12 lines
210 B
GLSL
12 lines
210 B
GLSL
#version 450 core
|
|
layout (location=0) out vec4 fCol;
|
|
layout (location=1) out vec4 fPos;
|
|
layout(binding = 3) uniform sampler2D cloudpos;
|
|
in vec4 vCol;
|
|
in vec4 vPos;
|
|
void main()
|
|
{
|
|
fCol = vCol;
|
|
fPos = vPos;
|
|
}
|