Continue tweaking sound
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@@ -1,26 +0,0 @@
|
||||
<?xml version="1.0" standalone="no" ?>
|
||||
<!DOCTYPE project PUBLIC "-//audacityproject-1.3.0//DTD//EN" "http://audacity.sourceforge.net/xml/audacityproject-1.3.0.dtd" >
|
||||
<project xmlns="http://audacity.sourceforge.net/xml/" projname="reload_data" version="1.3.0" audacityversion="2.2.1" sel0="1.0000000000" sel1="1.0000000000" vpos="80" h="0.0000000000" zoom="619.9769053118" rate="44100.0" snapto="on" selectionformat="hh:mm:ss + milliseconds" frequencyformat="Hz" bandwidthformat="octaves">
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<tags/>
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<wavetrack name="Audio Track" channel="2" linked="0" mute="0" solo="0" height="150" minimized="0" isSelected="0" rate="44100" gain="1.0" pan="0.0" colorindex="0"/>
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||||
<wavetrack name="Audio Track" channel="0" linked="1" mute="0" solo="0" height="150" minimized="0" isSelected="1" rate="44100" gain="1.0" pan="0.0" colorindex="0">
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||||
<waveclip offset="0.00000000" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="44100">
|
||||
<waveblock start="0">
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||||
<simpleblockfile filename="e0002ad8.au" len="44100" min="-0.626438" max="0.756957" rms="0.050527"/>
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</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
|
||||
</waveclip>
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||||
</wavetrack>
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||||
<wavetrack name="Audio Track" channel="1" linked="0" mute="0" solo="0" height="150" minimized="0" isSelected="1" rate="44100" gain="1.0" pan="0.0" colorindex="0">
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||||
<waveclip offset="0.00000000" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="44100">
|
||||
<waveblock start="0">
|
||||
<simpleblockfile filename="e0002124.au" len="44100" min="-0.626438" max="0.756957" rms="0.050527"/>
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||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
|
||||
</waveclip>
|
||||
</wavetrack>
|
||||
</project>
|
||||
@@ -1,25 +0,0 @@
|
||||
<?xml version="1.0" standalone="no" ?>
|
||||
<!DOCTYPE project PUBLIC "-//audacityproject-1.3.0//DTD//EN" "http://audacity.sourceforge.net/xml/audacityproject-1.3.0.dtd" >
|
||||
<project xmlns="http://audacity.sourceforge.net/xml/" projname="tap_data" version="1.3.0" audacityversion="2.2.1" sel0="0.0000000000" sel1="0.2786394558" vpos="0" h="0.0000000000" zoom="86.1328125000" rate="44100.0" snapto="off" selectionformat="hh:mm:ss + milliseconds" frequencyformat="Hz" bandwidthformat="octaves">
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<tags/>
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||||
<wavetrack name="Audio Track" channel="0" linked="1" mute="0" solo="0" height="161" minimized="0" isSelected="1" rate="44100" gain="1.0" pan="0.0" colorindex="0">
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||||
<waveclip offset="0.00000000" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="12288">
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||||
<waveblock start="0">
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||||
<simpleblockfile filename="e000077f.au" len="12288" min="-10.632122" max="11.905688" rms="0.574985"/>
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||||
</waveblock>
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||||
</sequence>
|
||||
<envelope numpoints="0"/>
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||||
</waveclip>
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||||
</wavetrack>
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||||
<wavetrack name="Audio Track" channel="1" linked="0" mute="0" solo="0" height="139" minimized="0" isSelected="1" rate="44100" gain="1.0" pan="0.0" colorindex="0">
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||||
<waveclip offset="0.00000000" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="12288">
|
||||
<waveblock start="0">
|
||||
<simpleblockfile filename="e0000254.au" len="12288" min="-11.171772" max="11.837081" rms="0.58168"/>
|
||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
|
||||
</waveclip>
|
||||
</wavetrack>
|
||||
</project>
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||||
@@ -1,73 +0,0 @@
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||||
<?xml version="1.0" standalone="no" ?>
|
||||
<!DOCTYPE project PUBLIC "-//audacityproject-1.3.0//DTD//EN" "http://audacity.sourceforge.net/xml/audacityproject-1.3.0.dtd" >
|
||||
<project xmlns="http://audacity.sourceforge.net/xml/" projname="twoStep_data" version="1.3.0" audacityversion="2.2.1" sel0="0.0000000000" sel1="0.7800000000" vpos="0" h="0.2878780178" zoom="1639.5833333333" rate="44100.0" snapto="on" selectionformat="hh:mm:ss + milliseconds" frequencyformat="Hz" bandwidthformat="octaves">
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<tags/>
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||||
<wavetrack name="twoStep" channel="2" linked="0" mute="0" solo="0" height="150" minimized="0" isSelected="1" rate="44100" gain="1.0" pan="0.0" colorindex="0">
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||||
<waveclip offset="0.15000000" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="13892">
|
||||
<waveblock start="0">
|
||||
<simpleblockfile filename="e00004be.au" len="13892" min="-0.124176" max="0.095367" rms="0.007066"/>
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||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
|
||||
</waveclip>
|
||||
<waveclip offset="0.61501134" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="7276">
|
||||
<waveblock start="0">
|
||||
<simpleblockfile filename="e00007db.au" len="7276" min="-0.186249" max="0.163513" rms="0.017523"/>
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||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
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||||
</waveclip>
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||||
</wavetrack>
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||||
<wavetrack name="Audio Track" channel="2" linked="0" mute="0" solo="0" height="150" minimized="0" isSelected="1" rate="44100" gain="1.0" pan="0.0" colorindex="0">
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||||
<waveclip offset="0.56501134" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="2205">
|
||||
<waveblock start="0">
|
||||
<silentblockfile len="2205"/>
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||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
|
||||
</waveclip>
|
||||
<waveclip offset="0.00000000" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="2205">
|
||||
<waveblock start="0">
|
||||
<silentblockfile len="2205"/>
|
||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
|
||||
</waveclip>
|
||||
<waveclip offset="0.05000000" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="2205">
|
||||
<waveblock start="0">
|
||||
<silentblockfile len="2205"/>
|
||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
|
||||
</waveclip>
|
||||
<waveclip offset="0.51501134" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="2205">
|
||||
<waveblock start="0">
|
||||
<silentblockfile len="2205"/>
|
||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
|
||||
</waveclip>
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||||
<waveclip offset="0.10000000" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="2205">
|
||||
<waveblock start="0">
|
||||
<silentblockfile len="2205"/>
|
||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
|
||||
</waveclip>
|
||||
<waveclip offset="0.46501134" colorindex="0">
|
||||
<sequence maxsamples="262144" sampleformat="262159" numsamples="2205">
|
||||
<waveblock start="0">
|
||||
<silentblockfile len="2205"/>
|
||||
</waveblock>
|
||||
</sequence>
|
||||
<envelope numpoints="0"/>
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||||
</waveclip>
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||||
</wavetrack>
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||||
</project>
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||||
@@ -198,7 +198,7 @@ youDropItem w = case yourItem w of
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NoItem -> w
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_ -> rmSelectedInvItem (_yourID w)
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. copyItemToFloor (you w) (_crInvSel cr)
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$ soundFrom (CrSound (_crID cr)) (_crPos cr) whiteNoiseFadeOutS Nothing
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$ soundStart (CrSound (_crID cr)) (_crPos cr) whiteNoiseFadeOutS Nothing
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w
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where
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cr = you w
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@@ -233,7 +233,7 @@ pickUpItem
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pickUpItem cid flit w = case maybeInvSlot of
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Nothing -> w
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Just i -> w
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& soundFrom (CrSound cid) (_flItPos flit) pickUpS Nothing
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& soundStart (CrSound cid) (_flItPos flit) pickUpS Nothing
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& updateItLocation i
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& floorItems %~ IM.delete (_flItID flit)
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& creatures . ix cid . crInv . ix i %~ addItem it
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@@ -58,7 +58,7 @@ followImpulse cr w imp = case imp of
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(hitCr cid'
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, crMvBy (10 *.* normalizeV (posFromID cid' -.- cpos)) $ cr & crMeleeCooldown .~ 20) -- randomise cooldown?
