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2025-11-20 22:33:37 +00:00

16 lines
472 B
GLSL

#version 450 core
struct PosColBox { vec4 pos; vec4 col; vec4 box; };
layout (std430, binding = 12) readonly buffer Data { PosColBox data[]; };
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
layout (location = 0) uniform int layoff;
out vec4 vCol;
out vec3 vPos;
out vec3 vparams;
void main() {
vec4 p = data[gl_VertexID].pos;
gl_Position = theMat * p;
vCol = data[gl_VertexID].col;
vparams = data[gl_VertexID].box.xyz;
vPos = p.xyz;
}