Files
loop/src/Dodge/Creature/Perception.hs
T
2021-09-12 20:33:33 +01:00

106 lines
3.8 KiB
Haskell

--{-# LANGUAGE TupleSections #-}
module Dodge.Creature.Perception
( perceptionUpdate
, newSounds
)
where
import Dodge.Data
import Dodge.Creature.Perception.Data
import Dodge.Creature.Memory.Data
import Dodge.Base.Collide
import Geometry.Vector
--import Geometry.Data
import Geometry.Data
import Sound.Data
--import StrictHelp
import Data.Maybe
import Control.Lens
import Control.Monad.Reader
import qualified Data.IntMap.Strict as IM
import qualified Data.Map.Strict as M
{- | Ties together (currently) an awareness and attention update -}
perceptionUpdate
:: [Int] -- ^ List of creature ids that may direct attention and awareness
-> Creature
-> Reader World Creature
perceptionUpdate is cr = basicAttentionUpdate is cr >>= basicAwarenessUpdate
>>= rememberSounds
{- | Update a creatures awareness based upon the creatures' current direction
of attention -}
basicAwarenessUpdate
:: Creature -> Reader World Creature
basicAwarenessUpdate cr = case _crAttentionDir $ _crPerception cr of
AttentiveTo is -> pure $ cr & crPerception . crAwarenessLevel
%~ (IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is)
Fixated i -> pure $ cr & crPerception . crAwarenessLevel
%~ ( IM.insert i (Cognizant 10000) . IM.mapMaybe decreaseAwareness)
combineAwareness :: AwarenessLevel -> AwarenessLevel -> AwarenessLevel
combineAwareness (Suspicious x) (Suspicious y)
| x + y < 10000 = Suspicious $ x + y
| otherwise = Cognizant 5000
combineAwareness (Suspicious x) (Cognizant y) = Cognizant $ min 10000 $ x + y
combineAwareness (Cognizant x) (Suspicious y) = Cognizant $ min 10000 $ x + y
combineAwareness (Cognizant x) (Cognizant y) = Cognizant $ min 10000 $ x + y
{- | Decrease awareness level. Returns 'Maybe' value for use with 'IM.mapMaybe'
-}
decreaseAwareness :: AwarenessLevel -> Maybe AwarenessLevel
decreaseAwareness (Suspicious 0) = Nothing
decreaseAwareness (Suspicious x) = Just $ Suspicious (x - 50)
decreaseAwareness (Cognizant 0) = Just $ Suspicious 10000
decreaseAwareness (Cognizant x) = Just $ Cognizant $ x - 50
{- | Given a fixed group of creatures, direct attention to those of them that
- are in view. -}
basicAttentionUpdate
:: [Int] -- ^ Creatures that may attract this creature's attention
-> Creature
-> Reader World Creature
basicAttentionUpdate cids cr = do
w <- ask
pure $ cr & crPerception . crAttentionDir .~
AttentiveTo (IM.mapMaybe (newExtraAwareness cr w) $ IM.fromList $ zip cids cids)
newExtraAwareness
:: Creature -- ^ source creature
-> World
-> Int -- ^ target creature id
-> Maybe AwarenessLevel
newExtraAwareness cr w cid
| not $ canSeeIndirect (_crID cr) cid w = Nothing
| otherwise = Just . Suspicious $ _viFOV vi ang * _viDist vi d * awakeLevelPerception cr
where
vi = _crVision $ _crPerception cr
tpos = _crPos $ _creatures w IM.! cid
cpos = _crPos cr
ang = angleVV (unitVectorAtAngle (_crDir cr)) (tpos - cpos)
d = dist tpos cpos
awakeLevelPerception :: Creature -> Float
awakeLevelPerception cr = case _crAwakeLevel $ _crPerception cr of
Comatose -> 0
Asleep -> 10
Lethargic -> 100
Vigilant -> 1000
Overstrung -> 10000
newSounds :: World -> [(Point2,Float)]
newSounds = mapMaybe f . M.elems . _playingSounds
where
f s = case _soundStatus s of
JustStartedPlaying -> Just (_soundPos s, _soundVolume s)
_ -> Nothing
rememberSounds :: Creature -> Reader World Creature
rememberSounds cr = do
sList <- asks newSounds
return $ cr & crMemory . soundsToInvestigate .~ map fst (filter (soundIsClose cr) sList)
-- return $ cr & crMemory . soundsToInvestigate .~ [V2 0 0]
soundIsClose :: Creature -> (Point2,Float) -> Bool
soundIsClose cr (pos,vol) = vol > (_auDist . _crAudition $ _crPerception cr) (dist pos (_crPos cr))