Files
loop/src/Dodge/Default/Wall.hs
T

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1.6 KiB
Haskell

module Dodge.Default.Wall
where
import Dodge.Data
import Dodge.Block.Debris -- this dependency is (directly) for dirtColor
import Picture
import Geometry.Data
{- Indestructible wall. -}
defaultWall :: Wall
defaultWall = Wall
{ _wlLine = (V2 0 0,V2 50 0)
, _wlID = 0
, _wlColor = greyN 0.6
, _wlSeen = False
, _wlOpacity = Opaque
, _wlPathable = False
, _wlFireThrough = False
, _wlTouchThrough = False
, _wlReflect = False
, _wlUnshadowed = True
, _wlRotateTo = True
, _wlStructure = StandaloneWall
, _wlWalkable = False
, _wlHeight = 100
, _wlMaterial = Stone
}
defaultDoorWall' :: Wall
defaultDoorWall' = defaultWall
{ _wlPathable = True
, _wlMaterial = Metal
}
{- Indestructible see-through wall. -}
defaultCrystalWall :: Wall
defaultCrystalWall = defaultWall
{ _wlColor = withAlpha 0.5 aquamarine
, _wlOpacity = SeeThrough
, _wlMaterial = Crystal
}
defaultMachineWall :: Wall
defaultMachineWall = defaultWall
{ _wlOpacity = SeeAbove
, _wlRotateTo = False
, _wlStructure = MachinePart 0
, _wlMaterial = Metal
}
defaultDirtWall :: Wall
defaultDirtWall = defaultWall
{ _wlLine = (V2 0 0,V2 50 0)
, _wlID = 0
, _wlColor = dirtColor
, _wlSeen = False
, _wlOpacity = Opaque
, _wlRotateTo = False
, _wlFireThrough = True
, _wlMaterial = Dirt
}
defaultWindow :: Wall
defaultWindow = defaultWall
{ _wlLine = (V2 0 0,V2 50 0)
, _wlID = 0
, _wlColor = withAlpha 0.5 cyan
, _wlSeen = False
, _wlOpacity = SeeThrough
, _wlFireThrough = True
, _wlMaterial = Glass
}