222 lines
8.0 KiB
Haskell
222 lines
8.0 KiB
Haskell
--{-# LANGUAGE TupleSections #-}
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module Dodge.Inventory (
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checkInvSlotsYou,
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rmInvItem,
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destroyInvItem,
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updateCloseObjects,
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changeSwapSel,
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scrollAugInvSel,
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crNumFreeSlots,
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crInvSize,
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selectedCloseObject,
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setInvPosFromSS,
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module Dodge.Inventory.RBList
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) where
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import NewInt
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import Dodge.Inventory.Location
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import Dodge.Inventory.RBList
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import Control.Applicative
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import Data.Maybe
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import Dodge.Base
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import Dodge.Data.SelectionList
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import Dodge.Data.World
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import Dodge.DisplayInventory
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import Dodge.Euse
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import Dodge.Inventory.CheckSlots
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import Dodge.Inventory.CloseObject
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import Dodge.ItEffect
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import Dodge.SelectionSections
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import Geometry
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import qualified IntMapHelp as IM
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import LensHelp
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import ListHelp
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--import Padding
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-- TODO check what happens to selection index when dropping non-selected items
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-- should consider never fully destroying items, but assigning a flag saying how
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-- they were moved from play
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destroyInvItem ::
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Int ->
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-- | Inventory position
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Int ->
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World ->
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World
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destroyInvItem cid invid w = rmInvItem cid invid w & removeitloc
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where
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removeitloc = fromMaybe id $ do
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itid <- w ^? cWorld . lWorld . creatures . ix cid . crInv . ix invid . itID . unNInt
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return $ cWorld . lWorld . itemLocations . at itid .~ Nothing
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-- | after this the item at the inventory position will no longer exist
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rmInvItem ::
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-- | Creature id
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Int ->
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-- | Inventory position
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Int ->
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World ->
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World
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rmInvItem cid invid w = w
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& doanyitemeffect
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& dounequipfunction --the ordering of these is
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& pointcid . crInv %~ f -- important
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& removeAnySlotEquipment
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& pointcid . crEquipment . each %~ g
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& pointcid . crInvEquipped %~ IM.delete invid
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& pointcid . crInvEquipped %~ IM.mapKeys g
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& removeanyactivation
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& pointcid . crHotkeys . each %~ g
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& pointcid . crInvHotkeys %~ IM.delete invid
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& pointcid . crInvHotkeys %~ IM.mapKeys g
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& updateselection
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& pointcid %~ updateRootItemID
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& worldEventFlags . at InventoryChange ?~ ()
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-- & updateCreatureItemLocations cid
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where
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pointcid = cWorld . lWorld . creatures . ix cid
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updateselection
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| cid == 0 && cr ^? crManipulation . manObject . imSelectedItem == Just invid =
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scrollAugInvSel (-1) . scrollAugInvSel 1 . updateInventorySectionItems
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| otherwise =
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pointcid . crManipulation . manObject . imSelectedItem %~ g
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cr = w ^?! cWorld . lWorld . creatures . ix cid
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itm = _crInv cr IM.! invid
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dounequipfunction = fromMaybe id $ do
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rmf <- itm ^? itUse . uequipEffect . eeOnRemove
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return $ useE rmf itm cr
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doanyitemeffect = fromMaybe id $ do
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rmf <- itm ^? itEffect . ieOnDrop
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return $ doInvEffect rmf itm cr
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removeAnySlotEquipment = fromMaybe id $ do
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epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvEquipped . ix invid
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return $ pointcid . crEquipment . at epos .~ Nothing
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removeanyactivation = fromMaybe id $ do
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epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvHotkeys . ix invid
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return $ pointcid . crHotkeys . at epos .~ Nothing
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maxk = fmap fst $ IM.lookupMax $ cr ^. crInv
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f inv =
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let (xs, ys) = IM.split invid inv
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in xs `IM.union` IM.mapKeysMonotonic (subtract 1) ys
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-- the following might not work if a non-player creature drops their last item
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g x
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| x > invid || Just x == maxk = max 0 $ x - 1
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| otherwise = x
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-- this looks ugly...
