Files
loop/src/Dodge/Item/Weapon/Spawn.hs
T

44 lines
1.1 KiB
Haskell

module Dodge.Item.Weapon.Spawn where
import Dodge.Data
import Dodge.Item.Weapon.TriggerType
--import Dodge.Item.Weapon.Remote
import Dodge.Default.Weapon
import Dodge.Default
--import Dodge.Item.Weapon.Grenade
import Geometry
import qualified IntMapHelp as IM
import Data.Function
import Control.Lens
{- |
Creates a creature next to the creature using the item. -}
spawnGun :: Creature -> Item
spawnGun cr = defaultGun
{ _itName = "SPAWNER"
, _itConsumption = defaultAmmo
{ _ammoBaseMax = 1
, _ammoLoaded = 1
, _reloadTime = 80
}
, _itUse = ruseRate 100
(\_ -> spawnCrNextTo cr)
upHammer
[ ammoCheckI
, hammerCheckI
]
}
spawnCrNextTo
:: Creature -- ^ Creature to spawn
-> Creature -- ^ existing creature that will be spawned next to
-> World
-> World
spawnCrNextTo cr sCr w = w & creatures %~ IM.insert k newCr
where
k = IM.newKey $ _creatures w
newCr = cr
& crID .~ k
& crPos .~ _crPos sCr +.+ unitVectorAtAngle (_crDir sCr)
& crOldPos .~ _crPos sCr +.+ unitVectorAtAngle (_crDir sCr)