Files
loop/src/Shader.hs
T
2025-11-20 22:33:23 +00:00

24 lines
743 B
Haskell

module Shader (drawShaderLay) where
import Control.Monad.Primitive
import qualified Data.Vector.Unboxed.Mutable as UMV
import Graphics.GL.Core45
import Shader.Data
import Shader.Parameters
drawShaderLay :: Int -> UMV.MVector (PrimState IO) Int -> Int -> (GLuint, VBO) -> IO ()
{-# INLINE drawShaderLay #-}
drawShaderLay l countsVector shadIn fs = do
i <- UMV.read countsVector shadIn
glUseProgram (fst fs)
glUniform1i 0 . fromIntegral $ (l * numSubElements)
glDrawArrays
GL_TRIANGLES
(fromIntegral $ l * numSubElements)
(drawCountMod shadIn i)
drawCountMod :: Int -> Int -> GLsizei
drawCountMod i n
| i == 3 = fromIntegral $ 2 * n -- modifies ellipse draw count
| otherwise = fromIntegral n