35 lines
790 B
GLSL
35 lines
790 B
GLSL
#version 430 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec4 color;
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out vec4 vColor;
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uniform vec2 winSize;
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uniform float zoom;
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uniform float rotation;
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uniform vec2 translation;
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uniform mat4 worldMat;
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mat4 tranMat = mat4
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( 1.0, 0.0, 0.0, 0.0
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, 0.0, 1.0, 0.0, 0.0
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, 0.0, 0.0, 1.0, 0.0
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, -translation.x, -translation.y, 0.0, 1.0
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) ;
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mat4 rotMat = mat4
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( cos(rotation), sin(-rotation), 0.0, 0.0
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, sin(rotation), cos(rotation), 0.0, 0.0
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, 0.0, 0.0, 1.0, 0.0
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, 0.0, 0.0, 0.0, 1.0
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) ;
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mat4 scalMat = mat4
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( 2*zoom/winSize.x, 0.0, 0.0, 0.0
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, 0.0, 2*zoom/winSize.y, 0.0, 0.0
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, 0.0, 0.0, 1.0, 0.0
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, 0.0, 0.0, 0.0, 1.0
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) ;
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void main()
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{
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gl_Position = worldMat * vec4(position.xyz,1);
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vColor = color;
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}
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