Files
loop/src/Dodge/Data/Bullet.hs
T
2022-07-22 01:06:35 +01:00

43 lines
1.3 KiB
Haskell

{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE StrictData #-}
module Dodge.Data.Bullet where
import Dodge.Data.Damage
import Geometry.Data
import Control.Lens
data Bullet = Bullet
{ _buState :: BulletState
, _buEffect :: BulletEffect
, _buSpawn :: BulletSpawn
, _buUpdateMod :: BulletUpdateMod
, _buTrajectory :: BulletTrajectory
, _buVel :: Point2
, _buDrag :: Float
, _buPos :: Point2
, _buOldPos :: Point2
, _buWidth :: Float
, _buTimer :: Int
, _buDamages :: [Damage]
}
deriving (Show,Read,Eq,Ord)
data EnergyBallType = IncBall | TeslaBall | ConcBall
deriving (Show,Read,Eq,Ord,Enum,Bounded)
data BulletState = NormalBulletState
| DelayedBullet Float
deriving (Show,Read,Eq,Ord)
data BulletUpdateMod = NoBulletUpdateMod
deriving (Show,Read,Eq,Ord,Enum,Bounded)
data BulletEffect
= DestroyBullet
| BounceBullet
| PenetrateBullet
deriving (Eq,Ord,Show,Read,Enum,Bounded)
data BulletSpawn = BulBall EnergyBallType | BulSpark
deriving (Show,Read,Eq,Ord)
data BulletTrajectory
= BasicBulletTrajectory
| BezierTrajectory Point2 Point2 Point2
| FlechetteTrajectory Point2
| MagnetTrajectory Point2
deriving (Show,Read,Eq,Ord)
makeLenses ''Bullet