229 lines
6.3 KiB
Haskell
229 lines
6.3 KiB
Haskell
module Dodge.Item.Weapon.Launcher
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where
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import Dodge.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Default.Weapon
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import Dodge.Default.Shell
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import Dodge.SoundLogic.LoadSound
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import Dodge.WorldEvent.Explosion
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import Dodge.Picture.Layer
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import Dodge.Item.Data
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import Dodge.Item.Draw
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import Dodge.Item.Weapon.Shell
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import Dodge.Item.Weapon.TriggerType
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import Dodge.Base
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import Dodge.Zone
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import Dodge.SoundLogic
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import Dodge.WorldEvent.SpawnParticle
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import Dodge.WorldEvent.Cloud
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import Dodge.RandomHelp
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import Geometry
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import Geometry.Vector3D
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import Picture
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import qualified IntMapHelp as IM
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import Padding
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import ShapePicture
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import Shape
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import Data.Maybe
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import Control.Lens
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import Control.Applicative
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import Control.Monad.State
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import System.Random
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launcher :: Item
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launcher = defaultGun
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{ _itName = "ROCKO"
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, _itIdentity = Launcher
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, _wpMaxAmmo = 30
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, _wpLoadedAmmo = 30
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _itUseRate = 20
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, _itUseTime = 0
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, _itUse = aRocketWithItemParams
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, _itUseModifiers =
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[ ammoCheckI
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, useTimeCheckI
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, withSoundStart tap4S
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, useAmmo 1
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]
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer launcherPic
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, _itAimingSpeed = 0.2
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, _itAimingRange = 0.5
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH launcherPic
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, _itHammer = NoHammer
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, _itEffect = NoItEffect
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, _wpAmmo = defaultShellAmmo
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{ _amPayload = makeExplosionAt
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, _amString = ""
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, _amPjParams = basicAmPjMoves
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, _amPjDraw = shellPic
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}
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, _itAimStance = TwoHandTwist
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}
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launcherPic :: Picture
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launcherPic = color cyan $ polygon $ rectNESW 5 10 (-5) (-10)
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basicAmPjMoves :: [PjParam]
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basicAmPjMoves =
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[spinDrag
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,spinStart
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,thrustParam
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]
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spinDrag :: PjParam
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spinDrag = PjParam
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{ _pjMoveParam = \i _ _ -> reduceSpinBy (1 - fromIntegral i*2 / 200)
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, _pjIntParam = 1
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, _pjDisplayParam = pjPadText "SPIN SLOWDOWN" . show
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, _pjMaxParam = 5
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}
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pjPadText :: String -> String -> String
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pjPadText s = (rightPad 12 ' ' s ++ ) . (' ':)
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spinStart :: PjParam
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spinStart = PjParam
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{ _pjMoveParam = \i _ cr -> pjEffAtTime 35 $ trySpinByCID (_crID cr) i
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, _pjIntParam = 2
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, _pjDisplayParam = pjPadText "SPIN AMOUNT" . show
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, _pjMaxParam = 5
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}
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thrustParam :: PjParam
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thrustParam = PjParam
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{ _pjMoveParam = \i _ _ -> pjThrust i
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, _pjIntParam = 1
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, _pjDisplayParam = pjPadText "THRUST DELAY" . show
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, _pjMaxParam = 5
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}
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pjThrust :: Int -> Projectile -> World -> World
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pjThrust i = pjEffTimeRange (st,et) doThrust
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where
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et | i == 0 = 36
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| otherwise = 40 - (i * 20)
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st = et - 100
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doThrust :: Projectile -> World -> World
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doThrust pj w = w
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& randGen .~ g
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& projectiles . ix i . pjVel %~ (\v -> accel +.+ frict *.* v)
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& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
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& makeFlameletTimed (oldPos -.- vel) 0 (vel +.+ rotateV (pi+sparkD) accel) Nothing 3 10
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& smokeGen
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where
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accel = _pjAcc pj
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i = _pjID pj
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oldPos = _pjPos pj