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RandomTurn a -> (id, creatureTurn (rr a) cr)
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MakeSound sid -> ( soundOnceOrigin sid (CrSound (_crID cr)) (_crPos cr) , cr )
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MakeSound sid -> ( soundStart (CrSound (_crID cr)) (_crPos cr) sid Nothing , cr )
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DropItem -> undefined
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ChangeStrategy strat -> (id, cr & crActionPlan . crStrategy .~ strat)
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AddGoal gl -> (id, cr & crActionPlan . crGoal %~ (gl :) )
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@@ -84,5 +84,5 @@ followImpulse cr w imp = case imp of
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posFromID cid' = _crPos $ _creatures w IM.! cid'
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rr a = fst $ randomR (-a,a) $ _randGen w
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hitCr i = over (creatures . ix i . crState . crDamage) (addDam i)
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. soundFrom (CrSound cid) cpos hitS Nothing
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. soundStart (CrSound cid) cpos hitS Nothing
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addDam i dams = Blunt 100 cpos (posFromID i) (posFromID i) : dams
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@@ -91,9 +91,9 @@ awakeLevelPerception cr = case _crAwakeLevel $ _crPerception cr of
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newSounds :: World -> [(Point2,Float)]
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newSounds = mapMaybe f . M.elems . _playingSounds
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where
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f s | _soundStatus s == JustStartedPlaying
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= Just (_soundPos s, _soundVolume s)
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| otherwise = Nothing
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f s = case _soundStatus s of
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JustStartedPlaying -> Just (_soundPos s, _soundVolume s)
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_ -> Nothing
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rememberSounds :: Creature -> Reader World Creature
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rememberSounds cr = do
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@@ -52,7 +52,7 @@ stateUpdate u cr w = case u (updateMovement cr) w of
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| otherwise = Nothing
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deathEff
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| cr ^.crHP > 0 = id
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| otherwise = stopSoundFrom (CrWeaponSound (_crID cr))
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| otherwise = stopSoundFrom (CrWeaponSound (_crID cr) 0)
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. over decorations addCorpse
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. dropByState cr
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addCorpse = IM.insertNewKey
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@@ -137,11 +137,11 @@ invSideEff cr w = weaponReloadSounds cr $ IM.foldrWithKey f w (_crInv cr)
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weaponReloadSounds :: Creature -> World -> World
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weaponReloadSounds cr w = case _crInv cr IM.!? _crInvSel cr of
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Just Weapon{_wpReloadType = PassiveReload stype,_wpReloadTime=rt,_wpReloadState=rs}
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| rt == rs -> soundFrom (CrReloadSound 0) (_crPos cr) stype Nothing w
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| rt == rs -> soundContinue (CrReloadSound 0) (_crPos cr) stype Nothing w
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| otherwise -> w
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Just Weapon{_wpReloadState = 0} -> w
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Just Weapon{_wpReloadState = 1} -> stopSoundFrom (CrReloadSound cid) w
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Just Weapon{} -> soundFrom (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
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Just Weapon{} -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
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_ -> w
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where
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cid = _crID cr
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@@ -4,7 +4,7 @@ data SoundOrigin = InventorySound
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| BackgroundSound
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| OnceSound
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| CrSound Int
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| CrWeaponSound Int
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| CrWeaponSound Int Int
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| WallSound Int
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| CrReloadSound Int
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| Flamer
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@@ -215,7 +215,7 @@ defaultButton = Button
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, _btEvent = \b w ->
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set (buttons . ix (_btID b) . btPict) (onLayer WlLayer $ color red $ polygon $ rectNSEW (-4) (-5) 10 (-10))
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. set (buttons . ix (_btID b) . btState) BtNoLabel
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. soundFrom (LeverSound 0) (_btPos b) click1S Nothing $ w
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. soundStart (LeverSound 0) (_btPos b) click1S Nothing $ w
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, _btID = 0
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, _btText = "Button"
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, _btState = BtOff
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@@ -47,7 +47,7 @@ initialWorld = defaultWorld
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, _mousePos = V2 0 0
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, _testString = testStringInit
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, _yourID = 0
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, _worldEvents = soundFrom BackgroundSound (V2 0 0) foamSprayFadeOutS Nothing
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, _worldEvents = soundStart BackgroundSound (V2 0 0) foamSprayFadeOutS Nothing
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. foldr ((.) . makeStartCloudAt) id [V3 x y 5 | x <- [-5,-3..5] , y <- [-5,-3..5]]
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, _pressPlates = IM.empty
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, _buttons = IM.empty
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@@ -32,7 +32,7 @@ heal25 :: Int -> World -> Maybe World
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heal25 = heal 25
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heal :: Int -> Int -> World -> Maybe World
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heal hp n w | _crHP (_creatures w IM.! n) >= 10000 = Nothing
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| otherwise = Just $ soundFrom (CrSound $ _crID cr) (_crPos cr) healS Nothing w
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| otherwise = Just $ soundStart (CrSound $ _crID cr) (_crPos cr) healS Nothing w
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& creatures . ix n . crHP %~ min 10000 . (+ hp)
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where
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cr = _creatures w IM.! n
