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6 Commits

Author SHA1 Message Date
justin 8ae58823f8 Stun turrets with electrical damage directly 2026-02-15 17:15:08 +00:00
justin a9e80809e8 Damage sense through immediate damage to machines 2026-02-15 11:01:20 +00:00
justin af8f803404 Handle machine damage/destruction during wall damage 2026-02-11 17:59:08 +00:00
justin 38eef8fd54 Tweak corpses 2026-02-11 09:57:01 +00:00
justin e608664f11 Gut sounds when gibbing 2026-02-10 23:40:04 +00:00
justin ed86d310d5 Corpses fall down cliff edges 2026-02-10 23:19:44 +00:00
21 changed files with 292 additions and 174 deletions
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+6 -9
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@@ -39,7 +39,7 @@ basicCrShape cr
| otherwise =
scaleSH (V3 crsize crsize crsize) $
mconcat
[ colorSH (_skinHead cskin) $ scalp cr
[ colorSH (_skinHead cskin) . overPosSH (translateToES cr OnHead) $ scalp
, colorSH (_skinUpper cskin) $ upperBody cr
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
@@ -79,7 +79,9 @@ arms cr =
aHand = noPic $ translateSHz (-4) . upperPrismPolyHalfST 4 $ polyCirc 3 4
deadScalp :: Creature -> Shape
deadScalp cr = deadRot cr . translateSHz 10 . scalp $ cr
--deadScalp cr = deadRot cr . translateSHz 5 . scalp $ cr
--deadScalp cr = deadRot cr . translateSHz (-5) . scalp $ cr
deadScalp _ = translateSH (V3 (-13) 0 0) scalp
deadRot :: Creature -> Shape -> Shape
deadRot cr = overPosSH (Q.rotateToZ d)
@@ -90,14 +92,9 @@ deadRot cr = overPosSH (Q.rotateToZ d)
(addZ 0 . unitVectorAtAngle . subtract (_crDir cr + pi))
(damageDirection $ _crDamage cr)
scalp :: Creature -> Shape
scalp :: Shape
{-# INLINE scalp #-}
scalp cr = overPosSH (translateToES cr OnHead) fhead
-- | twists cr = translateSHxy 0 5 . rotateSH (-1) $ translateSHxy (negate 2.5) 0.25 fhead
-- | oneH cr = rotateSH 0.5 $ translateSHxy 2.5 0 fhead
-- | otherwise = translateSHxy 2.5 0 fhead
where
fhead = (colorSH (greyN 0.9) . upperPrismPolyHalfST 5 $ polyCirc 3 5)
scalp = (colorSH (greyN 0.9) . upperPrismPolyHalfST 5 $ polyCirc 3 5)
& each . sfShadowImportance .~ Unimportant
torso :: Creature -> Shape
+63 -31
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@@ -1,15 +1,9 @@
module Dodge.Creature.Update (updateCreature) where
import Dodge.Update.Camera.Rotate
import SDL (MouseButton (..))
import Dodge.Creature.Vocalization
import RandomHelp
import Data.Maybe
import Linear
import NewInt
import Color
import qualified Data.IntMap.Strict as IM
import qualified Data.List as List
import Data.Maybe
import Dodge.Barreloid
-- import Dodge.Base.NewID
import Dodge.Corpse.Make
@@ -17,6 +11,7 @@ import Dodge.Creature.Action
import Dodge.Creature.Radius
import Dodge.Creature.State
import Dodge.Creature.State.WalkCycle
import Dodge.Creature.Vocalization
import Dodge.Creature.YourControl
import Dodge.Damage
import Dodge.Data.Damage.Type
@@ -26,9 +21,14 @@ import Dodge.Inventory
import Dodge.Lampoid
import Dodge.Prop.Gib
import Dodge.SoundLogic
import Dodge.Update.Camera.Rotate
import FoldableHelp
import Geometry
import LensHelp
import Linear
import NewInt
import RandomHelp
import SDL (MouseButton (..))
import Shape
import ShapePicture.Data
@@ -36,24 +36,27 @@ import ShapePicture.Data
-- allow for knockbacks etc to be determined as well as intended movements
updateCreature :: Creature -> World -> World
updateCreature cr
| null (cr ^? crHP . _HP) = id
| cr ^. crPos . _z < negate 100 = (tocr . crHP .~ CrIsPitted) . destroyAllInvItems cr
| CrIsCorpse _ <- cr ^. crHP = chasmTestCorpse cr
| null (cr ^? crHP . _HP) = id
| cr ^. crPos . _z < 0 = (tocr . crZVel -~ 0.5) . (tocr . crPos . _z +~ _crZVel cr)
| otherwise = updateCreature' cr
| otherwise = updateLivingCreature cr
where
tocr = cWorld . lWorld . creatures . ix (_crID cr)
updateCreature' :: Creature -> World -> World
updateCreature' cr =
chasmTest cr . case _crType cr of
updateLivingCreature :: Creature -> World -> World
updateLivingCreature cr =
chasmTestLiving cr . case _crType cr of
Avatar{} ->
(cWorld . lWorld . creatures . ix 0 . crType . avatarPulse %~ updatePulse)
. crUpdate cid . yourControl cr
. crUpdate cid
. yourControl cr
LampCrit{} -> updateLampoid cr
BarrelCrit bt -> updateBarreloid bt cr
AvatarDead -> id
ChaseCrit {} -> \w -> crUpdate cid . performActions cid
$ over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
ChaseCrit{} -> \w ->
crUpdate cid . performActions cid $
over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
_ -> crUpdate cid
where
cid = cr ^. crID
@@ -70,7 +73,7 @@ crUpdate cid =
checkDeath cid
. doDamage cid
. invItemEffs cid
. updateWalkCycle cid
. updateWalkCycle cid -- stride appears to be updated elsewhere as well
checkDeath :: Int -> World -> World
checkDeath cid w = maybe id checkDeath' (w ^? cWorld . lWorld . creatures . ix cid) w
@@ -78,10 +81,12 @@ checkDeath cid w = maybe id checkDeath' (w ^? cWorld . lWorld . creatures . ix c
checkDeath' :: Creature -> World -> World
checkDeath' cr w = case cr ^. crHP of
HP x | x > 0 -> w & tocr . crDamage .~ []
HP x | x > -200 && _crDeathTimer cr < 5 -> w
HP x | x > -200 && _crDeathTimer cr > 0 ->
w
& tocr . crDamage .~ []
& tocr . crDeathTimer +~ 1
HP _ -> w
& tocr . crDeathTimer -~ 1
HP _ ->
w
& dropAll cr -- the order of these is possibly important
& stopSoundFrom (CrWeaponSound (_crID cr) 0)
& corpseOrGib cr
@@ -92,21 +97,28 @@ checkDeath' cr w = case cr ^. crHP of
-- could look at the amount of damage here (given by maxDamage) too
corpseOrGib :: Creature -> World -> World
