Files
loop/shader/twoD/ellipse.vert
T
2021-03-21 12:50:27 +01:00

17 lines
300 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 col;
out vec4 vCol;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
uniform mat4 worldMat;
void main()
{
gl_Position = worldMat * vec4(position,1);
vCol = col;
}