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+10
-10
@@ -66,7 +66,7 @@ pistol = defaultGun
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[ ammoCheckI
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, hammerCheckI
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, useTimeCheckI
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, withSoundI tap3S
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, withSoundStart tap3S
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, useAmmo 1
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, randSpreadDir
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, withMuzFlareI
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@@ -296,7 +296,7 @@ hvAutoGun = defaultAutoGun
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, _itUseModifiers =
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[ ammoCheckI
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, rateIncABI 24 7 (torqueBeforeAtLeast 0.1 0.1) (torqueAfterI 0.2)
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, withSoundI bangEchoS
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, withSoundStart bangEchoS
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, withThinSmokeI
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, withMuzFlareI
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]
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@@ -323,7 +323,7 @@ ltAutoGun = defaultAutoGun
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, _itUseModifiers =
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[ ammoCheckI
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, useTimeCheckI
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, withSoundI tap1S
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, withSoundStart tap1S
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, useAmmo 1
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, withRandomDirI 0.1
|
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, torqueAfterI 0.2
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@@ -429,7 +429,7 @@ spreadGun = defaultGun
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[ ammoCheckI
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, hammerCheckI
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, useTimeCheckI
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, withSoundI shotgunS
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, withSoundStart shotgunS
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, useAmmo 1
|
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, withRecoilI 100
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, withMuzFlareI
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@@ -461,7 +461,7 @@ multGun = defaultGun
|
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[ ammoCheckI
|
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, hammerCheckI
|
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, useTimeCheckI
|
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, withSoundI shotgunS
|
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, withSoundStart shotgunS
|
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, useAmmo 1
|
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, withRecoilI 200
|
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, withMuzFlareI
|
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@@ -507,7 +507,7 @@ longGun = defaultGun
|
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[ ammoCheckI
|
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, hammerCheckI
|
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, useTimeCheckI
|
||||
, withSoundI bangEchoS
|
||||
, withSoundStart bangEchoS
|
||||
, useAmmo 1
|
||||
, withThickSmokeI
|
||||
, torqueAfterI 0.05
|
||||
@@ -752,10 +752,10 @@ moveRemoteBomb itid time pID w
|
||||
$ set (projectiles .ix pID.pjUpdate) (\_ -> moveRemoteBomb itid (f time) pID)
|
||||
w
|
||||
| time < 2 = case hitWl of
|
||||
Just (p,_) -> soundFrom (Tap 0) p tapQuietS Nothing $ halfV updatedWorld
|
||||
Just (p,_) -> soundStart (Tap 0) p tapQuietS Nothing $ halfV updatedWorld
|
||||
_ -> halfV updatedWorld
|
||||
| otherwise = case hitWl of
|
||||
Just (p,_) -> soundFrom (Tap 0) p tapQuietS Nothing updatedWorld
|
||||
Just (p,_) -> soundStart (Tap 0) p tapQuietS Nothing updatedWorld
|
||||
_ -> updatedWorld
|
||||
where
|
||||
updatedWorld
|
||||
@@ -875,7 +875,7 @@ fireRemoteLauncher :: Creature -> World -> World
|
||||
fireRemoteLauncher cr w = setLocation
|
||||
$ resetFire
|
||||
$ resetName
|
||||
$ soundFrom (CrWeaponSound cid) pos tap4S Nothing
|
||||
$ soundStart (CrWeaponSound cid 0) pos tap4S Nothing
|
||||
$ over projectiles addRemRocket w
|
||||
where
|
||||
i = IM.newKey $ _projectiles w
|
||||
@@ -923,7 +923,7 @@ moveRemoteShell cid itid pj w
|
||||
( ( pjVel %~ ( (accel +.+) . (frict *.*) ) )
|
||||
. ( pjDir .~ newdir )
|
||||
)
|
||||
& soundFrom (ShellSound i) newPos missileLaunchS (Just 1)
|
||||
& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
|
||||
& smokeGen
|
||||
& makeFlameletTimed oldPos 20 (0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
|
||||
| time > -200 = case thingHit of
|
||||
|
||||
@@ -29,7 +29,7 @@ bezierGun = defaultGun
|
||||
, _itUse = \_ -> useTargetPos $ \p -> shootBezier $ fromJust p -- <- the start point
|
||||
, _itUseModifiers =
|
||||
[ useTimeCheckI
|
||||
, withSoundI tap2S
|
||||
, withSoundStart tap2S
|
||||
, useAmmo 1
|
||||
, withMuzFlareI
|
||||
. withRecoilI 40
|
||||
|
||||
@@ -32,7 +32,7 @@ moveGrenade 0 _ pID w = over projectiles (IM.delete pID)
|
||||
pj = _projectiles w IM.! pID
|
||||
explosion = _pjPayload pj
|
||||
moveGrenade time dir pID w = case hitWl of
|
||||
Just (p,_) -> soundFrom (Tap 0) p tapQuietS Nothing updatedWorld
|
||||
Just (p,_) -> soundStart (Tap 0) p tapQuietS Nothing updatedWorld
|
||||
_ -> updatedWorld
|
||||
where
|
||||
updatedWorld = updateV $ set (projectiles . ix pID . pjPos) finalPos
|
||||
|
||||
@@ -43,7 +43,7 @@ launcher = defaultGun
|
||||
, _itUseModifiers =
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundI tap4S
|
||||
, withSoundStart tap4S
|
||||
, useAmmo 1
|
||||
]
|
||||
, _wpSpread = 0.02
|
||||
@@ -107,7 +107,7 @@ doThrust :: Projectile -> World -> World
|
||||
doThrust pj w = w
|
||||
& randGen .~ g
|
||||
& projectiles . ix i . pjVel %~ (\v -> accel +.+ frict *.* v)
|
||||
& soundFrom (ShellSound i) newPos missileLaunchS (Just 1)
|
||||
& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
|
||||
& makeFlameletTimed (oldPos -.- vel) 0 (vel +.+ rotateV (pi+sparkD) accel) Nothing 3 10
|
||||
& smokeGen
|
||||
where
|
||||
|
||||
@@ -12,7 +12,8 @@ module Dodge.Item.Weapon.TriggerType
|
||||
, torqueBefore
|
||||
, torqueBeforeAtLeast
|
||||
, torqueAfterI
|
||||
, withSoundI
|
||||
, withSoundStart
|
||||
, withSoundContinue
|
||||
, withSoundForI
|
||||
, withThickSmokeI
|
||||
, withThinSmokeI
|
||||
@@ -128,7 +129,7 @@ withWarmUpI soundID f item cr w
|
||||
| _wpReloadState item /= 0 = w
|
||||
| curWarmUp < maxWarmUp = w
|
||||
& pointerToItem . wpCurWarmUp +~ 2
|
||||
& soundFrom (CrWeaponSound cid) (_crPos cr) soundID (Just 2)
|
||||
& soundContinue (CrWeaponSound cid 0) (_crPos cr) soundID (Just 2)
|
||||
| otherwise = w
|
||||
& pointerToItem . wpCurWarmUp .~ maxWarmUp
|
||||
& f item cr
|
||||
@@ -140,11 +141,22 @@ withWarmUpI soundID f item cr w
|
||||
maxWarmUp = _wpMaxWarmUp item
|
||||
{- | Adds a sound to a creature based world effect.
|
||||
The sound is emitted from the creature's position. -}
|
||||
withSoundI
|
||||
withSoundStart
|
||||
:: SoundID -- ^ Sound id
|
||||
-> ChainEffect
|
||||
withSoundI soundid f item cr
|
||||
= soundFrom (CrWeaponSound cid) (_crPos cr) soundid Nothing
|
||||
withSoundStart soundid f item cr
|
||||
= soundMultiFrom [CrWeaponSound cid 0,CrWeaponSound cid 1,CrWeaponSound cid 2] (_crPos cr) soundid Nothing
|
||||
-- = soundStart (CrWeaponSound cid 0) (_crPos cr) soundid Nothing
|
||||
. f item cr
|
||||
where
|
||||
cid = _crID cr
|
||||
{- | Adds a sound to a creature based world effect.