corpseOrGib cr = case cr ^? crDamage . to maxDamageType . _Just . _1 of
Just CookingDamage -> sethp (CrIsCorpse $ scorchSPic thecorpse)
Just CookingDamage ->
sethp (CrIsCorpse $ scorchSPic thecorpse)
. dodeathsound CookDeath
Just PoisonDamage -> sethp (CrIsCorpse $ poisonSPic thecorpse)
Just PoisonDamage ->
sethp (CrIsCorpse $ poisonSPic thecorpse)
. dodeathsound PoisonDeath
Just PhysicalDamage | _crPain cr > 200
-> addCrGibs cr . sethp CrIsGibs
Just PhysicalDamage
| _crPain cr > 200 ->
addCrGibs cr
. sethp CrIsGibs
. dodeathsound GibsDeath
_ -> sethp (CrIsCorpse thecorpse)
_ ->
sethp (CrIsCorpse thecorpse)
. dodeathsound PlainDeath
where
dodeathsound dt = f dt . stopSoundFrom (CrMouth cid)
f dt w = fromMaybe w $ do
let (msid, g) = runState (maybeTakeOne (crDeathSounds cr dt)) (_randGen w)
sid <- msid
return $ w & soundStart (CrMouth cid) (cr ^. crPos . _xy) sid Nothing
return $
w
& soundStart (CrMouth cid) (cr ^. crPos . _xy) sid Nothing
& randGen .~ g
cid = cr ^. crID
sethp x = cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ x
@@ -122,12 +134,14 @@ poisonSPic = _1 %~ overColSH (mixColors 0.5 0.5 green . normalizeColor)
dropAll :: Creature -> World -> World
dropAll cr w = foldl' (flip (dropItem cr)) w . reverse . IM.keys . _unNIntMap $ _crInv cr
chasmTest :: Creature -> World -> World
chasmTest cr w
| _crZVel cr < 0 = w & tocr . crZVel -~ 0.5
chasmTestLiving :: Creature -> World -> World
chasmTestLiving cr w
| _crZVel cr < 0 =
w
& tocr . crZVel -~ 0.5
& tocr . crPos . _z +~ _crZVel cr
-- | Just (x, y) <- List.find g (foldMap loopPairs $ w ^. cWorld . chasms') = w
| Just (x, y) <- List.find g (w ^. cWorld . cliffs) = w
| Just (x, y) <- List.find g (w ^. cWorld . cliffs) =
w
& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
& tocr . crPos . _xy -~ normalizeV (vNormal (x - y))
& chasmRotate cr (x - y)
@@ -138,12 +152,30 @@ chasmTest cr w
g = uncurry $ circOnSeg (cr ^. crPos . _xy) (crRad $ cr ^. crType)
f = circInPolygon (cr ^. crPos . _xy) (crRad $ cr ^. crType)
chasmTestCorpse :: Creature -> World -> World
chasmTestCorpse cr w
| _crZVel cr < 0 =
w
& tocr . crZVel -~ 0.5
& tocr . crPos . _z +~ _crZVel cr
| Just (x, y) <- List.find g (w ^. cWorld . cliffs) =
w
& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
& tocr . crPos . _xy +~ normalizeV (vNormal (x - y))
& chasmRotate cr (x - y)
| any f (w ^. cWorld . chasms) = w & tocr . crZVel -~ 0.5
| otherwise = w
where
tocr = cWorld . lWorld . creatures . ix (_crID cr)
g = uncurry $ circOnSeg (cr ^. crPos . _xy) (crRad $ cr ^. crType)
f = circInPolygon (cr ^. crPos . _xy) (crRad $ cr ^. crType)
chasmRotate :: Creature -> Point2 -> World -> World
chasmRotate cr v w
| t = rotateTo8 (argV v) w
| otherwise = w
where
t = cr ^. crID == 0 && isNothing (w ^? input . mouseButtons . ix SDL.ButtonRight)
t = cr ^. crID == 0 && null (w ^? input . mouseButtons . ix SDL.ButtonRight)
updatePulse :: Pulse -> Pulse
updatePulse p
+2 -1
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@@ -1,4 +1,5 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Creature.Vocalization (
crWarningSounds,
crDeathSounds,
@@ -56,7 +57,7 @@ defaultDeathSounds = \case
CookDeath -> mempty
PoisonDeath -> mempty
PlainDeath -> mempty
GibsDeath -> mempty
GibsDeath -> [gut1S, gut2S, gut3S, gut4S, gut5S, gut6S]
vocalizationTest :: Creature -> Maybe SoundID
vocalizationTest cr = case cr ^? crVocalization . vcCoolDown of
+1 -1
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@@ -44,7 +44,7 @@ data MachineType
| McTerminal
| McDamSensor DamageSensor
| McProxSensor ProximitySensor
| McTurret {_mctTurret :: Turret}
| McTurret {_mctTurret :: Turret, _mctTurretStun :: Int}
| McStorage {_mcsType :: AmmoType, _mcsAmount :: Int}
| McDistributer {_mcdStorageMachine :: Maybe Int}
| McTrigger {_mcTriggerID :: Int}
+2 -1
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@@ -53,7 +53,8 @@ defaultCreature =
-- , _crHammerPosition = HammerUp
, _crName = "DEFAULTCRNAME"
-- , _crStatistics = CreatureStatistics 50 50 50
, _crDeathTimer = 0
, _crDeathTimer = 5 -- how long a creature remains standing
-- after a killing blow has been dealt
}
--defaultCreatureSkin :: CreatureType
-16
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@@ -5,7 +5,6 @@ module Dodge.Floor (
) where
import Dodge.Data.MTRS
import Data.Maybe
import Dodge.Room.Tutorial
import Data.List (intersperse)
import Dodge.Cleat
@@ -117,18 +116,3 @@ intAnno f = do
anRoom :: State StdGen Room -> State LayoutVars MTRS
anRoom t = zoom lyGen (tToBTree "anRoom" . return . cleatOnward <$> t)
passthroughLockKeyLists ::
[(Int -> State LayoutVars (MetaTree Room String), State LayoutVars ItemType)]
-> [(ItemType, State LayoutVars (MetaTree Room String))]
-> State LayoutVars (MetaTree Room String)
passthroughLockKeyLists ls ks = do
i <- nextLayoutInt
(functionlockroom, randomitemidentity) <- takeOne ls
lr <- functionlockroom i
ii <- randomitemidentity
keyroom <- fromJust $ lookup ii ks
return $
MTree
("PassthroughLockKeyLists-" ++ show ii)
(NodeMTree $ MTree "RassThroughLockKeyLists" (NodeMTree lr) [MBranch (toLabel i) keyroom])
[]
+1 -1
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@@ -1159,7 +1159,7 @@ mcShootLaser _ mc =
shootLaser (MachinePrimarySound (_mcID mc)) (DamageLaser 11) 1 pos dir yellow
where
pos = _mcPos mc +.+ 20 *.* unitVectorAtAngle dir
dir = mc ^?! mcType . _McTurret . tuDir
dir = mc ^?! mcType . mctTurret . tuDir
mcShootAuto :: Item -> Machine -> World -> World
mcShootAuto itm mc w
+1 -1
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@@ -21,7 +21,7 @@ destroyMachine mc =
