Files
loop/src/Dodge/Room/LongRoom.hs
T

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2.1 KiB
Haskell

module Dodge.Room.LongRoom where
import Dodge.RoomLink
import Dodge.Tree
--import Dodge.Default.Room
import Dodge.Default.Wall
import Dodge.LevelGen.Data
import Dodge.Placement.Instance
--import Dodge.Room.Link
import Dodge.Room.Door
import Dodge.Room.Corridor
import Dodge.Room.Procedural
--import Dodge.Layout.Tree.Either
--import Dodge.LevelGen.Data
--import Dodge.LevelGen.Switch
import Dodge.RandomHelp
import Dodge.Creature.Inanimate
import Dodge.Creature
--import Dodge.LightSource
--import Picture
import Geometry
import LensHelp
import Data.Tile
import qualified Data.Set as S
import Data.Tree
import System.Random
import Control.Monad.State
--import Data.Tree
--import qualified Data.IntMap as IM
longRoom :: RandomGen g => State g Room
longRoom = do
h <- state $ randomR (1500,1500)
let w = 75
let cond x = (sndV2 . fst) x < h - 40
let wlsNSEWs wln wls listew = [sps0 $ PutWall (rectNSWE wln wls wallw walle) defaultCrystalWall
| (wallw,walle) <- listew ]
let ws = wlsNSEWs (h-35) (h-135) [(-10,10) , (15,35) , (40,60) , (65,85)]
let wsDefense = wlsNSEWs 95 70 [(0,25) , (50,75) ]
brlN <- state $ randomR (0,5)
brlOffsets <- replicateM brlN $ randInRect (w-20) 900
let brls = [ sPS (p +.+ V2 10 200) 0 $ PutCrit explosiveBarrel | p <- brlOffsets ]
let rm = roomRect w (h+70) 1 1 & rmPolys .++~ [rectNSWE h (h-165) (-45) (w+45)]
& rmFloor .~ InheritFloor
return $ restrictInLinks cond $ rm & rmPmnts .~ ws ++ brls ++ wsDefense ++
[sPS (V2 crx (h-25)) 0 $ PutCrit longCrit
| crx <- [12.5,37.5,62.5] ] ++
[sPS (V2 25 lampy ) 0 putLamp | lampy <- [20,h-10] ]
longRoomRunPast :: RandomGen g => State g (SubCompTree Room)
longRoomRunPast = do
r <- longRoom
return $ treeFromTrunk [PassDown door]
(Node (PassDown r)
[ singleUseAll door
--, return (UseLabel 0 $ door & rmConnectsTo .~ S.singleton InLink)
, treeFromPost [PassDown $ corridor & rmConnectsTo .~ S.singleton InLink, PassDown corridor]
(UseLabel 0 $ door)
]
)