|
||||
The sound is emitted from the creature's position. -}
|
||||
withSoundContinue
|
||||
:: SoundID -- ^ Sound id
|
||||
-> ChainEffect
|
||||
withSoundContinue soundid f item cr
|
||||
= soundContinue (CrWeaponSound cid 0) (_crPos cr) soundid Nothing
|
||||
. f item cr
|
||||
where
|
||||
cid = _crID cr
|
||||
@@ -156,7 +168,7 @@ withSoundForI
|
||||
-> Int -- ^ Frames to play
|
||||
-> ChainEffect
|
||||
withSoundForI soundid playTime f item cr
|
||||
= soundFrom (CrWeaponSound (_crID cr)) (_crPos cr) soundid (Just playTime)
|
||||
= soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) soundid (Just playTime)
|
||||
. f item cr
|
||||
|
||||
afterRecoil
|
||||
|
||||
@@ -70,7 +70,7 @@ addSoundToDoor i pld hwd (x:ys) = f x : ys
|
||||
where
|
||||
g dm w
|
||||
| dist wp pld > 2 && dist wp hwd > 2
|
||||
= soundFrom (WallSound i) wp slideDoorS (Just 1) $ dm w
|
||||
= soundContinue (WallSound i) wp slideDoorS (Just 1) $ dm w
|
||||
| otherwise = dm w
|
||||
where
|
||||
wp = fst $ _wlLine (_walls w IM.! i)
|
||||
|
||||
+38
-30
@@ -6,8 +6,8 @@ This module allows us to talk to the "Sound" module.
|
||||
-}
|
||||
module Dodge.SoundLogic (
|
||||
-- * Manipulation of individual sounds
|
||||
soundOnceOrigin
|
||||
, soundFrom
|
||||
soundStart
|
||||
, soundContinue
|
||||
, soundFromGeneral
|
||||
, soundMultiFrom
|
||||
, stopSoundFrom
|
||||
@@ -22,7 +22,6 @@ import Dodge.Data.SoundOrigin
|
||||
import Sound.Data
|
||||
import Geometry.Data
|
||||
import Geometry.Vector
|
||||
import Dodge.SoundLogic.Synonyms
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
|
||||
import Control.Lens
|
||||
@@ -41,41 +40,20 @@ pauseSound w = w
|
||||
resumeSound :: World -> World
|
||||
resumeSound w = w
|
||||
|
||||
{-| Play a sound once, with a given origin.
|
||||
For each origin only one sound will play at a time.
|
||||
-}
|
||||
soundOnceOrigin
|
||||
:: SoundID -- ^ ID of the sound to be played
|
||||
-> SoundOrigin -- ^ The \"creator\" of the sound
|
||||
-> Point2 -- ^ The position of the sound in the world
|
||||
-> World
|
||||
-> World
|
||||
soundOnceOrigin sType so p w = w & sounds %~ M.insertWith (\ _ x -> x) so theSound
|
||||
where
|
||||
theSound = Sound
|
||||
{ _soundChunkID = sType
|
||||
, _soundTime = Nothing
|
||||
, _soundStatus = ToStart
|
||||
, _soundChannel = Nothing
|
||||
, _soundAngDist = Just (a,0)
|
||||
, _soundPos = p
|
||||
, _soundVolume = soundToVol sType
|
||||
}
|
||||
a = soundAngle p w
|
||||
|
||||
soundFrom
|
||||
:: SoundOrigin -- ^ \"Creator\" of sound
|
||||
soundWithStatus
|
||||
:: SoundStatus
|
||||
-> SoundOrigin -- ^ \"Creator\" of sound
|
||||
-> Point2 -- ^ Position of sound
|
||||
-> SoundID -- ^ ID of sound to be played
|
||||
-> Maybe Int -- ^ Frames to play sound for, Nothing for until finished
|
||||
-> World
|
||||
-> World
|
||||
soundFrom so pos sType mtime w = over sounds (M.insertWith f so sound) w
|
||||
soundWithStatus status so pos sType mtime w = over sounds (M.insertWith f so sound) w
|
||||
where
|
||||
sound = Sound
|
||||
{ _soundChunkID = sType
|
||||
, _soundTime = mtime
|
||||
, _soundStatus = ToStart
|
||||
, _soundStatus = status
|
||||
, _soundChannel = Nothing
|
||||
, _soundAngDist = Just (a,0)
|
||||
, _soundPos = pos
|
||||
@@ -84,6 +62,23 @@ soundFrom so pos sType mtime w = over sounds (M.insertWith f so sound) w
|
||||
f _ s = s {_soundTime = mtime }
|
||||
a = soundAngle pos w
|
||||
|
||||
soundStart
|
||||
:: SoundOrigin -- ^ \"Creator\" of sound
|
||||
-> Point2 -- ^ Position of sound
|
||||
-> SoundID -- ^ ID of sound to be played
|
||||
-> Maybe Int -- ^ Frames to play sound for, Nothing for until finished
|
||||
-> World
|
||||
-> World
|
||||
soundStart = soundWithStatus ToStart
|
||||
soundContinue
|
||||
:: SoundOrigin -- ^ \"Creator\" of sound
|
||||
-> Point2 -- ^ Position of sound
|
||||
-> SoundID -- ^ ID of sound to be played
|
||||
-> Maybe Int -- ^ Frames to play sound for, Nothing for until finished
|
||||
-> World
|
||||
-> World
|
||||
soundContinue = soundWithStatus ToContinueStart
|
||||
|
||||
soundFromGeneral
|
||||
:: SoundOrigin -- ^ \"Creator\" of sound
|
||||
-> (World -> Point2) -- ^ Position of sound
|
||||
@@ -130,8 +125,21 @@ soundMultiFrom
|
||||
-> World
|
||||
-> World
|
||||
soundMultiFrom [] _ _ _ w = w
|
||||
soundMultiFrom [so] pos sType mtime w
|
||||
= over sounds (M.insert so sound) w
|
||||
where
|
||||
sound = Sound
|
||||
{ _soundChunkID = sType
|
||||
, _soundTime = mtime
|
||||
, _soundStatus = ToStart
|
||||
, _soundChannel = Nothing
|
||||
, _soundAngDist = Just (a,0)
|
||||
, _soundPos = pos
|
||||
, _soundVolume = soundToVol sType
|
||||
}
|
||||
a = soundAngle pos w
|
||||
soundMultiFrom (so:sos) pos sType mtime w
|
||||
| so `M.member` _sounds w = soundMultiFrom sos pos sType mtime w
|
||||