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updateCloseObjects :: World -> World
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updateCloseObjects w =
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w
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& hud . closeObjects .~ newcloseobjects
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& updatecursorposifnecessary
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where
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newcloseobjects = unionBy closeObjEq oldCloseFiltered currentClose
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updatecursorposifnecessary =
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case w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . ispCloseObject of
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Just i
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| i >= length newcloseobjects -> scrollAugInvSel 1
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| isNothing (w ^? hud . hudElement . diSections . sssSections . ix 3 . ssItems . ix i) ->
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scrollAugInvSel (-1)
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_ -> id
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filt = filter $ \obj -> dist ypos (closeObjPos obj) < 40 && hasButtonLOS ypos (closeObjPos obj) w
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ypos = _crPos $ you w
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activeButtons =
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map Right
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. filter ((/=) BtNoLabel . _btState)
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. IM.elems
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$ w ^. cWorld . lWorld . buttons
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currentClose = filt $ map Left (IM.elems $ w ^. cWorld . lWorld . floorItems . unNIntMap)
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++ activeButtons
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oldClose = filt $ mapMaybe updatebyid $ w ^. hud . closeObjects
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oldCloseFiltered = intersectBy closeObjEq oldClose currentClose
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updatebyid (Left flid) = fmap Left $ w ^? cWorld . lWorld . floorItems . unNIntMap
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. ix (_unNInt $ _flItID flid)
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updatebyid (Right btid) = fmap Right $ w ^? cWorld . lWorld . buttons . ix (_btID btid)
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changeSwapSel :: Int -> World -> World
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changeSwapSel yi w
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| yi == 0 = w
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| yi > 0 = foldr ($) w $ replicate yi (changeSwapWith $ f IM.cycleLT)
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| otherwise = foldr ($) w $ replicate (negate yi) (changeSwapWith $ f IM.cycleGT)
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where
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f g i m = fst <$> g i m
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changeSwapClose ::
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(Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) ->
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Int ->
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World ->
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World
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changeSwapClose f i w = fromMaybe w $ do
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ss <- w ^? hud . hudElement . diSections . sssSections . ix 3 . ssItems
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k <- f i ss
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return $
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w
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& cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . ispCloseObject
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.~ k
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& hud . closeObjects %~ swapIndices i k
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& hud . hudElement . diSections . sssExtra . sssSelPos . _Just . _2 .~ k
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& worldEventFlags . at InventoryChange ?~ ()
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changeSwapInv ::
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(Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) ->
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Int ->
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World ->
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World
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changeSwapInv f i w = fromMaybe w $ do
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ss <- w ^? hud . hudElement . diSections . sssSections . ix 0 . ssItems
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k <- f i ss
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return $
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w & cWorld . lWorld . creatures . ix 0 %~ updatecreature k
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-- & cWorld . lWorld . creatures . ix 0 %~ updateRootItemID
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& hud . hudElement . diSections . sssExtra . sssSelPos . _Just . _2 .~ k
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& worldEventFlags . at InventoryChange ?~ ()
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& cWorld . lWorld %~ crUpdateItemLocations 0
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& setInvPosFromSS
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& cWorld . lWorld %~ crUpdateItemLocations 0 -- the double application is inefficient, but necessary without further changes
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-- a rethink is maybe in order
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where
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updatecreature k =
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(crInv %~ IM.safeSwapKeys i k)
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. (crManipulation . manObject . imSelectedItem .~ k)
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. (crInvEquipped %~ IM.safeSwapKeys i k)
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. swapSite i k
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. swapSite k i
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. (crInvHotkeys %~ IM.safeSwapKeys i k)
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. swapSite' i k
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. swapSite' k i
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cr = you w
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swapSite a b = case cr ^? crInvEquipped . ix a of
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Just epos -> crEquipment . ix epos .~ b
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Nothing -> id
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swapSite' a b = case cr ^? crInvHotkeys . ix a of
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Just epos -> crHotkeys . ix epos .~ b
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Nothing -> id
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changeSwapWith :: (Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) -> World -> World
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changeSwapWith f w = case w ^? hud . hudElement . diSections . sssExtra . sssSelPos . _Just of
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Just (0, i) -> w & changeSwapInv f i
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Just (3, i) -> w & changeSwapClose f i
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_ -> w
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scrollAugInvSel :: Int -> World -> World
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scrollAugInvSel yi w
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| yi == 0 = w
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| otherwise =
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w & hud . hudElement . diSections %~ scrollSelectionSections yi
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& worldEventFlags . at InventoryChange ?~ ()
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& setInvPosFromSS
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& cWorld . lWorld %~ crUpdateItemLocations 0
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selectedCloseObject :: World -> Maybe (Either FloorItem Button)
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selectedCloseObject w = do
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i <-
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you w ^? crManipulation . manObject . ispCloseObject
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<|> fmap fst (IM.lookupMin =<< w ^? hud . hudElement . diSections . sssSections . ix 3 . ssItems)
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w ^? hud . closeObjects . ix i
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