Fix bug in creature death drop/destruction ordering
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@@ -1 +1 @@
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All good (602 modules, at 10:34:04)
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All good (602 modules, at 11:19:44)
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File diff suppressed because one or more lines are too long
@@ -179,10 +179,6 @@ dropItem cr invid = rmInvItem (_crID cr) invid .
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copyItemToFloor (_crPos cr) itm -- . mayberemoveequip
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where
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itm = fromMaybe (error "dropItem cannot find item") $ cr ^? crInv . ix invid
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-- the following should be done in rmInvItem
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-- mayberemoveequip = case _crLeftInvSel cr of
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-- Just i | i == invid -> creatures . ix cid . crLeftInvSel .~ Nothing
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-- _ -> id
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-- | Get your creature to drop the item under the cursor.
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youDropItem :: World -> World
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@@ -71,14 +71,14 @@ stateUpdate f =
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]
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checkDeath :: Creature -> World -> World
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checkDeath cr
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| _crHP cr > 0 =
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cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage .~ []
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| otherwise =
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dropByState cr
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. removecr
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. stopSoundFrom (CrWeaponSound (_crID cr) 0)
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. corpseOrGib cr
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checkDeath cr w
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| _crHP cr > 0 = w
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& cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage .~ []
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| otherwise = w
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& dropByState cr -- the order of
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& removecr -- these is important
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& stopSoundFrom (CrWeaponSound (_crID cr) 0)
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& corpseOrGib cr
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where
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removecr
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| _crID cr == 0 =
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@@ -1,7 +1,6 @@
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Inventory (
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checkInvSlotsYou,
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rmSelectedInvItem,
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rmInvItem,
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destroyInvItem,
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updateCloseObjects,
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@@ -59,7 +58,6 @@ rmInvItem ::
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World ->
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World
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rmInvItem cid invid w = w
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-- & pointcid %~ crCancelReloading
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& doanyitemeffect
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& dounequipfunction --the ordering of these is
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& pointcid . crInv %~ f -- important
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@@ -110,85 +108,6 @@ rmInvItem cid invid w = w
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| x > invid || Just x == maxk = max 0 $ x - 1
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| otherwise = x
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--updateCreatureItemLocations :: Int -> World -> World
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--updateCreatureItemLocations crid w = fromMaybe w $ do
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-- inv <- w ^? cWorld . lWorld . creatures . ix crid . crInv
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-- return $ foldl' updateItemLocation w inv
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--
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--updateItemLocation :: World -> Item -> World
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--updateItemLocation w itm = w
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-- & cWorld . lWorld . itemLocations . ix (itm ^. itID) .~ itm ^. itLocation
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---- | after this the item at the inventory position will no longer exist
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--rmInvItem ::
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-- -- | Creature id
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-- Int ->
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-- -- | Inventory position
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-- Int ->
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-- World ->
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-- World
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--rmInvItem cid invid w = case w ^? getcid . crInv . ix invid . itUse . useAmount of
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-- Just x
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-- | x > 1 ->
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-- w & pointcid . crInv . ix invid . itUse . useAmount -~ 1
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-- & worldEventFlags . at InventoryChange ?~ ()
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-- _ ->
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-- w
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---- & pointcid %~ crCancelReloading
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-- & doanyitemeffect
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-- & dounequipfunction --the ordering of these is
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-- & pointcid . crInv %~ f -- important
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--
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-- & removeAnySlotEquipment
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-- & pointcid . crEquipment . each %~ g
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-- & pointcid . crInvEquipped %~ IM.delete invid
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-- & pointcid . crInvEquipped %~ IM.mapKeys g
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--
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-- & removeanyactivation
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-- & pointcid . crHotkeys . each %~ g
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-- & pointcid . crInvHotkeys %~ IM.delete invid
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-- & pointcid . crInvHotkeys %~ IM.mapKeys g
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--
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-- & updateselection
