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3d16c33d336332372183c43fd0143ce7d2ce1264
loop/shader/lighting
T
History
justin 3d16c33d33 Initial pass at shadows from level geometry
2021-06-29 15:27:26 +02:00
..
floor.frag
Commit before fully removing uniforms other than the matrix
2021-06-10 15:45:52 +02:00
floor.geom
Refactor lighting shaders
2021-06-25 00:44:45 +02:00
floor.vert
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
lineShadow.frag
Add line shadow shader
2021-06-26 22:20:41 +02:00
lineShadow.geom
Initial pass at shadows from level geometry
2021-06-29 15:27:26 +02:00
lineShadow.vert
Add line shadow shader
2021-06-26 22:20:41 +02:00
occlude.frag
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
occlude.geom
Add various helpers for creating polyhedra
2021-06-27 18:53:06 +02:00
occlude.vert
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
surface.frag
Add surface lighting shader
2021-06-25 02:27:33 +02:00
surface.vert
Add surface lighting shader
2021-06-25 02:27:33 +02:00
wall.frag
Refactor lighting shaders
2021-06-25 00:44:45 +02:00
wall.geom
Add line shadow shader
2021-06-26 22:20:41 +02:00
wall.vert
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
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