Files
loop/shader/wallLight.frag
T

11 lines
165 B
GLSL

#version 430 core
in vec2 vDistField;
in float vLum;
out vec4 fColor;
void main()
{
float l = dot(vDistField,vDistField);
fColor = vec4 (pow(1 - l,2),0,0,1);
}