Commit before adjusting wall zoning
This commit is contained in:
+2
-2
@@ -948,6 +948,7 @@ data Block = Block
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, _blHP :: Int
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, _blShadows :: [Int] -- a list of blocks/walls? that are not shown when this block exists
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, _blFootprint :: [Point2]
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, _blObstructs :: [(Point2,Point2)]
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, _blPos :: Point2
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, _blDir :: Float
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, _blDraw :: Block -> SPic
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@@ -1408,8 +1409,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
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| PutCoord Point2
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| PutMod Modification
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| PutTrigger (World -> Bool)
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| PutLineBlock {_putWall :: Wall , _putWidth :: Float
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, _putDepth :: Float, _putStartPoint :: Point2, _putEndPoint :: Point2}
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| PutLineBlock {_putWall :: Wall , _putStartPoint :: Point2, _putEndPoint :: Point2}
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| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
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| PutSlideDr Door Wall Float Point2 Point2
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| PutDoor Color (World -> Bool) [(Point2,Point2)]
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@@ -10,7 +10,7 @@ data PathGraph = PathGraph
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{ _pgGraph :: Gr Point2 PathEdge
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, _pgNodeMap :: Map Point2 Int
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, _pgNodeCount :: Int
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, _pgEdgeMap :: Map (V2 Point2) Int2
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, _pgEdgeMap :: Map (V2 Point2) (Int,Int,PathEdge)
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}
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data PathEdge = PathEdge
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{_peStart :: Point2
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@@ -14,6 +14,7 @@ defaultBlock = Block
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, _blDir = 0
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, _blDraw = const mempty
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, _blDeath = makeBlockDebris
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, _blObstructs = []
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}
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defaultDirtBlock :: Block
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defaultDirtBlock = defaultBlock & blHP .~ 50
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+3
-2
@@ -117,11 +117,12 @@ toPathEdge :: Point2 -> Point2 -> PathEdge
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toPathEdge sp' ep = PathEdge sp' ep mempty
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insertEdges :: (Point2 -> Point2 -> b)
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-> Set (Point2,Point2) -> Gr Point2 b -> Map Point2 Int -> (Gr Point2 b,Map (V2 Point2) Int2)
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-> Set (Point2,Point2) -> Gr Point2 b -> Map Point2 Int
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-> (Gr Point2 b, Map (V2 Point2) (Int,Int,b))
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insertEdges efunc pairset gr nm = runIdentity $ S.fold_ insertedge (gr,mempty) id $ S.each pairset
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where
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insertedge (gr',em) (a,b) = (insEdge (f a,f b,efunc a b) gr'
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, M.insert (V2 a b) (V2 (f a) (f b)) em)
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, M.insert (V2 a b) (f a,f b,efunc a b) em)
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f a = nm M.! a
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insertNodes :: Set (Point2,Point2) -> (Gr Point2 b, Map Point2 Int, Int)
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@@ -35,23 +35,22 @@ singleBlock a =
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]
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{-
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Places a line of blocks between two points.
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Width 9, also extends out from each point by 9.
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-}
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blockLine :: Point2 -> Point2 -> Placement
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blockLine a b = sps0 $ PutLineBlock baseBlockPane 9 9 a b
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blockLine a b = sps0 $ PutLineBlock baseBlockPane a b
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{-
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Places an breakable window between two points.
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Width 8, also extends out from each point by 8.
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-}
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windowLine :: Point2 -> Point2 -> Placement
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windowLine a b = sps0 $ PutLineBlock defaultWindow 8 8 a b
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windowLine a b = sps0 $ PutLineBlock defaultWindow a b
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{-
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Places an unbreakable window between two points.
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Width 7, also extends out from each point by 7.
