Files
2025-11-20 22:33:37 +00:00

11 lines
170 B
GLSL

#version 450 core
in vec4 vCol;
in vec3 vPos;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
void main()
{
fCol = vCol;
fPos = vec4(vPos,1);
}