Files
loop/shader/compute/multiplyArray.comp
T
2023-04-11 14:55:57 +01:00

8 lines
190 B
Plaintext

#version 450 core
layout(local_size_x= 1, local_size_y=1) in;
uniform sampler2DArray screenTexture;
layout(rgba8, binding = 5) uniform restrict writeonly image2D img_output;
void main()
{
}