| so `M.member` _playingSounds w = soundMultiFrom sos pos sType mtime w
|
||||
| otherwise = over sounds (M.insert so sound) w
|
||||
where
|
||||
sound = Sound
|
||||
|
||||
+281
-281
@@ -16,303 +16,303 @@ loadSounds = do
|
||||
|
||||
soundToVol :: SoundID -> Float
|
||||
soundToVol v = case _getSoundID v of
|
||||
0 -> 20
|
||||
1 -> 80
|
||||
2 -> 40
|
||||
3 -> 30
|
||||
4 -> 30
|
||||
5 -> 100
|
||||
6 -> 50
|
||||
7 -> 20
|
||||
8 -> 200
|
||||
9 -> 100
|
||||
10 -> 50
|
||||
11 -> 80
|
||||
12 -> 30
|
||||
13 -> 80
|
||||
14 -> 120
|
||||
15 -> 50
|
||||
16 -> 30
|
||||
17 -> 100
|
||||
18 -> 80
|
||||
19 -> 50
|
||||
20 -> 100
|
||||
21 -> 120
|
||||
22 -> 20
|
||||
23 -> 20
|
||||
24 -> 80
|
||||
25 -> 30
|
||||
26 -> 80
|
||||
27 -> 80
|
||||
28 -> 80
|
||||
29 -> 50
|
||||
30 -> 30
|
||||
31 -> 40
|
||||
32 -> 50
|
||||
33 -> 50
|
||||
34 -> 80
|
||||
35 -> 80
|
||||
36 -> 60
|
||||
37 -> 40
|
||||
38 -> 150
|
||||
39 -> 40
|
||||
40 -> 50
|
||||
41 -> 40
|
||||
42 -> 30
|
||||
43 -> 80
|
||||
44 -> 80
|
||||
45 -> 20
|
||||
46 -> 80
|
||||
47 -> 50
|
||||
48 -> 50
|
||||
49 -> 30
|
||||
50 -> 100
|
||||
51 -> 50
|
||||
52 -> 150
|
||||
53 -> 100
|
||||
54 -> 80
|
||||
55 -> 30
|
||||
56 -> 100
|
||||
57 -> 100
|
||||
0 -> 5000
|
||||
1 -> 8000
|
||||
2 -> 8000
|
||||
3 -> 5000
|
||||
4 -> 3000
|
||||
5 -> 3000
|
||||
6 -> 4000
|
||||
7 -> 5000
|
||||
8 -> 10000
|
||||
9 -> 8000
|
||||
10 -> 8000
|
||||
11 -> 8000
|
||||
12 -> 8000
|
||||
13 -> 10000
|
||||
14 -> 3000
|
||||
15 -> 4000
|
||||
16 -> 5000
|
||||
17 -> 5000
|
||||
18 -> 20000
|
||||
19 -> 4000
|
||||
20 -> 10000
|
||||
21 -> 8000
|
||||
22 -> 4000
|
||||
23 -> 2000
|
||||
24 -> 6000
|
||||
25 -> 500
|
||||
26 -> 5000
|
||||
27 -> 8000
|
||||
28 -> 8000
|
||||
29 -> 8000
|
||||
30 -> 5000
|
||||
31 -> 8000
|
||||
32 -> 4000
|
||||
33 -> 3000
|
||||
34 -> 8000
|
||||
35 -> 2000
|
||||
36 -> 10000
|
||||
37 -> 5000
|
||||
38 -> 2000
|
||||
39 -> 3000
|
||||
40 -> 12000
|
||||
41 -> 5000
|
||||
42 -> 10000
|
||||
43 -> 12000
|
||||
44 -> 2000
|
||||
45 -> 3000
|
||||
46 -> 8000
|
||||
47 -> 5000
|
||||
48 -> 2000
|
||||
49 -> 3000
|
||||
50 -> 10000
|
||||
51 -> 10000
|
||||
52 -> 3000
|
||||
53 -> 15000
|
||||
54 -> 10000
|
||||
55 -> 3000
|
||||
56 -> 15000
|
||||
57 -> 8000
|
||||
_ -> 50
|
||||
soundToOnomato :: SoundID -> String
|
||||
soundToOnomato v = case _getSoundID v of
|
||||
0 -> "BLIH"
|
||||
1 -> "CRNK"
|
||||
2 -> "BRAP"
|
||||
3 -> "TIP"
|
||||
4 -> "THUD"
|
||||
5 -> "BRAP"
|
||||
6 -> "CRTINK"
|
||||
7 -> "SHUHP"
|
||||
8 -> "BOOM"
|
||||
9 -> "WHSSH"
|
||||
10 -> "KRTNKL"
|
||||
11 -> "CRUMPLE"
|
||||
12 -> "TAP"
|
||||
13 -> "CRUNK"
|
||||
14 -> "BRDBRDBRD"
|
||||
15 -> "WRR"
|
||||
16 -> "DRR"
|
||||
17 -> "TATATA"
|
||||
18 -> "TAK"
|
||||
19 -> "TRINKL"
|
||||
20 -> "SCREE"
|
||||
21 -> "BRPBRPBRP"
|
||||
22 -> "PHF"
|
||||
23 -> "FHP"
|
||||
24 -> "CRSNK"
|
||||
25 -> "BWAAH"
|
||||
26 -> "RINGGG"
|
||||
27 -> "ZMM"
|
||||
0 -> "HNH"
|
||||
1 -> "CRNKL"
|
||||
2 -> "ZMM"
|
||||
3 -> "KRTNKL"
|
||||
4 -> "DWAAH"
|
||||
5 -> "BWAH"
|
||||
6 -> "TIPTOP"
|
||||
7 -> "TINKLE"
|
||||
8 -> "TATATA"
|
||||
9 -> "CRSK"
|
||||
10 -> "CRNK"
|
||||
11 -> "TAKH"
|
||||
12 -> "CRUNK"
|
||||
13 -> "SCREE"
|
||||
14 -> "TNKTNKTNK"
|
||||
15 -> "TIPTAP"
|
||||
16 -> "WRR"
|
||||
17 -> "HSS"
|
||||
18 -> "BOOM"
|
||||
19 -> "CLNK"
|
||||
20 -> "BRAP"
|
||||
21 -> "CRSNK"
|
||||
22 -> "TAPP"
|
||||
23 -> "BLIH"
|
||||
24 -> "TAPTIP"
|
||||
25 -> "CLICK"
|
||||
26 -> "FWUMP"
|
||||
27 -> "RINGGG"
|
||||
28 -> "BRAP"
|
||||
29 -> "HNH"
|
||||
30 -> "CHPCHPCHP"
|
||||
31 -> "SMACK"
|
||||
32 -> "HSSS"
|
||||
33 -> "HSS"
|
||||
34 -> "CRSK"
|
||||
35 -> "CRASH"
|
||||
36 -> "TAPTIP"
|
||||
37 -> "TIPTOP"
|
||||
38 -> "BANG"
|
||||
39 -> "TIPTAP"
|
||||
40 -> "THUD"
|
||||
41 -> "TAPP"
|
||||
42 -> "DWAAH"
|
||||
43 -> "TAKH"
|
||||
44 -> "BEP"
|
||||
45 -> "SWSH"
|
||||
46 -> "CRNKL"
|
||||
47 -> "CHNKCHNKCHUNK"
|
||||
48 -> "TINKLE"
|
||||
49 -> "TNKTNKTNK"
|
||||
50 -> "BRAHCHCH"
|
||||
51 -> "CLICK"
|
||||
52 -> "BANGG"
|
||||
53 -> "WRRR"
|
||||
54 -> "CRISH"
|
||||
55 -> "BWAH"
|
||||
56 -> "CRAKLE"
|
||||
57 -> "ZHM"
|
||||
29 -> "CRUMPLE"
|
||||
30 -> "TRINKL"
|
||||
31 -> "TAK"
|
||||
32 -> "SMACK"
|
||||
33 -> "DRR"
|
||||
34 -> "CRASH"
|
||||
35 -> "SWSH"
|
||||
36 -> "CRAKLE"
|
||||
37 -> "CRTINK"
|
||||
38 -> "FHP"
|
||||
39 -> "CHPCHPCHP"
|
||||
40 -> "BRPBRPBRP"
|
||||
41 -> "CHNKCHNKCHUNK"
|
||||
42 -> "WRRR"
|
||||
43 -> "BRDBRDBRD"
|
||||
44 -> "PHF"
|
||||
45 -> "BWAAH"
|
||||
46 -> "BEP"
|
||||
47 -> "HSSS"
|
||||
48 -> "SHUHP"
|
||||
49 -> "THUD"
|
||||
50 -> "WHSSH"
|
||||
51 -> "BRAHCHCH"
|
||||
52 -> "TIP"
|
||||
53 -> "BANGG"
|
||||
54 -> "ZHM"
|
||||
55 -> "TAP"
|
||||
56 -> "BANG"
|
||||
57 -> "CRISH"
|
||||
_ -> error "unitialised sound"
|
||||
soundPathList :: [String]
|
||||
soundPathList =