destroyMcType :: MachineType -> Machine -> World -> World
destroyMcType mt mc w = case mt of
McTurret tu -> fromMaybe w $ do
McTurret tu _ -> fromMaybe w $ do
itm <- w ^? cWorld . lWorld . items . ix (tu ^. tuWeapon)
return $ copyItemToFloor (_mcPos mc) itm w
McTrigger i -> w & cWorld . lWorld . triggers . ix i %~ not
+1 -1
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@@ -18,7 +18,7 @@ drawMachine :: CWorld -> Machine -> SPic
drawMachine cw mc = case _mcType mc of
McStatic -> mempty
McTerminal -> terminalSPic lw mc
McTurret tu -> drawBaseMachine 20 mc <> drawTurret lw tu mc
McTurret tu _ -> drawBaseMachine 20 mc <> drawTurret lw tu mc
McDamSensor se -> drawBaseMachine 25 mc <> drawDamSensor gp se
McProxSensor{} -> drawBaseMachine 25 mc
McStorage{} -> noPic $ colorSH (mcColor mc) storageShape
+33 -33
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@@ -5,14 +5,13 @@ module Dodge.Machine.Update (updateMachine) where
import Control.Monad
import qualified Data.IntMap.Strict as IM
import qualified Data.IntSet as IS
import Data.List (partition)
--import Data.List (partition)
import Data.Maybe
import Dodge.Base.Collide
import Dodge.Base.You
import Dodge.Data.World
import Dodge.HeldUse
import Dodge.Item.Display
import Dodge.Machine.Destroy
import Dodge.Movement.Turn
import Dodge.SoundLogic
import Dodge.Terminal
@@ -23,18 +22,18 @@ import Linear
import Sound.Data
updateMachine :: Machine -> World -> World
updateMachine mc
| _mcHP mc < 1 = destroyMachine mc
| otherwise =
mcApplyDamage (_mcDamage mc) mc
. mcPlaySound mc
. mcTypeUpdate mc (_mcType mc)
updateMachine mc = mcPlaySound mc . mcTypeUpdate mc (_mcType mc)
-- | _mcHP mc < 1 = destroyMachine mc
-- | otherwise =
-- mcApplyDamage (_mcDamage mc) mc
-- . mcPlaySound mc
-- . mcTypeUpdate mc (_mcType mc)
mcTypeUpdate :: Machine -> MachineType -> World -> World
mcTypeUpdate mc = \case
McStatic -> id
McTerminal -> terminalScreenGlow mc
McTurret tu -> updateTurret (_tuTurnSpeed tu) mc
McTurret tu _ -> updateTurret (_tuTurnSpeed tu) mc
McDamSensor se -> mcDamSensorTriggerUpdate se mc . mcDamSensorUpdate se mc
McProxSensor se -> mcProxSensorTriggerUpdate se mc . mcProxSensorUpdate se mc
McStorage{} -> id
@@ -56,28 +55,36 @@ terminalScreenGlow mc w = fromMaybe w $ do
updateTurret :: Float -> Machine -> World -> World
updateTurret rotSpeed mc w =
w
& dodamage
& decreasestun
-- & dodamage
& mcUseItem mc
& elecDamBranch
where
dodamage =
decreasestun =
cWorld
. lWorld
. machines
. ix mcid
%~ ( (mcDamage .~ [Electrical (min 2500 $ max 0 (elecDam - 10))])
. (mcHP -~ dam)
)
. mcType
. mctTurretStun %~ (max 0 . subtract 1)
-- dodamage =
-- cWorld
-- . lWorld
-- . machines
-- . ix mcid
-- %~ ( (mcDamage .~ [Electrical (min 2500 $ max 0 (elecDam - 10))])
-- . (mcHP -~ dam)
-- )
elecDamBranch
| elecDam < 10 = updateFiringStatus . doTurn
| mc ^?! mcType . mctTurretStun < 1 = updateFiringStatus . doTurn
| otherwise = id
mcid = _mcID mc
ypos = you w ^. crPos . _xy
mcpos = _mcPos mc
seesYou = hasLOSIndirect mcpos ypos w
(elecDams, dams) = partition isElectrical $ _mcDamage mc
dam = sum $ map _dmAmount dams
elecDam = sum $ map _dmAmount elecDams
-- (elecDams, dams) = partition isElectrical $ _mcDamage mc
-- dam = sum $ map _dmAmount dams
-- elecDam = sum $ map _dmAmount elecDams
doTurn
| seesYou =
cWorld
@@ -85,32 +92,32 @@ updateTurret rotSpeed mc w =
. machines
. ix mcid
. mcType
. _McTurret
. mctTurret
. tuDir
%~ turnTo rotSpeed mcpos ypos
| otherwise = id
closeFireAngle = seesYou -- && angleVV (ypos -.- mcpos) (unitVectorAtAngle mcdir) < 1
updateFiringStatus
| closeFireAngle =
cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuFireTime .~ 20
cWorld . lWorld . machines . ix mcid . mcType . mctTurret . tuFireTime .~ 20
| otherwise =
cWorld
. lWorld
. machines
. ix mcid
. mcType
. _McTurret
. mctTurret
. tuFireTime
%~ (max 0 . subtract 1)
isElectrical :: Damage -> Bool
isElectrical dm = case dm of
Electrical{} -> True
_ -> False
--isElectrical :: Damage -> Bool
--isElectrical dm = case dm of
-- Electrical{} -> True
-- _ -> False
mcUseItem :: Machine -> World -> World
mcUseItem mc w = fromMaybe w $ do
tu <- mc ^? mcType . _McTurret
tu <- mc ^? mcType . mctTurret
let i = tu ^. tuWeapon
it <- w ^? cWorld . lWorld . items . ix i
hit <- it ^? itType
@@ -164,13 +171,6 @@ mcBackgroundSound mc = case mc ^. mcType of
McDistributer{} -> Just (lowWhirS,1)
McTrigger{} -> Just (throb1S,0.5)
mcApplyDamage :: [Damage] -> Machine -> World -> World
mcApplyDamage ds mc = case mc ^? mcType . _McDamSensor of
Nothing -> mcpointer %~ ((mcDamage .~ []) . (mcHP -~ sum (map _dmAmount ds)))
_ -> mcpointer . mcDamage .~ []
where
mcpointer = cWorld . lWorld . machines . ix (_mcID mc)
mcDamSensorUpdate :: DamageSensor -> Machine -> World -> World
mcDamSensorUpdate se = senseDamage (damageTypeThreshold (se ^. sensType)) (se ^. sensType)
+3 -2
View File
@@ -27,16 +27,17 @@ putLasTurret rotSpeed =
(reverse $ square 10)
( defaultMachine
-- & mcColor .~ blue
& mcType .~ (lasTurret & _McTurret . tuTurnSpeed .~ rotSpeed)
& mcType .~ (lasTurret & mctTurret . tuTurnSpeed .~ rotSpeed)
& mcHP .~ 50000
)
(Just laser)
lasTurret :: MachineType
lasTurret = McTurret $
lasTurret = McTurret
Turret
{ _tuWeapon = 0
, _tuTurnSpeed = 0.1
, _tuFireTime = 0
, _tuDir = 0
}
0
+26
View File
@@ -1,6 +1,9 @@
{-# OPTIONS_GHC -Wno-unused-imports #-}
module Dodge.Room.Tutorial where
import Data.Maybe
import Dodge.LockAndKey
import Dodge.Room.SensorDoor
import Dodge.Room.Room
import Dodge.Data.AmmoType
import Dodge.Room.Path
@@ -51,6 +54,14 @@ tutAnoTree = do