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-- & worldEventFlags . at InventoryChange ?~ ()
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-- where
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-- getcid = cWorld . lWorld . creatures . ix cid
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-- pointcid = cWorld . lWorld . creatures . ix cid
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--
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-- updateselection
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-- | cid == 0 && cr ^? crManipulation . manObject . inInventory . ispItem == Just invid =
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-- scrollAugInvSel (-1) . scrollAugInvSel 1 . updateInventorySectionItems
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-- | otherwise =
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-- pointcid . crManipulation . manObject . inInventory . ispItem %~ g
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--
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-- cr = w ^?! cWorld . lWorld . creatures . ix cid
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-- itm = _crInv cr IM.! invid
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-- dounequipfunction = fromMaybe id $ do
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-- rmf <- itm ^? itUse . equipEffect . eeOnRemove
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-- return $ useE rmf itm cr
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-- doanyitemeffect = fromMaybe id $ do
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-- rmf <- itm ^? itEffect . ieOnDrop
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-- return $ doInvEffect rmf itm cr
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-- removeAnySlotEquipment = fromMaybe id $ do
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-- epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvEquipped . ix invid
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-- return $ pointcid . crEquipment . at epos .~ Nothing
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-- removeanyactivation = fromMaybe id $ do
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-- epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvHotkeys . ix invid
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-- return $ pointcid . crHotkeys . at epos .~ Nothing
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-- maxk = fmap fst $ IM.lookupMax $ cr ^. crInv
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-- f inv =
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-- let (xs, ys) = IM.split invid inv
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-- in xs `IM.union` IM.mapKeysMonotonic (subtract 1) ys
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-- -- the following might not work if a non-player creature drops their last item
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-- g x
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-- | x > invid || Just x == maxk = max 0 $ x - 1
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-- | otherwise = x
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rmSelectedInvItem :: Int -> World -> World
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rmSelectedInvItem cid w = case w ^? cWorld . lWorld . creatures . ix cid . crManipulation . manObject . imSelectedItem of
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Just i -> rmInvItem cid i w
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Nothing -> w
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-- this looks ugly...
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updateCloseObjects :: World -> World
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updateCloseObjects w =
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@@ -20,7 +20,7 @@ import SDL
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updateWheelEvent :: Int -> World -> World
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updateWheelEvent yi w = case w ^. hud . hudElement of
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DisplayCarte
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| rbDown -> w & hud . carteZoom %~ min 0.75 . max 0.05 . ((1 + y * 0.1) *)
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| bdown ButtonRight -> w & hud . carteZoom %~ min 0.75 . max 0.05 . ((1 + y * 0.1) *)
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| otherwise -> w & cWorld . lWorld . selLocation %~ (`mod` numLocs) . (+ yi)
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DisplayInventory{_subInventory = NoSubInventory}
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-- functions that modify the inventory should be centralised so that
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@@ -30,14 +30,15 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
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-- (_,EquipOptions{}) -> w & rbOptions . opSel %~ scrollRBOption yi rbscrollmax
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-- (Nothing, _) -> w
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-- (Just (invid,hs), _) -> doHeldScroll invid hs y w
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| rbDown -> case _rbOptions w of
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| bdown ButtonRight -> case _rbOptions w of
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EquipOptions{} -> w & rbOptions . opSel %~ scrollRBOption yi rbscrollmax
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NoRightButtonOptions -> w
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| lbDown -> w & wCam . camZoom +~ y
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| bdown ButtonLeft -> w & wCam . camZoom +~ y
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| invKeyDown -> changeSwapSel yi w
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| otherwise -> scrollAugInvSel yi w
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--DisplayInventory{_subInventory = ExamineInventory mi} -> w
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DisplayInventory{_subInventory = ExamineInventory} -> w
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DisplayInventory{_subInventory = ExamineInventory}
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| invKeyDown -> scrollAugInvSel yi w
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| otherwise -> w
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-- | invKeyDown && rbDown -> w & moveTweakSel yi
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-- | invKeyDown -> scrollAugInvSel yi w
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-- | rbDown -> w & changeTweakParam mi yi
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@@ -52,8 +53,7 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
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return $ length $ equipSiteToPositions esite
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y = fromIntegral yi
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numLocs = (fst . IM.findMax $ (w ^. cWorld . lWorld . seenLocations)) + 1
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rbDown = ButtonRight `M.member` _mouseButtons (_input w)
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lbDown = ButtonLeft `M.member` _mouseButtons (_input w)
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bdown b = b `M.member` _mouseButtons (_input w)
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invKeyDown = ScancodeCapsLock `M.member` _pressedKeys (_input w)
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moveCombineSel :: Int -> World -> World
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