|
||||
[ "heal.BLIH.20.wav"
|
||||
, "glassShat3.CRNK.80.wav"
|
||||
, "tapQuiet.BRAP.40.wav"
|
||||
, "foot1.TIP.30.wav"
|
||||
, "hit.THUD.30.wav"
|
||||
, "autoGun.BRAP.100.wav"
|
||||
, "smallGlass3.CRTINK.50.wav"
|
||||
, "pickUp.SHUHP.20.wav"
|
||||
, "explosion.BOOM.200.wav"
|
||||
, "missileLaunch.WHSSH.100.wav"
|
||||
, "smallGlass2.KRTNKL.50.wav"
|
||||
, "impact3.CRUMPLE.80.wav"
|
||||
, "foot2.TAP.30.wav"
|
||||
, "impact2.CRUNK.80.wav"
|
||||
, "mini1.BRDBRDBRD.120.wav"
|
||||
, "fire.WRR.50.wav"
|
||||
, "slideDoor.DRR.30.wav"
|
||||
, "autoB.TATATA.100.wav"
|
||||
, "tap1.TAK.80.wav"
|
||||
, "smallGlass1.TRINKL.50.wav"
|
||||
, "tone440sawtooth.SCREE.100.wav"
|
||||
, "mini.BRPBRPBRP.120.wav"
|
||||
, "whiteNoiseFadeOut.PHF.20.wav"
|
||||
, "whiteNoiseFadeIn.FHP.20.wav"
|
||||
, "glassShat1.CRSNK.80.wav"
|
||||
, "sineRaisePitchTwoSec.BWAAH.30.wav"
|
||||
, "tinitus.RINGGG.80.wav"
|
||||
, "buzz.ZMM.80.wav"
|
||||
, "tap3.BRAP.80.wav"
|
||||
, "grunt.HNH.50.wav"
|
||||
, "reload1.CHPCHPCHP.30.wav"
|
||||
, "hit1.SMACK.40.wav"
|
||||
, "foamSprayLoop.HSSS.50.wav"
|
||||
, "foamSprayFadeOut.HSS.50.wav"
|
||||
, "glassShat4.CRSK.80.wav"
|
||||
, "impact1.CRASH.80.wav"
|
||||
, "twoStep1.TAPTIP.60.wav"
|
||||
, "twoStepSlow.TIPTOP.40.wav"
|
||||
, "bang.BANG.150.wav"
|
||||
, "twoStep.TIPTAP.40.wav"
|
||||
, "tap4.THUD.50.wav"
|
||||
, "foot3.TAPP.40.wav"
|
||||
, "skwareFadeTwoSec.DWAAH.30.wav"
|
||||
, "tap2.TAKH.80.wav"
|
||||
, "tone440.BEP.80.wav"
|
||||
, "knife.SWSH.20.wav"
|
||||
, "glassShat2.CRNKL.80.wav"
|
||||
, "crankSlow.CHNKCHNKCHUNK.50.wav"
|
||||
, "smallGlass4.TINKLE.50.wav"
|
||||
, "reload.TNKTNKTNK.30.wav"
|
||||
, "shotgun.BRAHCHCH.100.wav"
|
||||
, "click1.CLICK.50.wav"
|
||||
, "bangEcho.BANGG.150.wav"
|
||||
, "fireLoud.WRRR.100.wav"
|
||||
, "impact4.CRISH.80.wav"
|
||||
, "sineRaisePitchOneSec.BWAH.30.wav"
|
||||
, "elecCrackle.CRAKLE.100.wav"
|
||||
, "tele.ZHM.100.wav"
|
||||
[ "grunt.HNH.5000.wav"
|
||||
, "glassShat2.CRNKL.8000.wav"
|
||||
, "buzz.ZMM.8000.wav"
|
||||
, "smallGlass2.KRTNKL.5000.wav"
|
||||
, "skwareFadeTwoSec.DWAAH.3000.wav"
|
||||
, "sineRaisePitchOneSec.BWAH.3000.wav"
|
||||
, "twoStepSlow.TIPTOP.4000.wav"
|
||||
, "smallGlass4.TINKLE.5000.wav"
|
||||
, "autoB.TATATA.10000.wav"
|
||||
, "glassShat4.CRSK.8000.wav"
|
||||
, "glassShat3.CRNK.8000.wav"
|
||||
, "tap2.TAKH.8000.wav"
|
||||
, "impact2.CRUNK.8000.wav"
|
||||
, "tone440sawtooth.SCREE.10000.wav"
|
||||
, "reload.TNKTNKTNK.3000.wav"
|
||||
, "twoStep.TIPTAP.4000.wav"
|
||||
, "fire.WRR.5000.wav"
|
||||
, "foamSprayFadeOut.HSS.5000.wav"
|
||||
, "explosion.BOOM.20000.wav"
|
||||
, "tapQuiet.CLNK.4000.wav"
|
||||
, "autoGun.BRAP.10000.wav"
|
||||
, "glassShat1.CRSNK.8000.wav"
|
||||
, "foot3.TAPP.4000.wav"
|
||||
, "heal.BLIH.2000.wav"
|
||||
, "twoStep1.TAPTIP.6000.wav"
|
||||
, "click1.CLICK.500.wav"
|
||||
, "tap4.FWUMP.5000.wav"
|
||||
, "tinitus.RINGGG.8000.wav"
|
||||
, "tap3.BRAP.8000.wav"
|
||||
, "impact3.CRUMPLE.8000.wav"
|
||||
, "smallGlass1.TRINKL.5000.wav"
|
||||
, "tap1.TAK.8000.wav"
|
||||
, "hit1.SMACK.4000.wav"
|
||||
, "slideDoor.DRR.3000.wav"
|
||||
, "impact1.CRASH.8000.wav"
|
||||
, "knife.SWSH.2000.wav"
|
||||
, "elecCrackle.CRAKLE.10000.wav"
|
||||
, "smallGlass3.CRTINK.5000.wav"
|
||||
, "whiteNoiseFadeIn.FHP.2000.wav"
|
||||
, "reload1.CHPCHPCHP.3000.wav"
|
||||
, "mini.BRPBRPBRP.12000.wav"
|
||||
, "crankSlow.CHNKCHNKCHUNK.5000.wav"
|
||||
, "fireLoud.WRRR.10000.wav"
|
||||
, "mini1.BRDBRDBRD.12000.wav"
|
||||
, "whiteNoiseFadeOut.PHF.2000.wav"
|
||||
, "sineRaisePitchTwoSec.BWAAH.3000.wav"
|
||||
, "tone440.BEP.8000.wav"
|
||||
, "foamSprayLoop.HSSS.5000.wav"
|
||||
, "pickUp.SHUHP.2000.wav"
|
||||
, "hit.THUD.3000.wav"
|
||||
, "missileLaunch.WHSSH.10000.wav"
|
||||
, "shotgun.BRAHCHCH.10000.wav"
|
||||
, "foot1.TIP.3000.wav"
|
||||
, "bangEcho.BANGG.15000.wav"
|
||||
, "tele.ZHM.10000.wav"
|
||||
, "foot2.TAP.3000.wav"
|
||||
, "bang.BANG.15000.wav"
|
||||
, "impact4.CRISH.8000.wav"
|
||||
]
|
||||
healS :: SoundID
|
||||
healS = SoundID 0
|
||||
glassShat3S :: SoundID
|
||||
glassShat3S = SoundID 1
|
||||
tapQuietS :: SoundID
|
||||
tapQuietS = SoundID 2
|
||||
foot1S :: SoundID
|
||||
foot1S = SoundID 3
|
||||
hitS :: SoundID
|
||||
hitS = SoundID 4
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 5
|
||||
smallGlass3S :: SoundID
|
||||
smallGlass3S = SoundID 6
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 7
|
||||
explosionS :: SoundID
|
||||
explosionS = SoundID 8
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 9
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 10
|
||||
impact3S :: SoundID
|
||||
impact3S = SoundID 11
|
||||
foot2S :: SoundID
|
||||
foot2S = SoundID 12
|
||||
impact2S :: SoundID
|
||||
impact2S = SoundID 13
|
||||
mini1S :: SoundID
|
||||
mini1S = SoundID 14
|
||||