[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
, corDoor
, tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
, tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
, passthroughLockKeyLists
[(sensorRoomRunPast ElectricSensor, takeOne
[-- CRAFT (ENERGYBALLCRAFT TeslaBall) ,
HELD SPARKGUN])]
itemRooms
, tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
, tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
, tToBTree "sdr" . return . cleatOnward <$>
(shuffleLinks =<< distributerRoom BulletAmmo 100000)
-- , return $ tToBTree "cor" $ return $ cleatOnward corridor
@@ -505,3 +516,18 @@ tutorialMessage1 i =
-- , makeTermLine " AND NEARBY OBJECTS WILL BE DISPLAYED"
-- , makeTermLine "--------------------------------------------"
-- ]
passthroughLockKeyLists ::
[(Int -> State LayoutVars (MetaTree Room String), State LayoutVars ItemType)]
-> [(ItemType, State LayoutVars (MetaTree Room String))]
-> State LayoutVars (MetaTree Room String)
passthroughLockKeyLists ls ks = do
i <- nextLayoutInt
(functionlockroom, randomitemidentity) <- takeOne ls
lr <- functionlockroom i
ii <- randomitemidentity
keyroom <- fromJust $ lookup ii ks
return $
MTree
("PassthroughLockKeyLists-" ++ show ii)
(NodeMTree $ MTree "RassThroughLockKeyLists" (NodeMTree lr) [MBranch (toLabel i) keyroom])
[]
+78 -2
View File
@@ -25,14 +25,17 @@ import Dodge.Zoning.Pathing
import Geometry.Data
import LensHelp
import Linear
import qualified Data.IntSet as IS
import Dodge.Machine.Destroy
damageWall :: Int -> Damage -> World -> (S.Set Int2, World)
damageWall wlid dt w = fromMaybe (mempty,w) $ do
wl <- w ^? cWorld . lWorld . walls . ix wlid
let (dmam, w') = damMatSideEffect dt (_wlMaterial wl) (Right wl) w
return $ case wl ^. wlStructure of
MachinePart mcid -> (,) mempty
$ w' & cWorld . lWorld . machines . ix mcid . mcDamage .:~ dt
MachinePart mcid -> -- (,) mempty
-- $ w' & cWorld . lWorld . machines . ix mcid . mcDamage .:~ dt
w' & damageMachine dt dmam mcid
BlockPart blid ->
w' & damageBlock (wl ^. wlMaterial) dmam blid
DoorPart drid _ ->
@@ -40,6 +43,79 @@ damageWall wlid dt w = fromMaybe (mempty,w) $ do
& maybeDestroyDoor drid
_ -> (mempty, w')
damageMachine :: Damage -> Int -> Int -> World -> (S.Set Int2, World)
damageMachine dam x mcid w = case w ^? cWorld . lWorld . machines . ix mcid of
Just mc | Just se <- mc ^? mcType . _McDamSensor
, sensorTypeDamages (se ^. sensType) dam
-> (mempty,mcDamSensorUpdate' (_dmAmount dam) se mc w)
Just mc | McTurret{} <- mc ^. mcType
, Electrical edam <- dam
-> (mempty, w & cWorld . lWorld . machines . ix mcid . mcType . mctTurretStun %~ (min 100 . (+ edam)))
Just mc | _mcHP mc < x -> destroyMachine' mc w
_ -> (mempty, w & cWorld . lWorld . machines . ix mcid . mcHP -~ x)
mcDamSensorUpdate' :: Int -> DamageSensor -> Machine -> World -> World
mcDamSensorUpdate' x se = senseDamage' x (damageTypeThreshold' (se ^. sensType))
senseDamage' :: Int -> Int -> Machine -> World -> World
senseDamage' x threshold mc =
(cWorld . lWorld . machines . ix mcid %~ upmc)
. updatels
where
upmc =
mcType
. _McDamSensor
. sensAmount
%~ min (100 * threshold)
. max 0
. (+ newsense)
mcid = _mcID mc
newsense
| x > 0 = x
| otherwise = -5
-- where
-- f = sensorTypeDamages dt
-- x = sum . map _dmAmount $ filter f (_mcDamage mc)
ni = fromIntegral (mc ^?! mcType . _McDamSensor . sensAmount) / fromIntegral threshold
updatels = fromMaybe id $ do
lsid <- mc ^? mcMounts . ix OTLightSource
return $ cWorld . lWorld . lightSources . ix lsid . lsParam . lsCol .~ V3 ni ni ni
damageTypeThreshold' :: SensorType -> Int
damageTypeThreshold' = \case
LaserSensor -> 1000
ElectricSensor -> 500
ThermalSensor -> 1000
PhysicalSensor -> 1000
sensorTypeDamages :: SensorType -> Damage -> Bool
sensorTypeDamages = \case
LaserSensor -> \case
Lasering{} -> True
_ -> False
ElectricSensor -> \case
Electrical{} -> True
_ -> False
ThermalSensor -> \case
Flaming{} -> True
Sparking{} -> True
Explosive{} -> True
_ -> False
PhysicalSensor -> \case
Piercing{} -> True
Blunt{} -> True
Crushing{} -> True
Explosive{} -> True
_ -> False
destroyMachine' :: Machine -> World -> (S.Set Int2, World)
destroyMachine' mc w = (js, destroyMachine mc w)
where
wlids = IS.toList $ mc ^. mcWallIDs
f wlid = w ^?! cWorld . lWorld . walls . ix wlid . wlLine
js = foldMap (S.fromList . uncurry (zoneOfSeg peZoneSize) . f) wlids
-- block destruction is convoluted...
damageBlock :: Material -> Int -> Int -> World -> (S.Set Int2, World)
damageBlock = \case
-3
View File
@@ -185,6 +185,3 @@ isWalkable :: Point2 -> Point2 -> World -> Bool
isWalkable p1 p2 w = isFlyable p1 p2 w && not (any f (w ^. cWorld . cliffs))
where
f = isJust . uncurry (intersectSegSeg p1 p2)
--isWalkable p1 p2 w = isFlyable p1 p2 w && not (getAny $ foldMap f (w ^. cWorld . chasms))
-- where
-- f = foldMap (Any . isJust . uncurry (intersectSegSeg p1 p2)) . loopPairs
+66 -63
View File
@@ -2680,7 +2680,7 @@ baseItemTriggerType src/Dodge/BaseTriggerType.hs 21;" f
baseRifleShape src/Dodge/Item/Draw/SPic.hs 324;" f
baseRodShape src/Dodge/Item/Draw/SPic.hs 405;" f
baseSMGShape src/Dodge/Item/Draw/SPic.hs 393;" f
baseShoulder src/Dodge/Creature/Picture.hs 117;" f
baseShoulder src/Dodge/Creature/Picture.hs 114;" f
baseStickShape src/Dodge/Item/Draw/SPic.hs 301;" f
baseStickShapeX src/Dodge/Item/Draw/SPic.hs 293;" f
baseStickSpread src/Dodge/HeldUse.hs 322;" f
@@ -2800,15 +2800,16 @@ chaseCritInternal src/Dodge/Humanoid.hs 8;" f
chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 121;" f
chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 32;" f
chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 36;" f
chasmRotate src/Dodge/Creature/Update.hs 140;" f
chasmRotate src/Dodge/Creature/Update.hs 173;" f
chasmSimpleMaze src/Dodge/Room/Tutorial.hs 294;" f
chasmSpitTerminal src/Dodge/Room/Tutorial.hs 265;" f
chasmTest src/Dodge/Creature/Update.hs 124;" f
chasmTestCorpse src/Dodge/Creature/Update.hs 155;" f
chasmTestLiving src/Dodge/Creature/Update.hs 137;" f
chasmWallToSurface src/Dodge/Base/Collide.hs 118;" f
checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
checkConnection src/Dodge/Inventory/Swap.hs 66;" f
checkDeath src/Dodge/Creature/Update.hs 74;" f
checkDeath' src/Dodge/Creature/Update.hs 77;" f
checkDeath src/Dodge/Creature/Update.hs 78;" f
checkDeath' src/Dodge/Creature/Update.hs 81;" f
checkEndGame src/Dodge/Update.hs 807;" f
checkErrorGL src/Shader/Compile.hs 86;" f
checkFBO src/Framebuffer/Check.hs 6;" f
@@ -2854,7 +2855,7 @@ cleatSide src/Dodge/Cleat.hs 27;" f
click1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 783;" f
clicker src/Dodge/Item/Scope.hs 88;" f
clipV src/Geometry/Vector.hs 48;" f
clipZoom src/Dodge/Update/Camera.hs 239;" f
clipZoom src/Dodge/Update/Camera.hs 240;" f
clockCycle src/Dodge/Clock.hs 7;" f
closeButtonToSelectionItem src/Dodge/Inventory/SelectionList.hs 221;" f
closeItemToSelectionItem src/Dodge/Inventory/SelectionList.hs 205;" f
@@ -2927,7 +2928,7 @@ copierItemUpdate src/Dodge/Creature/State.hs 131;" f
copyItemToFloor src/Dodge/FloorItem.hs 14;" f
corDoor src/Dodge/Room/Room.hs 398;" f
cornerList src/Preload/Render.hs 236;" f
corpseOrGib src/Dodge/Creature/Update.hs 92;" f
corpseOrGib src/Dodge/Creature/Update.hs 98;" f
corridor src/Dodge/Room/Corridor.hs 17;" f
corridorBoss src/Dodge/LockAndKey.hs 133;" f
corridorN src/Dodge/Room/Corridor.hs 57;" f
@@ -2939,7 +2940,7 @@ crCamouflage src/Dodge/Creature/Picture.hs 33;" f
crCanSeeCr src/Dodge/Creature/Test.hs 52;" f
crCrSpring src/Dodge/Update.hs 919;" f
crCurrentEquipment src/Dodge/Creature/Statistics.hs 62;" f
crDeathSounds src/Dodge/Creature/Vocalization.hs 44;" f
crDeathSounds src/Dodge/Creature/Vocalization.hs 45;" f
crDexterity src/Dodge/Creature/Statistics.hs 19;" f
crDisplayAwareness src/Dodge/Creature/Picture/Awareness.hs 39;" f
crDisplayVigilance src/Dodge/Creature/Picture/Awareness.hs 53;" f
@@ -2972,11 +2973,11 @@ crShape src/Dodge/Creature/Shape.hs 8;" f
crSpring src/Dodge/Update.hs 914;" f
crStratConMatches src/Dodge/Creature/Test.hs 80;" f
crStrength src/Dodge/Creature/Statistics.hs 29;" f
crUpdate src/Dodge/Creature/Update.hs 67;" f
crUpdate src/Dodge/Creature/Update.hs 71;" f
crUpdateInvidLocations src/Dodge/Inventory/Location.hs 66;" f
crUpdateItemLocations src/Dodge/Inventory/Location.hs 48;" f
crVocalizationSound src/Dodge/Creature/Vocalization.hs 15;" f
crWarningSounds src/Dodge/Creature/Vocalization.hs 25;" f
crVocalizationSound src/Dodge/Creature/Vocalization.hs 16;" f
crWarningSounds src/Dodge/Creature/Vocalization.hs 26;" f
crWlPbHit src/Dodge/WorldEvent/ThingsHit.hs 59;" f
crZoneSize src/Dodge/Zoning/Creature.hs 43;" f
craftInfo src/Dodge/Item/Info.hs 169;" f
@@ -3041,7 +3042,7 @@ dShadCol src/Dodge/Render/List.hs 208;" f
damMatSideEffect src/Dodge/Material/Damage.hs 20;" f
damThingHitWith src/Dodge/Damage.hs 72;" f
damToExpBarrel src/Dodge/Barreloid.hs 53;" f
damageBlock src/Dodge/Wall/Damage.hs 44;" f
damageBlock src/Dodge/Wall/Damage.hs 59;" f
damageCodeCommand src/Dodge/Terminal.hs 67;" f
damageCrWl src/Dodge/Damage.hs 29;" f
damageCrWlID src/Dodge/Damage.hs 23;" f
@@ -3050,15 +3051,16 @@ damageDirection src/Dodge/Damage.hs 35;" f
damageDirt src/Dodge/Material/Damage.hs 130;" f
damageFlesh src/Dodge/Material/Damage.hs 97;" f
damageGlass src/Dodge/Material/Damage.hs 156;" f
damageGlassBlock src/Dodge/Wall/Damage.hs 49;" f
damageGlassBlock src/Dodge/Wall/Damage.hs 64;" f
damageHP src/Dodge/Creature/Damage.hs 37;" f
damageInCircle src/Dodge/Damage.hs 61;" f
damageMachine src/Dodge/Wall/Damage.hs 45;" f
damageMetal src/Dodge/Material/Damage.hs 65;" f
damageSensor src/Dodge/Placement/Instance/Sensor.hs 13;" f
damageStone src/Dodge/Material/Damage.hs 33;" f
damageThingHit src/Dodge/Bullet.hs 180;" f
damageTypeThreshold src/Dodge/Machine/Update.hs 132;" f
damageWall src/Dodge/Wall/Damage.hs 29;" f
damageWall src/Dodge/Wall/Damage.hs 30;" f
damsToExpBarrel src/Dodge/Barreloid.hs 50;" f
dark src/Color.hs 135;" f
darkenBackground src/Dodge/Render/MenuScreen.hs 46;" f
@@ -3069,9 +3071,9 @@ deZoneIX src/Dodge/Zoning/Base.hs 91;" f
deZoneWall src/Dodge/Zoning/Wall.hs 70;" f
deadEndRoom src/Dodge/Room/Room.hs 259;" f
deadFeet src/Dodge/Creature/Picture.hs 68;" f
deadRot src/Dodge/Creature/Picture.hs 84;" f
deadRot src/Dodge/Creature/Picture.hs 86;" f
deadScalp src/Dodge/Creature/Picture.hs 81;" f
deadUpperBody src/Dodge/Creature/Picture.hs 114;" f
deadUpperBody src/Dodge/Creature/Picture.hs 111;" f
debrisS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 725;" f
debrisSPic src/Dodge/Prop/Draw.hs 16;" f
debrisSize src/Dodge/Block/Debris.hs 83;" f
@@ -3107,8 +3109,8 @@ defHeldItem src/Dodge/Default/Item.hs 9;" f
defLSPic src/Dodge/LightSource/Draw.hs 10;" f
defSPic src/Dodge/Item/Draw/SPic.hs 310;" f
defaultAimMvType src/Dodge/Creature/MoveType.hs 16;" f
defaultAimingCrit src/Dodge/Default/Creature.hs 107;" f
defaultAudition src/Dodge/Default/Creature.hs 92;" f
defaultAimingCrit src/Dodge/Default/Creature.hs 108;" f
defaultAudition src/Dodge/Default/Creature.hs 93;" f
defaultAutoWall src/Dodge/Default/Wall.hs 32;" f
defaultBlock src/Dodge/Default/Block.hs 5;" f
defaultBounds src/Dodge/Data/Bounds.hs 18;" f
