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2025-12-01 12:37:54 +00:00

8 lines
203 B
GLSL

#version 450 core
layout (std140, binding = 2) uniform PosTex { vec4 posTex[3]; };
out vec2 vTexPos;
void main() {
gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
vTexPos = posTex[gl_VertexID].zw;
}