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-}
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crystalLine :: Point2 -> Point2 -> Placement
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crystalLine a b = sps0 $ PutLineBlock defaultCrystalWall 7 7 a b
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crystalLine a b = sps0 $ PutLineBlock defaultCrystalWall a b
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--crystalLine a b = sps0 $ PutWall ps defaultCrystalWall
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-- where
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-- ps =
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@@ -77,7 +76,7 @@ wallLine a b = sps0 $ PutWall ps defaultWall
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up = vNormal left
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windowLineType :: Point2 -> Point2 -> PSType
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windowLineType = PutLineBlock defaultWindow 8 8
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windowLineType = PutLineBlock defaultWindow
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baseBlockPane :: Wall
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baseBlockPane = defaultWall
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@@ -124,7 +123,7 @@ putBlockRect' w h = ps0jPushPS (aline tl tr)
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tr = V2 w h
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br = V2 w (-h)
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bl = V2 (-w) (-h)
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aline = PutLineBlock baseBlockPane 9 9
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aline = PutLineBlock baseBlockPane
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putBlockRect :: Float -> Float -> Float -> Float -> [Placement]
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putBlockRect a x b y =
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@@ -99,9 +99,9 @@ placeSpotID ps pt w = case pt of
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PutCoord cp -> plNewID coordinates (doShift cp) w
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PutSlideDr wl dr off a b
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-> plSlideDoor wl dr off (doShift a) (doShift b) w
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PutBlock bl wl ps' -> placeBlock (map doShift ps') (bl & blPos %~ doShift & blDir .~ rot)
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PutBlock bl wl ps' -> plBlock (map doShift ps') (bl & blPos %~ doShift & blDir .~ rot)
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wl w
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PutLineBlock wl wdth dpth a b -> placeLineBlock wl wdth dpth (doShift a) (doShift b) w
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PutLineBlock wl a b -> plLineBlock wl (doShift a) (doShift b) w
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PutWall qs wl -> (0,placeWallPoly (map doShift qs) wl w)
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PutNothing -> (0,w)
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PutID i -> (i, w)
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@@ -1,7 +1,7 @@
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{- | Creation, update and destruction of destructible walls. -}
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module Dodge.Placement.PlaceSpot.Block
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( placeBlock
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, placeLineBlock
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( plBlock
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, plLineBlock
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)
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where
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import Dodge.Data
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@@ -16,46 +16,45 @@ import qualified IntMapHelp as IM
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import Control.Lens
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import qualified Data.IntSet as IS
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placeBlock
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plBlock
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:: [Point2] -- ^ Block polygon
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-> Block
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-> Wall -- ^ Base Pane
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-> World
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-> (Int,World)
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placeBlock [] _ _ _ = error "Trying to add a block with incomplete polygon"
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placeBlock (p:ps) bl wl w = (,) blid $ w
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plBlock [] _ _ _ = error "Trying to add a block with incomplete polygon"
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plBlock (p:ps) bl wl w = (,) blid $ w
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& flip (foldr insertWall) wls
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& blocks %~ IM.insert blid bl
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{_blID = blid,_blWallIDs = IS.fromList is, _blShadows=[]
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, _blFootprint = p:ps
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}
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& blocks . at blid ?~ bl
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{ _blID = blid
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, _blWallIDs = IS.fromList is
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, _blShadows = []
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, _blFootprint = p:ps
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}
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where
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blid = IM.newKey $ _blocks w
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lns = zip (p:ps) (ps ++ [p])
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i = IM.newKey $ _walls w
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is = [i.. i + length lns-1]
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wls = zipWith
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(\j (a,b) -> wl
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{ _wlLine = (a,b)
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, _wlID = j
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, _wlStructure = BlockPart blid
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}
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) is lns
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(\j ln -> wl & wlLine .~ ln & wlID .~ j & wlStructure .~ BlockPart blid)
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is
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lns
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{- | Splits a line into many four cornered blocks. -}
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placeLineBlock
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plLineBlock
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:: Wall -- ^ Base pane
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-> Float -- ^ Block width
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-> Float -- ^ Block depth
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-> Point2 -- ^ Start point (symmetric)
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-> Point2 -- ^ End point (symmetric)
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-> World
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-> (Int, World)
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placeLineBlock basePane blockWidth depth a b gw = ( 0
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plLineBlock basePane a b gw = ( 0
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, foldr insertWall (insertBlocks gw) listWalls
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)
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where
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psOnLine = divideLineOddNumPoints blockWidth a b
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blwidth = 10
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depth = 10
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psOnLine = divideLineOddNumPoints blwidth a b
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halfBlockWidth = dist a b / fromIntegral (length psOnLine - 1)
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blockCenPs = snd $ evenOddSplit psOnLine
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numBlocks = length blockCenPs
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@@ -70,6 +69,7 @@ placeLineBlock basePane blockWidth depth a b gw = ( 0
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, _blHP = 1000, _blShadows = shadowsAt i
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, _blDir = 0 -- THIS IS NOT SENSIBLE. TODO rethink block positioning
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, _blFootprint = cornersAt p -- TODO check winding (clockwise, anticlockwise)
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, _blObstructs = []
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, _blPos = p, _blDraw = const mempty , _blDeath = makeBlockDebris}
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insertBlocks = flip (foldr insertBlock) $ zip is blockCenPs
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ksAtI i = map ( + (wlid + i*4) ) [0,1,2,3]
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@@ -24,13 +24,13 @@ blockPillar w' h' = ps0jPushPS (aline tl tr)
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$ ps0jPushPS (aline br bl)
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$ sps0 (aline bl tl)
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where
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w = w' - 9
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h = h' - 9
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w = w' - 10
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h = h' - 10
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tl = V2 (-w) h
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tr = V2 w h
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br = V2 w (-h)
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bl = V2 (-w) (-h)
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aline = PutLineBlock baseBlockPane 9 9
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aline = PutLineBlock baseBlockPane
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smallPillar :: PSType
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smallPillar = PutBlock defaultBlock baseBlockPane $ reverse $ square 5
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@@ -39,9 +39,9 @@ crossPillar :: Float -> Float -> Placement
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crossPillar w' h' = ps0jPushPS (aline (V2 (-w) 0) (V2 w 0))
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$ sps0 (aline (V2 0 (-h)) (V2 0 h))
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where
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w = w' - 9
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h = h' - 9
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aline = PutLineBlock baseBlockPane 9 9
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w = w' - 10
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h = h' - 10
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aline = PutLineBlock baseBlockPane
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roomPillarsSquare :: RandomGen g => State g Room
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roomPillarsSquare = do
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