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vel = _pjVel pj
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newPos = oldPos +.+ vel
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(frict,g) = randomR (0.6,0.9) $ _randGen w
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(sparkD,_) = randomR (-0.2,0.2) $ _randGen w
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r1 = randInCirc 10 & evalState $ _randGen w
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smokeGen = shellTrailCloud $ addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos))
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flameLauncher :: Item
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flameLauncher = launcher & wpAmmo . amPayload .~ makeFlameExplosionAt
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poisonLauncher :: Item
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poisonLauncher = launcher & wpAmmo . amPayload .~ makePoisonExplosionAt
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teslaLauncher :: Item
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teslaLauncher = launcher & wpAmmo . amPayload .~ makeTeslaExplosionAt
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aRocketWithItemParams
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:: Item -- ^ Firing item
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-> Creature
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-> World
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-> World
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aRocketWithItemParams it cr w = over projectiles (IM.insert i theShell) w
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where
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am = _wpAmmo it
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i = IM.newKey $ _projectiles w
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pos = _crPos cr +.+ ((_crRad cr +1) *.* unitVectorAtAngle dir)
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dir = _crDir cr
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ammoMvs pj w' = foldr (\pjP -> _pjMoveParam pjP (_pjIntParam pjP) it cr pj) w' (_amPjParams am)
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theShell = defaultShell
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{ _pjPos = pos
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, _pjStartPos = pos
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, _pjVel = rotateV dir (V2 1 0)
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, _pjAcc = rotateV dir (V2 3 0)
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, _pjDraw = _amPjDraw am
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, _pjID = i
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, _pjUpdate = \pj -> ammoMvs pj . decTimMvVel pj . moveShell pj
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, _pjPayload = _amPayload am
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, _pjTimer = 50
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}
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moveShell
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:: Projectile -- ^ Projectile id
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-> World
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-> World
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moveShell pj w
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| time > 40 = if circOnSomeWall oldPos 4 w
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then doExplode
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else w
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| isJust thingHit = doExplode
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| time > -300 = w
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| otherwise = doExplode
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where
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time = _pjTimer pj
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doExplode = w
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& projectileExplosion oldPos
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& stopSoundFrom (ShellSound i)
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& projectiles %~ IM.delete i
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i = _pjID pj
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oldPos = _pjPos pj
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vel = _pjVel pj
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projectileExplosion = _pjPayload pj
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newPos = oldPos +.+ vel
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hitCr = fst <$> collideCircCrsPoint oldPos newPos 4 w
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hitWl = fst <$> collideCircWalls oldPos newPos 2 (wallsNearPoint newPos w)
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thingHit = hitCr <|> hitWl
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reduceSpinBy :: Float -> Projectile -> World -> World
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reduceSpinBy x pj = projectiles . ix (_pjID pj) . pjSpin *~ x
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shellPic :: Projectile -> Picture
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shellPic pj = setDepth 20 . uncurryV translate pos $ rotate (argV accel) basePic
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where
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basePic = color black $ polygon $ map toV2 [(-6,4),(-6,-4),(6,-4),(8,0),(6,4)]
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accel = _pjAcc pj
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pos = _pjPos pj
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pjEffTimeRange
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:: (Int,Int)
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-> (Projectile -> World -> World)
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-> Projectile
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-> World
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-> World
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pjEffTimeRange (st,et) f pj
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| t <= et && t >= st = f pj
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| otherwise = id
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where
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t = _pjTimer pj
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pjEffAtTime
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:: Int
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-> (Projectile -> World -> World)
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-> Projectile
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-> World
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-> World
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pjEffAtTime t f pj
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| _pjTimer pj == t = f pj
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| otherwise = id
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trySpinByCID
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:: Int -- ^ creature id
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-> Int -- ^ Spin amount
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-> Projectile
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-> World
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-> World
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trySpinByCID cid i pj w = w & projectiles . ix pjid . pjSpin .~ newSpin
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where
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pjid = _pjID pj
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dir = argV $ _pjVel pj
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newSpin = case w ^? creatures . ix cid of
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Just cr -> negate $ min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / spinFactor
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_ -> 0
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spinFactor = 5 * (6 - fromIntegral i)
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