@@ -3121,9 +3123,9 @@ defaultChaseMvType src/Dodge/Creature/MoveType.hs 25;" f
defaultClusterStatus src/Dodge/Default/Room.hs 37;" f
defaultConfig src/Dodge/Data/Config.hs 151;" f
defaultCreature src/Dodge/Default/Creature.hs 12;" f
defaultCreatureMemory src/Dodge/Default/Creature.hs 65;" f
defaultCreatureMemory src/Dodge/Default/Creature.hs 66;" f
defaultCrystalWall src/Dodge/Default/Wall.hs 35;" f
defaultDeathSounds src/Dodge/Creature/Vocalization.hs 54;" f
defaultDeathSounds src/Dodge/Creature/Vocalization.hs 55;" f
defaultDirtBlock src/Dodge/Default/Block.hs 17;" f
defaultDirtWall src/Dodge/Default/Wall.hs 47;" f
defaultDoor src/Dodge/Default/Door.hs 5;" f
@@ -3132,19 +3134,19 @@ defaultDrawButton src/Dodge/Button/Draw.hs 29;" f
defaultFlIt src/Dodge/Default.hs 27;" f
defaultForeground src/Dodge/Default/ForegroundShape.hs 5;" f
defaultHUD src/Dodge/Default/World.hs 170;" f
defaultInanimate src/Dodge/Default/Creature.hs 62;" f
defaultInanimate src/Dodge/Default/Creature.hs 63;" f
defaultInput src/Dodge/Default/World.hs 12;" f
defaultIntention src/Dodge/Default/Creature.hs 98;" f
defaultInvSize src/Dodge/Default/Creature.hs 72;" f
defaultIntention src/Dodge/Default/Creature.hs 99;" f
defaultInvSize src/Dodge/Default/Creature.hs 73;" f
defaultLDP src/Dodge/ListDisplayParams.hs 19;" f
defaultLWorld src/Dodge/Default/World.hs 105;" f
defaultMachine src/Dodge/Default.hs 30;" f
defaultMachineWall src/Dodge/Default/Wall.hs 38;" f
defaultPerceptionState src/Dodge/Default/Creature.hs 75;" f
defaultPerceptionState src/Dodge/Default/Creature.hs 76;" f
defaultProximitySensor src/Dodge/Default.hs 52;" f
defaultRoom src/Dodge/Default/Room.hs 9;" f
defaultTerminal src/Dodge/Default/Terminal.hs 8;" f
defaultVision src/Dodge/Default/Creature.hs 85;" f
defaultVision src/Dodge/Default/Creature.hs 86;" f
defaultWall src/Dodge/Default/Wall.hs 15;" f
defaultWindow src/Dodge/Default/Wall.hs 54;" f
defaultWorld src/Dodge/Default/World.hs 32;" f
@@ -3156,15 +3158,16 @@ deleteWallIDs src/Dodge/Wall/Delete.hs 27;" f
denormalEdges src/Polyhedra.hs 128;" f
destroyAllInvItems src/Dodge/Inventory.hs 53;" f
destroyBlock src/Dodge/Block.hs 17;" f
destroyDoor src/Dodge/Wall/Damage.hs 69;" f
destroyDoor src/Dodge/Wall/Damage.hs 84;" f
destroyInvItem src/Dodge/Inventory.hs 40;" f
destroyItem src/Dodge/Inventory.hs 62;" f
destroyLSFlashAt src/Dodge/LightSource.hs 44;" f
destroyMachine src/Dodge/Machine/Destroy.hs 13;" f
destroyMachine' src/Dodge/Wall/Damage.hs 50;" f
destroyMatS src/Dodge/Material/Sound.hs 7;" f
destroyMcType src/Dodge/Machine/Destroy.hs 22;" f
destroyMount src/Dodge/Wall/Damage.hs 90;" f
destroyMounts src/Dodge/Wall/Damage.hs 87;" f
destroyMount src/Dodge/Wall/Damage.hs 105;" f
destroyMounts src/Dodge/Wall/Damage.hs 102;" f
destroyProjectile src/Dodge/Projectile/Update.hs 112;" f
detV src/Geometry/Vector.hs 94;" f
detector src/Dodge/Item/Held/Utility.hs 27;" f
@@ -3260,7 +3263,7 @@ doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
doThrust src/Dodge/Projectile/Update.hs 132;" f
doTimeScroll src/Dodge/Update.hs 212;" f
doTmWdWd src/Dodge/WorldEffect.hs 104;" f
doWallRotate src/Dodge/Update/Camera.hs 228;" f
doWallRotate src/Dodge/Update/Camera.hs 229;" f
doWdBl src/Dodge/WorldBool.hs 10;" f
doWdCrBl src/Dodge/CreatureEffect.hs 18;" f
doWdP2f src/Dodge/WdP2f.hs 10;" f
@@ -3316,7 +3319,7 @@ drawDragSelected src/Dodge/Render/HUD.hs 144;" f
drawDragSelecting src/Dodge/Render/HUD.hs 162;" f
drawEmptySet src/Dodge/Render/Picture.hs 151;" f
drawEnergyBall src/Dodge/EnergyBall/Draw.hs 7;" f
drawEquipment src/Dodge/Creature/Picture.hs 128;" f
drawEquipment src/Dodge/Creature/Picture.hs 125;" f
drawExamineInventory src/Dodge/Render/HUD.hs 199;" f
drawExplosiveBall src/Dodge/EnergyBall/Draw.hs 15;" f
drawFarWallDetect src/Dodge/Debug/Picture.hs 271;" f
@@ -3403,7 +3406,7 @@ drawZone src/Dodge/Debug/Picture.hs 152;" f
drawZoneCirc src/Dodge/Debug/Picture.hs 293;" f
drawZoneCol src/Dodge/Debug/Picture.hs 149;" f
drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 286;" f
dropAll src/Dodge/Creature/Update.hs 121;" f
dropAll src/Dodge/Creature/Update.hs 134;" f
dropInventoryPath src/Dodge/HeldUse.hs 1346;" f
dropItem src/Dodge/Creature/Action.hs 155;" f
dropper src/Dodge/Item/Scope.hs 82;" f
@@ -3491,13 +3494,13 @@ extraWeaponLinksBelow src/Dodge/Item/Grammar.hs 99;" f
extractRoomPos src/Dodge/RoomPos.hs 6;" f
faceEdges src/Polyhedra.hs 62;" f
facesToVF src/Polyhedra/Geodesic.hs 70;" f
farWallDistDirection src/Dodge/Update/Camera.hs 250;" f
farWallDistDirection src/Dodge/Update/Camera.hs 251;" f
fdiv src/ShortShow.hs 41;" f
feet src/Dodge/Creature/Picture.hs 51;" f
filter3 src/FoldableHelp.hs 76;" f
filterSectionsPair src/Dodge/DisplayInventory.hs 160;" f
findBlips src/Dodge/RadarSweep.hs 63;" f
findBoundDists src/Dodge/Update/Camera.hs 257;" f
findBoundDists src/Dodge/Update/Camera.hs 258;" f
findClosePoint src/Dodge/LevelGen/StaticWalls.hs 155;" f
findClosePoint src/Dodge/LevelGen/StaticWalls/Deprecated.hs 74;" f
findIndex src/IntMapHelp.hs 86;" f
@@ -3593,7 +3596,7 @@ geometryQuickCheckTests test/Spec.hs 55;" f
geometryTests test/Spec.hs 17;" f
geometryUnitTests test/Spec.hs 22;" f
geqConstr src/SameConstr.hs 21;" f
getAimZoom src/Dodge/Update/Camera.hs 150;" f
getAimZoom src/Dodge/Update/Camera.hs 151;" f
getAmmoLinks src/Dodge/Item/Grammar.hs 104;" f
getAttachedSFLink src/Dodge/HeldUse.hs 786;" f
getAutoSpringLinks src/Dodge/Item/Grammar.hs 85;" f
@@ -3711,7 +3714,7 @@ healthAnalyserByDoor src/Dodge/Room/LasTurret.hs 90;" f
