Files
loop/app/Main.hs
T

65 lines
1.7 KiB
Haskell

module Main where
import Loop
import EventHelper
import Shaders
import Render
import Shapes
import Dodge.Prototypes
import Dodge.Data
import Dodge.Initialisation
import Dodge.Rooms
import Dodge.Layout
import Dodge.LoadSound
import Dodge.Update
import Dodge.KeyEvents
import Dodge.Rendering
import Picture
import Picture.Render
import Picture.Preload
import Control.Concurrent
import Control.Lens
import System.Random
import qualified SDL as SDL
import qualified SDL.Mixer as Mix
import Graphics.Rendering.OpenGL hiding (color,scale,translate,rotate)
--Mix.openAudio Mix.defaultAudio 256 >>
initWorld = initialWorld
{ _randGen = mkStdGen 2
, _windowX = 800
, _windowY = 600
}
pps = [(0,0),(50,0),(0,25)]
ppt = [(0,0),(-0.50,0),(0.20,0.25)]
main :: IO ()
main = do
-- loadedSounds <- loadSounds
setupLoop
"windowName"
800 600
doPreload'
cleanUpPreload
(initializeWorld $ generateFromTree lev1 $ initWorld)
(-- \((bs:fs:ts:_),tes) w -> --do render setparams w egFade
\preData w -> --do render setparams w egFade
--renderPicture' preData (polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)])
renderPicture' preData (draw blank w)
-- renderPicture' preData
-- (pictures [scale 0.5 0.9 $ polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)]
-- ,scale 0.5 0.9 $ polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)]
-- ,color red $ scale 0.0005 0.0005 $ text "asdf"
-- ]
-- )
)
handleEvent
(\w -> Just $ update w)
Mix.closeAudio