Files
loop/src/Dodge/Room/RezBox.hs
T

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4.3 KiB
Haskell

module Dodge.Room.RezBox where
import Dodge.LevelGen.Data
import Dodge.UseAll
--import Dodge.PlacementSpot
--import Dodge.Room.RunPast
import Dodge.RoomLink
import Dodge.LightSource
--import Dodge.Room.LasTurret
import Dodge.Data
--import Dodge.Default
--import Dodge.RoomLink
import Dodge.Tree
import RandomHelp
import Dodge.Room.Door
import Dodge.Room.Corridor
--import Dodge.Room.Room
import Dodge.Room.Link
import Dodge.Room.Procedural
--import Dodge.Room.Foreground
import Dodge.Room.RoadBlock
import Dodge.Placement.Instance
import Dodge.Item.Random
--import Dodge.Item.Weapon.BulletGuns
--import Dodge.Item.Weapon.Utility
--import Dodge.LevelGen.Data
--import Geometry.Data
import Geometry
import Padding
import LensHelp
--import Color
--import Shape
import qualified Data.Set as S
--import Data.Maybe
rezBox :: LightSource -> Room
rezBox ls = roomRect 40 60 1 1
& rmPmnts .~ [ sPS (V2 20 1) 0 $ PutLS ls]
& restrictInLinks (\(V2 _ h,_)-> h < 1)
& restrictOutLinks (\(V2 _ h,_)-> h > 59)
& rmName .~ "rezBox"
rezBoxesWp :: RandomGen g => State g (Tree Room)
rezBoxesWp = do
w <- state $ randomR (100,400)
h <- state $ randomR (40,40)
theweapon <- randBlockBreakWeapon
thecol <- rezColor
let aroom = rezInvBox thecol -- & rmConnectsTo .~ S.singleton (OnEdge North)
let isnorth = S.member (OnEdge North) . _rlType
centralRoom <- shuffleLinks $(roomRectAutoLinks w h) {_rmPmnts = []}
& rmLinks %~ setLinkType InLink isnorth
onwardpassage <- maybeBlockedPassage
let n = length $ getLinksOfType (OnEdge North) $ _rmLinks centralRoom
let rezrooms = map adddoor
$ wpAdd theweapon aroom : replicate (n-2) aroom
return $ treeFromTrunk [ rezBox thecol
, door
]
(Node ( centralRoom) (rezrooms ++ [onwardpassage]))
where
adddoor rm = treeFromPost [ connectsToNorth door ] ( rm)
connectsToNorth = rmConnectsTo .~ S.member (OnEdge North)
maybeBlockedPassage :: RandomGen g => State g (Tree Room)
maybeBlockedPassage = fmap (pure . useAll)
$ join $ takeOne [return corridor, blockedCorridorCloseBlocks]
rezBoxesWpCrit :: RandomGen g => State g (Tree Room)
rezBoxesWpCrit = do
w <- state $ randomR (200,400)
h <- state $ randomR (40,40)
thecol <- rezColor
theweapon <- randBlockBreakWeapon
let bottomEdgeTest (V2 _ y,_) = y < 1
aroom = rezInvBox thecol
let centralRoom = (roomRectAutoLinks w h) {_rmPmnts = []}
onwardpassage <-
over root (rmConnectsTo .~ S.member (OnEdge West)) <$> maybeBlockedPassage
let n = length $ filter bottomEdgeTest $ map lnkPosDir $ _rmLinks centralRoom
i <- state $ randomR (0,n-3)
j <- state $ randomR (i,n-2)
let rezrooms = map adddoor
$ insertAt i (wpAdd theweapon aroom)
$ insertAt j (crAdd aroom)
$ replicate (n-3) aroom
return $ treeFromTrunk [ rezBox thecol
, door
]
(Node ( centralRoom) (rezrooms ++ [onwardpassage]))
where
adddoor rm = treeFromPost [ door & rmConnectsTo .~ S.member (OnEdge North)] ( rm)
crAdd :: Room -> Room
crAdd = rmPmnts .:~ sPS (V2 20 10) (0.5*pi) randC1
rezBoxes :: RandomGen g => State g (Tree Room)
rezBoxes = do
w <- state $ randomR (100,400)
h <- state $ randomR (40,40)
thecol <- rezColor
let bottomEdgeTest = S.member (OnEdge South) . _rlType
dbox = treeFromPost [ door & rmConnectsTo .~ S.member (OnEdge South)]
(rezInvBox thecol)
centralRoom <- shuffleLinks $ (roomRectAutoLinks w h) {_rmPmnts = []}
& rmLinks %~ setInLinks bottomEdgeTest
let n = length $ filter bottomEdgeTest $_rmLinks centralRoom
return $ treeFromTrunk [ rezBox thecol
, door
]
(Node ( centralRoom) (replicate (n-1) dbox ++ [Node (useAll door) []]))
rezColor :: RandomGen g => State g LightSource
rezColor = do
col <- takeOne [V3 0.0 0.1 0.5, V3 0.0 0.5 0.1]
h <- takeOne [30,50,80,90,90,90,90]
rad <- takeOne [150,200,200,250,250,300,300,300]
return $ lsPosColRad (V3 0 0 h) col rad
rezInvBox :: LightSource -> Room
rezInvBox = swapInOutLinks . rezBox
wpAdd :: Item -> Room -> Room
wpAdd wp = rmPmnts %~ f
where
f (x:xs) = sPS (V2 15 30) 1 (PutFlIt wp) : g x : xs
f _ = [sPS (V2 15 30) 1 (PutFlIt wp)]
g x = x & plIDCont .~ const flickerMod