fireS :: SoundID
|
||||
fireS = SoundID 15
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 16
|
||||
autoBS :: SoundID
|
||||
autoBS = SoundID 17
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 18
|
||||
smallGlass1S :: SoundID
|
||||
smallGlass1S = SoundID 19
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 20
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 21
|
||||
whiteNoiseFadeOutS :: SoundID
|
||||
whiteNoiseFadeOutS = SoundID 22
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 23
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 24
|
||||
sineRaisePitchTwoSecS :: SoundID
|
||||
sineRaisePitchTwoSecS = SoundID 25
|
||||
tinitusS :: SoundID
|
||||
tinitusS = SoundID 26
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 0
|
||||
glassShat2S :: SoundID
|
||||
glassShat2S = SoundID 1
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 27
|
||||
buzzS = SoundID 2
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 3
|
||||
skwareFadeTwoSecS :: SoundID
|
||||
skwareFadeTwoSecS = SoundID 4
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 5
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 6
|
||||
smallGlass4S :: SoundID
|
||||
smallGlass4S = SoundID 7
|
||||
autoBS :: SoundID
|
||||
autoBS = SoundID 8
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 9
|
||||
glassShat3S :: SoundID
|
||||
glassShat3S = SoundID 10
|
||||
tap2S :: SoundID
|
||||
tap2S = SoundID 11
|
||||
impact2S :: SoundID
|
||||
impact2S = SoundID 12
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 13
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 14
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 15
|
||||
fireS :: SoundID
|
||||
fireS = SoundID 16
|
||||
foamSprayFadeOutS :: SoundID
|
||||
foamSprayFadeOutS = SoundID 17
|
||||
explosionS :: SoundID
|
||||
explosionS = SoundID 18
|
||||
tapQuietS :: SoundID
|
||||
tapQuietS = SoundID 19
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 20
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 21
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 22
|
||||
healS :: SoundID
|
||||
healS = SoundID 23
|
||||
twoStep1S :: SoundID
|
||||
twoStep1S = SoundID 24
|
||||
click1S :: SoundID
|
||||
click1S = SoundID 25
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 26
|
||||
tinitusS :: SoundID
|
||||
tinitusS = SoundID 27
|
||||
tap3S :: SoundID
|
||||
tap3S = SoundID 28
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 29
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 30
|
||||
impact3S :: SoundID
|
||||
impact3S = SoundID 29
|
||||
smallGlass1S :: SoundID
|
||||
smallGlass1S = SoundID 30
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 31
|
||||
hit1S :: SoundID
|
||||
hit1S = SoundID 31
|
||||
foamSprayLoopS :: SoundID
|
||||
foamSprayLoopS = SoundID 32
|
||||
foamSprayFadeOutS :: SoundID
|
||||
foamSprayFadeOutS = SoundID 33
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 34
|
||||
hit1S = SoundID 32
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 33
|
||||
impact1S :: SoundID
|
||||
impact1S = SoundID 35
|
||||
twoStep1S :: SoundID
|
||||
twoStep1S = SoundID 36
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 37
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 38
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 39
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 40
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 41
|
||||
skwareFadeTwoSecS :: SoundID
|
||||
skwareFadeTwoSecS = SoundID 42
|
||||
tap2S :: SoundID
|
||||
tap2S = SoundID 43
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 44
|
||||
impact1S = SoundID 34
|
||||
knifeS :: SoundID
|
||||
knifeS = SoundID 45
|
||||
glassShat2S :: SoundID
|
||||
glassShat2S = SoundID 46
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 47
|
||||
smallGlass4S :: SoundID
|
||||
smallGlass4S = SoundID 48
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 49
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 50
|
||||
click1S :: SoundID
|
||||
click1S = SoundID 51
|
||||
bangEchoS :: SoundID
|
||||
bangEchoS = SoundID 52
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 53
|
||||
impact4S :: SoundID
|
||||
impact4S = SoundID 54
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 55
|
||||
knifeS = SoundID 35
|
||||
elecCrackleS :: SoundID
|
||||
elecCrackleS = SoundID 56
|
||||
elecCrackleS = SoundID 36
|
||||
smallGlass3S :: SoundID
|
||||
smallGlass3S = SoundID 37
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 38
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 39
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 40
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 41
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 42
|
||||
mini1S :: SoundID
|
||||
mini1S = SoundID 43
|
||||
whiteNoiseFadeOutS :: SoundID
|
||||
