Files
loop/shader/cloud/basic.frag
T
2023-03-20 18:24:07 +00:00

20 lines
537 B
GLSL

#version 450 core
in vec4 vPosID;
in vec4 vCol;
in vec4 vCenterSize;
in vec4 vControls;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 fNorm;
void main()
{
float d = dot(vControls,vControls);
if (d > 1) {discard;}
fCol = vCol;
fPos = vec4(vPosID.xy, vPosID.z + (1-d) * vCenterSize.w, 0.5);
vec3 fn1 = (1-d)*vec3(vCenterSize.xyz - fPos.xyz);
//vec3 fn1 = vec3(vCenterSize.xyz - fPos.xyz);
fNorm = vec4(0.3*fn1.xy,fn1.z, 0.5);
//fNorm = vec4(0,0,1, 1);
}