20 lines
373 B
GLSL
20 lines
373 B
GLSL
#version 430 core
|
|
layout (location = 0) in vec3 position;
|
|
layout (location = 1) in vec4 color;
|
|
layout (location = 2) in float rad;
|
|
out vec4 vColor;
|
|
out float vRad;
|
|
|
|
uniform vec2 winSize;
|
|
uniform float zoom;
|
|
uniform vec2 translation;
|
|
uniform float rotation;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(position,1);
|
|
//gl_Position = vec4(0,0,0,1);
|
|
vColor = color;
|
|
vRad = rad;
|
|
}
|