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loop/src/Dodge/Item/Location/Initialize.hs
T

64 lines
2.2 KiB
Haskell

module Dodge.Item.Location.Initialize
where
import Dodge.Data.CWorld
import Control.Lens
import qualified IntMapHelp as IM
import Data.Traversable
initItemLocations :: CWorld -> CWorld
initItemLocations = initCrsItemLocations . initFlItemsLocations . initTusItemLocations
initCrsItemLocations :: CWorld -> CWorld
initCrsItemLocations w = w' & creatures .~ newcreatures
where
(w', newcreatures) = mapAccumR initCrItemLocations w (_creatures w)
initFlItemsLocations :: CWorld -> CWorld
initFlItemsLocations w = w' & floorItems .~ newfloorItems
where
(w', newfloorItems) = mapAccumR initFlItemLocation w (_floorItems w)
initTusItemLocations :: CWorld -> CWorld
initTusItemLocations w = w' & machines .~ newmachines
where
(w', newmachines) = mapAccumR initTuItemLocation w (_machines w)
initSpecificCrItemLocations :: Int -> CWorld -> CWorld
initSpecificCrItemLocations crid w = w' & creatures . ix crid .~ newcr
where
(w',newcr) = initCrItemLocations w (w ^?! creatures . ix crid)
initCrItemLocations :: CWorld -> Creature -> (CWorld, Creature)
initCrItemLocations w cr = (w', cr & crInv .~ newinv)
where
(w',newinv) = imapAccumR (initCrItemLocation cr) w (_crInv cr)
initCrItemLocation :: Creature -> Int -> CWorld -> Item -> (CWorld,Item)
initCrItemLocation cr invid w it = (w & itemLocations . at locid ?~ loc
,it & itID .~ locid
& itLocation .~ loc)
where
locid = IM.newKey (_itemLocations w)
loc = InInv (_crID cr) invid
initFlItemLocation :: CWorld -> FloorItem -> (CWorld, FloorItem)
initFlItemLocation w flit = (w & itemLocations . at locid ?~ loc
, flit & flIt . itID .~ locid
& flIt . itLocation .~ loc
)
where
locid = IM.newKey (_itemLocations w)
loc = OnFloor (_flItID flit)
initTuItemLocation :: CWorld -> Machine -> (CWorld, Machine)
initTuItemLocation w mc = case mc ^? mcType . _McTurret . tuWeapon of
Nothing -> (w, mc)
Just _ ->
let locid = IM.newKey (_itemLocations w)
loc = OnTurret (_mcID mc)
in ( w & itemLocations . at locid ?~ loc
, mc & mcType . _McTurret . tuWeapon . itID .~ locid
& mcType . _McTurret . tuWeapon . itLocation .~ loc
)