Files
loop/src/Dodge/Creature/LauncherCrit.hs
T
2021-05-25 18:03:35 +02:00

84 lines
2.3 KiB
Haskell

module Dodge.Creature.LauncherCrit
( launcherCrit
)
where
import Dodge.Data
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Test
import Dodge.Creature.Volition
import Dodge.Creature.ActionRat
--import Dodge.Creature.ChooseTarget
import Dodge.Creature.ReaderUpdate
import Dodge.Creature.Rationality
import Dodge.Creature.AlertLevel
import Dodge.Creature.State
--import Dodge.Creature.State.Data
import Dodge.Item.Weapon.Launcher
--import Dodge.Item.Consumable
--import Geometry
import Picture
import qualified Data.IntMap.Strict as IM
import Control.Lens
import Control.Monad.Reader
launcherCrit :: Creature
launcherCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = stateUpdate $ impulsiveAIR $
performActionsR
>=> watchUpdateStratR
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0) [retreatFire])
, (crAwayFromPost, goToPostStrat)
]
>=> basicPerceptionUpdateR [0]
>=> doStrategyActionsR
>=> reloadOverrideR
>=> targetYouWhenCognizantR
>=> overrideInternalR
(onBoth (&&) crHasTarget (crStratConMatches (GetTo (0,0))))
(\ _ -> crActionPlan . crStrategy .~ WatchAndWait)
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
, _crGoal = []
}
, _crInv = IM.fromList [(0,launcher)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState
, _crHP = 300
}
retreatFire :: Action
retreatFire = ImpulsesList ( [ UseItem ] : replicate 20 [ Turn 0.16 ])
`DoActionThen`
holsterWeapon
`DoActionThen`
ImpulsesList ( replicate 30 [ MoveForward 3 ])
`DoActionThen`
drawWeapon
`DoActionThen`
ImpulsesList ( [UseItem] : replicate 20 [ Turn $ negate 0.16 ] )
`DoActionThen`
holsterWeapon
`DoActionThen`
ImpulsesList ( replicate 15 [ MoveForward 3 ] )
`DoActionThen`
drawWeapon
`DoActionThen`
ImpulsesList (
replicate 100 [UseItem, ImpulseUseTarget $ \tcr -> TurnToward (_crPos tcr) (pi/16) ] )
`DoActionThen`
20
`WaitThen`
holsterWeapon
`DoActionThen`
ImpulsesList ( replicate 15 [ MoveForward 3 ] )
`DoActionThen`
DoImpulses [ChangeStrategy WatchAndWait]