Files
loop/src/Data/Preload/Render.hs
T

50 lines
2.1 KiB
Haskell

{-# LANGUAGE StrictData
, TemplateHaskell
#-}
--{-# OPTIONS_GHC -Wno-unused-top-binds #-}
module Data.Preload.Render
where
import Shader.Data
import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight)
import Control.Lens
import qualified Data.Vector.Mutable as MV
import Control.Monad.Primitive
data RenderData = RenderData
{ _lightingWallShadShader :: FullShader
, _lightingLineShadowShader :: FullShader
, _lightingCapShader :: FullShader
, _wallBlankShader :: FullShader
, _windowShader :: FullShader
, _wallTextureShader :: FullShader
, _textureArrayShader :: FullShader
, _fullscreenShader :: FullShader
, _lightingTextureShader :: FullShader
--, _fullscreenAlphaHalveShader :: FullShader
, _bloomBlurShader :: FullShader
, _colorBlurShader :: FullShader
, _barrelShader :: FullShader
, _grayscaleShader :: FullShader
, _shapeShader :: FullShader
, _shapeEBO :: EBO
, _silhouetteEBO :: EBO
, _pictureShaders :: MV.MVector (PrimState IO) FullShader
, _fbo2 :: (FramebufferObject, TextureObject)
, _fbo3 :: (FramebufferObject, TextureObject)
, _fboHalf1 :: (FramebufferObject, TextureObject)
, _fboHalf2 :: (FramebufferObject, TextureObject)
, _fboHalf3 :: (FramebufferObject, TextureObject)
, _fboBase :: (FramebufferObject, (TextureObject, TextureObject))
, _fboCloud :: (FramebufferObject, (TextureObject, TextureObject))
, _fboBloom :: (FramebufferObject, TextureObject)
, _fboColor :: (FramebufferObject, TextureObject)
, _fboPos :: (FramebufferObject, TextureObject)
, _rboBaseBloom :: RenderbufferObject
, _fboLighting :: (FramebufferObject, TextureObject)
, _fboLightingHigh :: (FramebufferObject, TextureObject)
, _matUBO :: BufferObject
}
makeLenses ''RenderData