Files
loop/shader/background.frag
2023-03-07 22:53:32 +00:00

11 lines
146 B
GLSL

#version 450 core
in vec2 gTexPos;
out vec4 fColor;
void main()
{
fColor = vec4 (0.5,0.2,0,1);
// fColor = texture(aTexture, gTexPos);
}