Files
loop/src/Dodge/Room/Pillar.hs
T

102 lines
3.6 KiB
Haskell

module Dodge.Room.Pillar where
import Dodge.Default.Block
import Dodge.Placement.Instance.LightSource
import Dodge.Data
import Dodge.Cleat
import Dodge.PlacementSpot
import Dodge.Room.Modify.Girder
import Dodge.LevelGen.Data
import Dodge.Placement.Instance
--import Dodge.LevelGen.Data
import Dodge.Room.Procedural
import Dodge.Room.Link
import Geometry
import LensHelp
import RandomHelp
--import Control.Monad.State
--import System.Random
import qualified Data.Set as S
blockPillar :: Float -> Float -> Placement
blockPillar w' h' = ps0jPushPS (aline tl tr)
$ ps0jPushPS (aline tr br)
$ ps0jPushPS (aline br bl)
$ sps0 (aline bl tl)
where
w = w' - 10
h = h' - 10
tl = V2 (-w) h
tr = V2 w h
br = V2 w (-h)
bl = V2 (-w) (-h)
aline = PutLineBlock baseBlockPane
smallPillar :: PSType
smallPillar = PutBlock defaultBlock baseBlockPane $ reverse $ square 5
crossPillar :: Float -> Float -> Placement
crossPillar w' h' = ps0jPushPS (aline (V2 (-w) 0) (V2 w 0))
$ sps0 (aline (V2 0 (-h)) (V2 0 h))
where
w = w' - 10
h = h' - 10
aline = PutLineBlock baseBlockPane
roomPillarsSquare :: RandomGen g => State g Room
roomPillarsSquare = do
let rm' = roomRectAutoLinks 300 300
nlew = _numLinkEW (_rmType rm')
nlns = _numLinkNS (_rmType rm')
addlights <- takeOne
[ return . set rmPmnts [mntLS vShape
(rotateVAround (V2 150 150) a (V2 30 30))
(onXY (rotateVAround (V2 150 150) a) $ V3 60 60 95)
| a <- [0,pi/2,pi,3*pi/2] ]
, return . set rmPmnts [mntLS vShape
(rotateVAround (V2 150 150) a (V2 150 0))
(onXY (rotateVAround (V2 150 150) a) $ V3 150 20 95)
| a <- [0,pi/2,pi,3*pi/2] ]
, addGirderLights . set rmPmnts []
, return . (rmPmnts .++~
[ spanColLightBlackI 0.75 95 (V2 0 130) (V2 300 130)
, spanColLightBlackI 0.75 95 (V2 0 170) (V2 300 170)
,mntLightLnkCond $ resetPLUse $ rprBool $ \rp _ -> isOutLnk rp
] )
]
rm <- addlights rm'
shuffleLinks $ rm & rmPmnts .++~ concatMap (replicate nlew . makepill) [South,North]
++ concatMap (replicate nlns . makepill) [East,West]
where
makepill edge = sps (rprBool $ \rp _ -> t edge rp) smallPillar
t edge rp = any (f edge) (_rpType rp) && _rpPlacementUse rp == 0
f edge rpt = maybe False (PathFromEdge edge 0 `S.member`) (rpt ^? offPathFromEdges)
roomPillarsPassage :: RandomGen g => State g Room
roomPillarsPassage = do
let rm = roomRect 100 300 1 3
shuffleLinks $ rm & rmPmnts .~
[mntLS iShape (V2 50 0) (V3 50 10 90)
,mntLS iShape (V2 50 300) (V3 50 290 90)
,mntLS iShape (V2 0 150) (V3 10 150 90)
,mntLS iShape (V2 100 150) (V3 90 150 90)
] ++
[ sPS (V2 30 y) 0 smallPillar | y <- [50,90.. 250] ] ++
[ sPS (V2 70 y) 0 smallPillar | y <- [50,90.. 250] ]
roomPillars :: RandomGen g => Float -> Float -> Float -> Int -> Int -> State g Room
roomPillars pillarsize w h wn hn = do
let rm = roomRect w h wn hn
npillars = length $ filter rpIsOffPath $ _rmPos rm
let plmnts = replicate npillars (blockPillar (0.5*pilw) (0.5*pilh) & plSpot .~ rprBool
(\rp _ -> rpIsOffPath rp
&& _rpPlacementUse rp == 0
&& _rpLinkStatus rp == NotLink )
)
addGirderLights $ rm
& cleatSide
& rmPmnts .~ plmnts
& rmName .~ "rectPillars"
where
pilw = (( w - 40 * (fromIntegral wn +1) ) / fromIntegral wn) - pillarsize
pilh = (( h - 40 * (fromIntegral hn +1) ) / fromIntegral hn) - pillarsize