Files
loop/shader/fullscreen/transparencyComp.vert
T

9 lines
180 B
GLSL

#version 450 core
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 texPos;
out vec2 vTexPos;
void main() {
gl_Position = vec4(pos, 0.0, 1.0);
vTexPos = texPos;
}