13 lines
200 B
GLSL
13 lines
200 B
GLSL
#version 430 core
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in vec4 vColor;
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in vec3 vparams;
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out vec4 fColor;
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void main()
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{
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float d = dot(vec2(vparams.xy),vec2(vparams.xy));
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if ( d > 1 || d < vparams.z ) {discard;}
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fColor = vColor;
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}
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