Files
loop/shader/picture/charArray.vert
T
2023-03-23 14:59:33 +00:00

14 lines
355 B
GLSL

#version 450 core
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec4 inColor;
layout (location = 2) in vec4 inTexCoord;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vTexCoord;
void main()
{
gl_Position = theMat * vec4(inPos.xyz, 1.0);
vColor = inColor;
vTexCoord = inTexCoord.xyz;
}