healthTest src/Dodge/Room/LasTurret.hs 111;" f
heightWallPS src/Dodge/Placement/Instance/Wall.hs 24;" f
heldAimStance src/Dodge/Item/AimStance.hs 24;" f
heldAimZoom src/Dodge/Update/Camera.hs 156;" f
heldAimZoom src/Dodge/Update/Camera.hs 157;" f
heldEffect src/Dodge/HeldUse.hs 62;" f
heldEffectMuzzles src/Dodge/HeldUse.hs 133;" f
heldHandlePos src/Dodge/Item/HeldOffset.hs 84;" f
@@ -4128,8 +4131,8 @@ maxInvSlots src/Dodge/Inventory/CheckSlots.hs 30;" f
maxViewDistance src/Dodge/Viewpoints.hs 26;" f
maybeBlockedPassage src/Dodge/Room/RezBox.hs 80;" f
maybeClearLoadingScreen src/Dodge/StartNewGame.hs 58;" f
maybeDestroyBlock src/Dodge/Wall/Damage.hs 59;" f
maybeDestroyDoor src/Dodge/Wall/Damage.hs 64;" f
maybeDestroyBlock src/Dodge/Wall/Damage.hs 74;" f
maybeDestroyDoor src/Dodge/Wall/Damage.hs 79;" f
maybeExitCombine src/Dodge/Update/Input/InGame.hs 568;" f
maybeOpenConsole src/Dodge/Update.hs 134;" f
maybeReadFile src/Dodge/LoadSeed.hs 10;" f
@@ -4234,7 +4237,7 @@ moveToSideNthOutLink src/Dodge/Room/Warning.hs 102;" f
moveWall src/Dodge/Wall/Move.hs 23;" f
moveWallID src/Dodge/Wall/Move.hs 18;" f
moveWallIDUnsafe src/Dodge/Wall/Move.hs 13;" f
moveZoomCamera src/Dodge/Update/Camera.hs 92;" f
moveZoomCamera src/Dodge/Update/Camera.hs 93;" f
mtTopLabels src/Dodge/Tree/Compose.hs 51;" f
mtUnderLabels src/Dodge/Tree/Compose.hs 54;" f
muchWlDustAt src/Dodge/Wall/Dust.hs 10;" f
@@ -4424,7 +4427,7 @@ pointerToItemID src/Dodge/Item/Location.hs 42;" f
pointerYourRootItem src/Dodge/Item/Location.hs 33;" f
pointerYourSelectedItem src/Dodge/Item/Location.hs 26;" f
pointsToPoly src/Geometry/ConvexPoly.hs 35;" f
poisonSPic src/Dodge/Creature/Update.hs 117;" f
poisonSPic src/Dodge/Creature/Update.hs 130;" f
poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f
poke34 src/Shader/Poke.hs 509;" f
pokeArrayOff src/Shader/Poke.hs 521;" f
@@ -4663,7 +4666,7 @@ renderListAt src/Dodge/Render/List.hs 177;" f
renderShadows src/Render.hs 116;" f
replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 168;" f
replacePutID src/Dodge/Placement/Instance/Wall.hs 81;" f
resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 66;" f
resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 67;" f
resetPLUse src/Dodge/PlacementSpot.hs 94;" f
resetStride src/Dodge/Creature/State/WalkCycle.hs 25;" f
resetTerminal src/Dodge/WorldEffect.hs 160;" f
@@ -4739,15 +4742,15 @@ rotate3 src/Geometry/Vector3D.hs 48;" f
rotate3x src/Geometry/Vector3D.hs 60;" f
rotate3y src/Geometry/Vector3D.hs 66;" f
rotate3z src/Geometry/Vector3D.hs 54;" f
rotateCamera src/Dodge/Update/Camera.hs 204;" f
rotateCamera src/Dodge/Update/Camera.hs 205;" f
rotateList src/Padding.hs 49;" f
rotateSH src/Shape.hs 254;" f
rotateSHq src/Shape.hs 163;" f
rotateSHx src/Shape.hs 262;" f
rotateSP src/ShapePicture.hs 57;" f
rotateTo src/Polyhedra/Geodesic.hs 65;" f
rotateTo8 src/Dodge/Update/Camera/Rotate.hs 5;" f
rotateToOverlappingWall src/Dodge/Update/Camera.hs 216;" f
rotateTo8 src/Dodge/Update/Camera/Rotate.hs 6;" f
rotateToOverlappingWall src/Dodge/Update/Camera.hs 217;" f
rotateToZ src/Quaternion.hs 35;" f
rotateV src/Geometry/Vector.hs 106;" f
rotateVAround src/Geometry/Vector.hs 113;" f
@@ -4789,10 +4792,10 @@ scale3 src/Picture/Base.hs 137;" f
scaleMat src/MatrixHelper.hs 71;" f
scaleMatrix src/MatrixHelper.hs 68;" f
scaleSH src/Shape.hs 266;" f
scalp src/Dodge/Creature/Picture.hs 93;" f
scalp src/Dodge/Creature/Picture.hs 95;" f
scancodeToHotkey src/Dodge/Creature/YourControl.hs 102;" f
scodeToChar src/Dodge/ScodeToChar.hs 6;" f
scorchSPic src/Dodge/Creature/Update.hs 114;" f
scorchSPic src/Dodge/Creature/Update.hs 127;" f
screenBox src/Dodge/Base/Window.hs 54;" f
screenPolygon src/Dodge/Base/Window.hs 18;" f
screenPolygonBord src/Dodge/Base/Window.hs 28;" f
@@ -4871,7 +4874,7 @@ setTargetMv src/Dodge/Creature/ReaderUpdate.hs 83;" f
setTile src/Dodge/Layout.hs 70;" f
setTiles src/Dodge/Layout.hs 67;" f
setTreeInts src/Dodge/Room/Tutorial.hs 93;" f
setViewDistance src/Dodge/Update/Camera.hs 245;" f
setViewDistance src/Dodge/Update/Camera.hs 246;" f
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
setViewport src/Dodge/Render.hs 448;" f
setVol src/Dodge/Config.hs 47;" f
@@ -4939,7 +4942,7 @@ shortPoint2 src/Dodge/ShortShow.hs 4;" f
shortShow src/ShortShow.hs 7;" f
shotgunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 527;" f
shoulderHeight src/Dodge/Item/HeldOffset.hs 63;" f
shoulderSH src/Dodge/Creature/Picture.hs 125;" f
shoulderSH src/Dodge/Creature/Picture.hs 122;" f
showAttachItem src/Dodge/Item/Display.hs 92;" f
showEquipItem src/Dodge/Item/Display.hs 107;" f
showInt src/Dodge/Item/Info.hs 75;" f
@@ -5096,7 +5099,7 @@ stone4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 543;" f
stone5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 657;" f
stopAllSounds src/Sound.hs 127;" f
stopBulletAt src/Dodge/Bullet.hs 200;" f
stopPushing src/Dodge/Wall/Damage.hs 95;" f
stopPushing src/Dodge/Wall/Damage.hs 110;" f
stopSoundFrom src/Dodge/SoundLogic.hs 220;" f
storageShape src/Dodge/Machine/Draw.hs 31;" f
strFromEquipment src/Dodge/Creature/Statistics.hs 53;" f
@@ -5247,7 +5250,7 @@ topTestPart src/Dodge/TestString.hs 50;" f
torchShape src/Dodge/Item/Draw/SPic.hs 277;" f
torqueAmount src/Dodge/HeldUse.hs 584;" f
torqueCr src/Dodge/WorldEffect.hs 87;" f
torso src/Dodge/Creature/Picture.hs 103;" f
torso src/Dodge/Creature/Picture.hs 100;" f
tractCr src/Dodge/TractorBeam/Update.hs 28;" f
tractFlIt src/Dodge/TractorBeam/Update.hs 23;" f
tractorBeamAt src/Dodge/HeldUse.hs 831;" f
