Files
loop/src/Shape.hs
T

126 lines
3.2 KiB
Haskell

{-# LANGUAGE BangPatterns #-}
module Shape
( module Shape.Data
, translateSH
, emptySH
, upperPrismPoly
, upperPrismPolyHalf
, prismPoly
, polyCirc
, translateSHz
, translateSHf
, rotateSH
, scaleSH
, colorSH
)
where
import Geometry
import Geometry.Vector3D
import Shape.Data
import Color
emptySH :: Shape
{-# INLINE emptySH #-}
emptySH = mempty
polyCirc :: Int -> Float -> [Point2]
{-# INLINE polyCirc #-}
polyCirc n x = map (\a -> rotateV a (V2 x 0)) $ take (n*2) [0,pi/fromIntegral n..]
-- very "unsafe": be careful with the inputs
-- length of polys must be the same
-- points should be correctly ordered so that
-- polys form a prism-like object with quad faces between them
prismPoly
:: [Point3]
-> [Point3]
-> Shape
{-# INLINE prismPoly #-}
prismPoly upps downps = [ShapeObj (TopPrism n) (f upps downps)]
where
n = length upps
f (a:as) (b:bs) = g a:g b:f as bs
f [] _ = []
f _ [] = []
g p = ShapeV p black
upperPrismPoly
:: Float -- ^ height, expected to be strictly positive
-> [Point2]
-> Shape
{-# INLINE upperPrismPoly #-}
upperPrismPoly h ps = [ShapeObj (TopPrism n) (f upps downps)]
where
n = length ps
upps = map f' ps
downps = map f'' ps
f (a:as) (b:bs) = a:b:f as bs
f [] _ = []
f _ [] = []
f' (V2 x y) = pairToSV (V3 x y h, black)
f'' (V2 x y) = pairToSV (V3 x y 0, black)
upperPrismPolyHalf
:: Float -- ^ height, expected to be strictly positive
-> [Point2]
-> Shape
{-# INLINE upperPrismPolyHalf #-}
upperPrismPolyHalf h ps = [ShapeObj (TopPrism n) (f upps downps)]
where
n = length ps
upps = map f' ps
downps = map f'' ps
f (a:as) (b:bs) = a:b:f as bs
f [] _ = []
f _ [] = []
f' (V2 x y) = pairToSV (V3 (0.5 * x) (0.5 * y) h, black)
f'' (V2 x y) = pairToSV (V3 x y 0, black)
colorSH :: Color -> Shape -> Shape
{-# INLINE colorSH #-}
colorSH col = overCol $ const col
overCol :: (Point4 -> Point4) -> Shape -> Shape
{-# INLINE overCol #-}
overCol f = fmap $ overColObj f
overPos :: (Point3 -> Point3) -> Shape -> Shape
{-# INLINE overPos #-}
overPos f = fmap $ overPosObj f
translateSH :: Point3 -> Shape -> Shape
{-# INLINE translateSH #-}
translateSH !p = overPos (+.+.+ p)
translateSHf :: Float -> Float -> Shape -> Shape
{-# INLINE translateSHf #-}
translateSHf !x !y = translateSH (V3 x y 0)
translateSHz :: Float -> Shape -> Shape
{-# INLINE translateSHz #-}
translateSHz !z = translateSH (V3 0 0 z)
rotateSH :: Float -> Shape -> Shape
{-# INLINE rotateSH #-}
rotateSH a = overPos (rotate3 a)
scaleSH :: Point3 -> Shape -> Shape
{-# INLINE scaleSH #-}
scaleSH (V3 a b c) = overPos (\(V3 x y z) -> V3 (x*a) (y*b) (z*c))
overColObj :: (Point4 -> Point4) -> ShapeObj -> ShapeObj
{-# INLINE overColObj #-}
overColObj f (ShapeObj st vs) = ShapeObj st (map (overColVertex f) vs)
overColVertex :: (Point4 -> Point4) -> ShapeV -> ShapeV
{-# INLINE overColVertex #-}
overColVertex f (ShapeV a b) = ShapeV a (f b)
overPosObj :: (Point3 -> Point3) -> ShapeObj -> ShapeObj
{-# INLINE overPosObj #-}
overPosObj f (ShapeObj st vs) = ShapeObj st $ map (overPosVertex f) vs
overPosVertex :: (Point3 -> Point3) -> ShapeV -> ShapeV
{-# INLINE overPosVertex #-}
overPosVertex f (ShapeV a b) = ShapeV (f a) b