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13 lines
380 B
GLSL

#version 450 core
struct PosTexRot {vec4 posXX; vec4 texPosRot; };
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
layout (std430, binding = 8) readonly buffer Data { PosTexRot data[]; };
out vec4 vTexPosRot;
out vec2 vPos;
void main()
{
vPos = data[gl_VertexID].posXX.xy;
gl_Position = theMat * vec4(vPos,0,1.0) ;
vTexPosRot = data[gl_VertexID].texPosRot;
}