@@ -5260,8 +5263,8 @@ transMat src/MatrixHelper.hs 87;" f
transToHandle src/Dodge/Item/HeldOffset.hs 27;" f
translate src/Picture/Base.hs 108;" f
translate3 src/Picture/Base.hs 112;" f
translateFloatingCamera src/Dodge/Update/Camera.hs 48;" f
translateFloatingCameraKeys src/Dodge/Update/Camera.hs 66;" f
translateFloatingCamera src/Dodge/Update/Camera.hs 49;" f
translateFloatingCameraKeys src/Dodge/Update/Camera.hs 67;" f
translateH src/Picture/Base.hs 104;" f
translatePointToLeftHand src/Dodge/Creature/HandPos.hs 76;" f
translatePointToRightHand src/Dodge/Creature/HandPos.hs 37;" f
@@ -5360,18 +5363,17 @@ updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 484;" f
updateBarrel src/Dodge/Barreloid.hs 44;" f
updateBarreloid src/Dodge/Barreloid.hs 16;" f
updateBaseWheelEvent src/Dodge/Update/Scroll.hs 30;" f
updateBounds src/Dodge/Update/Camera.hs 267;" f
updateBounds src/Dodge/Update/Camera.hs 268;" f
updateBulVel src/Dodge/Bullet.hs 57;" f
updateBullet src/Dodge/Bullet.hs 22;" f
updateBullets src/Dodge/Update.hs 601;" f
updateCamera src/Dodge/Update/Camera.hs 31;" f
updateCamera src/Dodge/Update/Camera.hs 32;" f
updateCloseObjects src/Dodge/Inventory.hs 115;" f
updateCloud src/Dodge/Update.hs 836;" f
updateClouds src/Dodge/Update.hs 705;" f
updateCombinePositioning src/Dodge/DisplayInventory.hs 40;" f
updateCombineSections src/Dodge/DisplayInventory.hs 47;" f
updateCreature src/Dodge/Creature/Update.hs 36;" f
updateCreature' src/Dodge/Creature/Update.hs 45;" f
updateCreature src/Dodge/Creature/Update.hs 37;" f
updateCreatureGroups src/Dodge/Update.hs 573;" f
updateCreatureSoundPositions src/Dodge/Update.hs 552;" f
updateCreatureStride src/Dodge/Update.hs 347;" f
@@ -5397,7 +5399,7 @@ updateEnterRegex src/Dodge/Update/Input/InGame.hs 511;" f
updateExpBarrel src/Dodge/Barreloid.hs 21;" f
updateFlame src/Dodge/Flame.hs 19;" f
updateFlames src/Dodge/Update.hs 693;" f
updateFloatingCamera src/Dodge/Update/Camera.hs 36;" f
updateFloatingCamera src/Dodge/Update/Camera.hs 37;" f
updateFunctionKey src/Dodge/Update/Input/InGame.hs 368;" f
updateFunctionKeys src/Dodge/Update/Input/InGame.hs 364;" f
updateGas src/Dodge/Update.hs 858;" f
@@ -5405,7 +5407,7 @@ updateGasses src/Dodge/Update.hs 708;" f
updateGusts src/Dodge/Update.hs 820;" f
updateIMl src/Dodge/Update.hs 567;" f
updateIMl' src/Dodge/Update.hs 570;" f
updateInGameCamera src/Dodge/Update/Camera.hs 84;" f
updateInGameCamera src/Dodge/Update/Camera.hs 85;" f
updateInitialPressInGame src/Dodge/Update/Input/InGame.hs 434;" f
updateInt2Map src/Dodge/Zoning/Base.hs 94;" f
updateInventoryPositioning src/Dodge/DisplayInventory.hs 86;" f
@@ -5420,6 +5422,7 @@ updateLaser src/Dodge/Laser/Update.hs 11;" f
updateLasers src/Dodge/Update.hs 470;" f
updateLeftParentSF src/Dodge/Item/Grammar.hs 170;" f
updateLinearShockwave src/Dodge/LinearShockwave/Update.hs 8;" f
updateLivingCreature src/Dodge/Creature/Update.hs 47;" f
updateLongPressInGame src/Dodge/Update/Input/InGame.hs 447;" f
updateMachine src/Dodge/Machine/Update.hs 25;" f
updateMagnets src/Dodge/Update.hs 361;" f
@@ -5434,7 +5437,7 @@ updateObjMapMaybe src/Dodge/Update.hs 578;" f
updatePastWorlds src/Dodge/Update.hs 459;" f
updatePreload src/Preload/Update.hs 21;" f
updateProjectile src/Dodge/Projectile/Update.hs 26;" f
updatePulse src/Dodge/Creature/Update.hs 147;" f
updatePulse src/Dodge/Creature/Update.hs 180;" f
updatePulseBall src/Dodge/Update.hs 484;" f
updatePulseLaser src/Dodge/Update.hs 648;" f
updatePulseLasers src/Dodge/Update.hs 479;" f
@@ -5476,7 +5479,7 @@ updateWheelEvent src/Dodge/Update/Scroll.hs 21;" f
updateWheelEvents src/Dodge/Update.hs 449;" f
updateWorldEventFlag src/Dodge/Update.hs 128;" f
updateWorldEventFlags src/Dodge/Update.hs 116;" f
upperBody src/Dodge/Creature/Picture.hs 121;" f
upperBody src/Dodge/Creature/Picture.hs 118;" f
upperBox src/Shape.hs 153;" f
upperBoxHalf src/Shape.hs 219;" f
upperBoxMT src/Shape.hs 144;" f
@@ -5534,12 +5537,12 @@ verticalWire src/Dodge/Wire.hs 23;" f
vgunMuzzles src/Dodge/HeldUse.hs 344;" f
viewBoundaries src/Dodge/Debug/Picture.hs 332;" f
viewClipBounds src/Dodge/Debug/Picture.hs 341;" f
viewDistanceFromItems src/Dodge/Update/Camera.hs 201;" f
viewDistanceFromItems src/Dodge/Update/Camera.hs 202;" f
viewTarget src/Dodge/Creature/ReaderUpdate.hs 155;" f
violet src/Color.hs 48;" f
visibleWalls src/Dodge/Base/Collide.hs 216;" f
visionCheck src/Dodge/Creature/Perception.hs 152;" f
vocalizationTest src/Dodge/Creature/Vocalization.hs 61;" f
vocalizationTest src/Dodge/Creature/Vocalization.hs 62;" f
volleyGun src/Dodge/Item/Held/Cane.hs 15;" f
volleyGunShape src/Dodge/Item/Draw/SPic.hs 355;" f
walkNozzle src/Dodge/HeldUse.hs 807;" f
@@ -5634,7 +5637,7 @@ you src/Dodge/Base/You.hs 13;" f
youDropItem src/Dodge/Creature/Action.hs 177;" f
yourAugmentedItem src/Dodge/Render/HUD.hs 240;" f
yourControl src/Dodge/Creature/YourControl.hs 28;" f
yourDefaultStrideLength src/Dodge/Default/Creature.hs 110;" f
yourDefaultStrideLength src/Dodge/Default/Creature.hs 111;" f
yourInfo src/Dodge/Creature/Info.hs 10;" f
yourInv src/Dodge/Base/You.hs 28;" f
yourRootItem src/Dodge/Base/You.hs 22;" f
@@ -5674,7 +5677,7 @@ zonePn src/Dodge/Zoning/Pathing.hs 32;" f
zoneWall src/Dodge/Zoning/Wall.hs 65;" f
zonesAroundPoint src/Dodge/Zoning/Base.hs 98;" f
zonesExtract src/Dodge/Zoning/Base.hs 62;" f
zoomFloatingCamera src/Dodge/Update/Camera.hs 76;" f
zoomFloatingCamera src/Dodge/Update/Camera.hs 77;" f
zoomInLongGun src/Dodge/Update/Scroll.hs 101;" f
zoomOutLongGun src/Dodge/Update/Scroll.hs 109;" f
zoomScope src/Dodge/Item/Scope.hs 32;" f