-11-02 21:56:28 +00:00 |
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justin
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a25b62d77f
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Add more ascii characters
Will also add more characters from code page 437
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2024-11-02 02:34:06 +00:00 |
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justin
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6438da0037
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Commit AFTER playing around with poking/vector sizing a little
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2024-10-01 12:32:23 +01:00 |
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justin
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734d74af52
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Tweak pause camera movement
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2023-04-25 10:23:43 +01:00 |
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justin
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a2ad7c23ff
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Remove old instancing framebuffer
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2023-04-23 15:18:48 +01:00 |
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justin
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9c11a8ff66
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Remove instancing shaders
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2023-04-23 12:48:55 +01:00 |
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justin
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4bb9841be8
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Remove compute shaders
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2023-04-23 12:39:35 +01:00 |
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justin
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20eef80568
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Add file
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2023-04-23 12:30:51 +01:00 |
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justin
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44f64f4b47
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Move shape parameters into separate file
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2023-04-13 02:42:43 +01:00 |
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justin
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3c43caee9c
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Poke word8 colors for shapes
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2023-04-13 02:30:23 +01:00 |
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justin
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5d4234a8f4
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Cmoplete transition to vertex attributes for shader compilation
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2023-04-13 00:48:14 +01:00 |
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justin
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f104b24e90
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Continue shader refactor
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2023-04-13 00:43:01 +01:00 |
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justin
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cd46998e05
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Continue shader refactor
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2023-04-13 00:13:36 +01:00 |
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justin
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500b2bb2be
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Continue shader refactor
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2023-04-13 00:10:43 +01:00 |
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justin
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36734c7af5
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Implement static VBO/VAO
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2023-04-13 00:03:15 +01:00 |
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justin
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589f663b65
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Continue va change
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2023-04-12 23:19:41 +01:00 |
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justin
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11b8fe2e06
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Work on vertex attributes
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2023-04-12 23:11:56 +01:00 |
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justin
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2494f2cf8d
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Work on VertexAttribute usage
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2023-04-12 18:42:31 +01:00 |
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justin
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b80241f10e
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Some removal of unused framebuffers, partial fix debug layer
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2023-04-11 19:44:45 +01:00 |
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justin
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33a6e471ae
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Rmove overlay framebuffer, directly draw overlay instead
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2023-04-11 16:55:00 +01:00 |
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justin
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d79216555b
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Try to add compute shaders
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2023-04-11 14:55:57 +01:00 |
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justin
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5b5ed519dd
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Start to create debug datatypes
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2023-03-29 11:35:39 +01:00 |
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justin
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acc55f8d16
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Correct loading of tile buffer when loading game
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2023-03-25 22:31:28 +00:00 |
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justin
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ea0c942887
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Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
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justin
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20c05be23f
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Fix resize crash
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2023-03-24 14:21:12 +00:00 |
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justin
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4d09927d42
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Refactor framebuffer update
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2023-03-24 13:14:49 +00:00 |
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justin
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bd9f32875e
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Cleanup
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2023-03-24 12:06:54 +00:00 |
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justin
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d524a14da4
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Refactor preloading/rendering/update
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2023-03-24 11:52:40 +00:00 |
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justin
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4b92a43535
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Refactor differing resolutions somewhat
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2023-03-24 11:14:49 +00:00 |
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justin
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1aaafcdc5a
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Cleanup render preload somewhat
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2023-03-24 01:10:53 +00:00 |
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justin
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9a66a09f96
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Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
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justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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b352d17f72
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Fix character array binding
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2023-03-23 14:59:20 +00:00 |
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justin
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05d1d3d1eb
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Bind some fixed texture arrays only once
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2023-03-23 14:46:51 +00:00 |
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justin
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3350a8dc30
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Use texture array for character rendering, condense rendering
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2023-03-23 14:08:07 +00:00 |
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justin
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68b43f29ff
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Remove bezier shader
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2023-03-23 00:38:14 +00:00 |
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justin
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db53a1ffb2
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Remove tweakz shader
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2023-03-23 00:27:09 +00:00 |
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justin
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5769477ad4
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Refactor shader types
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2023-03-22 14:08:07 +00:00 |
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justin
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d5fbc06332
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Prevent cloud "pop" when an overlapping cloud fades out to nothing
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2023-03-21 14:46:41 +00:00 |
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justin
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e56ca3dd8d
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Commit before simplifying some shader types
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2023-03-21 13:35:13 +00:00 |
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justin
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7caf7ba987
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Work on rendering
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2023-03-21 13:26:18 +00:00 |
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justin
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ba240723f3
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Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
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justin
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7d0bb7f229
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Tweak clouds
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2023-03-20 18:24:07 +00:00 |
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justin
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7ba374c1fd
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Commit before attempting to change cloud shading
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2023-03-20 15:09:13 +00:00 |
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justin
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f4038fde46
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Refactor shader code
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2023-03-20 11:18:53 +00:00 |
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justin
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32ecf46343
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Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
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justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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justin
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70c15fea5d
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Play with floor textures
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2023-03-18 22:31:24 +00:00 |
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justin
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6461535579
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Tweak floor normal map shading
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2023-03-18 14:41:07 +00:00 |
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justin
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c6120f2fc9
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Fix normal map transformations for floor
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2023-03-18 12:17:42 +00:00 |
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