whiteNoiseFadeOutS = SoundID 44
|
||||
sineRaisePitchTwoSecS :: SoundID
|
||||
sineRaisePitchTwoSecS = SoundID 45
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 46
|
||||
foamSprayLoopS :: SoundID
|
||||
foamSprayLoopS = SoundID 47
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 48
|
||||
hitS :: SoundID
|
||||
hitS = SoundID 49
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 50
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 51
|
||||
foot1S :: SoundID
|
||||
foot1S = SoundID 52
|
||||
bangEchoS :: SoundID
|
||||
bangEchoS = SoundID 53
|
||||
teleS :: SoundID
|
||||
teleS = SoundID 57
|
||||
teleS = SoundID 54
|
||||
foot2S :: SoundID
|
||||
foot2S = SoundID 55
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 56
|
||||
impact4S :: SoundID
|
||||
impact4S = SoundID 57
|
||||
|
||||
loadMusic :: IO (IM.IntMap Mix.Music)
|
||||
loadMusic = do
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
module Dodge.SoundLogic.Synonyms
|
||||
where
|
||||
|
||||
clickSound , reloadSound , pickUpSound , putDownSound , fireSound , grenadeBang , tapQuiet , twoStepSound , healSound , doorSound , twoStepSlowSound , knifeSound , buzzSound , hitSound , autoGunSound , shotgunSound , teleSound , longGunSound , launcherSound , smokeTrailSound , foot1Sound , foot2Sound , drawWeaponSound , holsterWeaponSound :: Int
|
||||
clickSound = 1
|
||||
reloadSound = 2
|
||||
pickUpSound = 4
|
||||
putDownSound = 5
|
||||
fireSound = 6
|
||||
grenadeBang = 7
|
||||
tapQuiet = 8
|
||||
twoStepSound = 9
|
||||
healSound = 10
|
||||
doorSound = 11
|
||||
twoStepSlowSound = 12
|
||||
knifeSound = 13
|
||||
buzzSound = 14
|
||||
hitSound = 15
|
||||
autoGunSound = 16
|
||||
shotgunSound = 17
|
||||
teleSound = 18
|
||||
longGunSound = 19
|
||||
launcherSound = 20
|
||||
smokeTrailSound = 21
|
||||
foot1Sound = 22
|
||||
foot2Sound = 23
|
||||
foamSpray :: Int
|
||||
foamSpray = 41
|
||||
foamSprayFadeOutSound :: Int
|
||||
foamSprayFadeOutSound = 42
|
||||
sineRaisePitchOneSecSound :: Int
|
||||
sineRaisePitchOneSecSound = 43
|
||||
sineRaisePitchTwoSecSound :: Int
|
||||
sineRaisePitchTwoSecSound = 44
|
||||
skwareFadeTwoSecSound :: Int
|
||||
skwareFadeTwoSecSound = 45
|
||||
|
||||
drawWeaponSound = 4
|
||||
holsterWeaponSound = 5
|
||||
|
||||
soundVolID :: Int -> Float
|
||||
soundVolID _ = 10000
|
||||
@@ -7,17 +7,17 @@ import Dodge.SoundLogic.LoadSound
|
||||
import Geometry.Data
|
||||
import Dodge.RandomHelp
|
||||
|
||||
import System.Random
|
||||
--import System.Random
|
||||
import Control.Lens
|
||||
import Control.Monad.State.Lazy
|
||||
|
||||
|
||||
mkSoundBreakGlass :: Point2 -> World -> World
|
||||
mkSoundBreakGlass p w = soundOnceOrigin soundid (GlassBreakSound 0) p $ set randGen g w
|
||||
mkSoundBreakGlass p w = soundStart (GlassBreakSound 0) p soundid Nothing $ set randGen g w
|
||||
where
|
||||
(soundid,g) = _randGen w & runState (takeOne [glassShat1S,glassShat2S,glassShat3S,glassShat4S])
|
||||
|
||||
mkSoundSplinterGlass :: Point2 -> World -> World
|
||||
mkSoundSplinterGlass p w = soundOnceOrigin soundid (GlassBreakSound 1) p $ set randGen g w
|
||||
mkSoundSplinterGlass p w = soundStart (GlassBreakSound 1) p soundid Nothing $ set randGen g w
|
||||
where
|
||||
(soundid,g) = _randGen w & runState (takeOne [smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S])
|
||||
|
||||
@@ -99,7 +99,7 @@ moveFlame rotd w pt
|
||||
_ -> (glare $ doSound damcrs , mvPt)
|
||||
where
|
||||
time = _btTimer' pt
|
||||
doSound = soundFrom Flame (V2 x y) fireS (Just 2) -- . over worldEvents ((.) $ flameGlareAt ep)
|
||||
doSound = soundContinue Flame (V2 x y) fireS (Just 2) -- . over worldEvents ((.) $ flameGlareAt ep)
|
||||
glare
|
||||
| time `mod` 5 == 0
|
||||
= tempLightSources %~ (theTLS :)
|
||||
|
||||
+2
-1
@@ -55,7 +55,7 @@ playSoundAndUpdate sData oldSounds newSounds
|
||||
|
||||
mergeSound :: Sound -> Sound -> Sound
|
||||
mergeSound oldS newS
|
||||
| _soundChunkID newS == _soundChunkID oldS
|
||||
| _soundChunkID newS == _soundChunkID oldS && _soundStatus newS == ToContinueStart
|
||||
= newS & soundChannel .~ _soundChannel oldS
|
||||
& soundStatus .~ _soundStatus oldS
|
||||
| otherwise = newS & soundChannel .~ _soundChannel oldS
|
||||
@@ -74,6 +74,7 @@ updateSound sd s =
|
||||
initialisePlaying :: IM.IntMap Mix.Chunk -> Sound -> MaybeT IO Sound
|
||||
initialisePlaying sd s = case _soundStatus s of
|
||||
ToStart -> tryPlay sd s
|
||||
ToContinueStart -> tryPlay sd s
|
||||
JustStartedPlaying -> return $ s & soundStatus .~ Playing
|
||||
_ -> return s
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ data SoundStatus
|
||||
= JustStartedPlaying
|
||||
| Playing
|
||||
| ToStart
|
||||
| ToContinueStart
|
||||
deriving (Eq,Ord,Show)
|
||||
|
||||
newtype SoundID = SoundID { _getSoundID :: Int }
|
||||
|
||||
Reference in New Issue
Block a user