Files
loop/shader/shape/basic.frag
T

15 lines
273 B
GLSL

#version 450 core
in vec4 vCol;
in vec4 vPos;
in vec4 vNorm;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 fNorm;
void main()
{
fCol = vCol;
fPos = vPos;
//fNorm = vec4(vNorm.xyz - vPos.xyz,1);
fNorm = vNorm ;
}