Commit Graph

75 Commits

Author SHA1 Message Date
justin f63b47d6c4 Remove VAOs 2025-11-20 22:33:23 +00:00
justin 4e7bd4831d Draw circles without using a geometry shader, layer offset broken 2025-11-20 21:29:21 +00:00
justin cb64be4eeb Commit before removing geometry shader from ellipses 2025-11-20 16:30:41 +00:00
justin d436b853eb Work on distortion shader 2025-11-15 13:21:11 +00:00
justin 91917dbddd Remove unused shader code 2025-11-14 11:27:16 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin ecd7a0fae0 Cleanup 2023-03-23 14:14:54 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin d5fbc06332 Prevent cloud "pop" when an overlapping cloud fades out to nothing 2023-03-21 14:46:41 +00:00
justin 32ecf46343 Cleanup: remove uniforms from shader datatype 2023-03-20 01:19:10 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin ed0da4bf1d Refactor shaders, vbos and vaos 2023-03-14 20:24:08 +00:00
justin 378af69ca5 Continue render refactor 2023-03-14 14:11:14 +00:00
justin 6af041bb8c Continue work on shadow rendering 2023-03-14 11:20:38 +00:00
justin 76a8b05433 Use DSA for renderbuffers 2023-03-09 14:58:38 +00:00
justin 2fc08a4d96 Cleanup 2023-03-09 10:20:18 +00:00
justin 7b797dfdb4 Translate VAOs to DSA 2023-03-09 10:10:57 +00:00
justin 18fa216dff Cleanup 2023-03-09 09:55:57 +00:00
justin 48966dde1a Cleanup 2023-03-08 18:31:32 +00:00
justin 2279af5510 DSA gl texture naming and storage 2023-03-08 13:35:25 +00:00
justin 3e3fd049a9 Move shader compilation over to raw opengl, errors display incorrect 2023-03-07 15:40:29 +00:00
justin e6ec46edce Start translating shader compilation and linking to openglraw 2023-03-07 11:43:35 +00:00
justin f2e406b05c Start migration to openGLraw, add target parameter to texture params 2023-03-03 11:20:31 +00:00
justin 700ab8d930 Minor cleanups 2022-02-10 10:50:29 +00:00
justin 9d2f42dbc9 Cleanup, start to add creature silhouettes 2021-09-02 11:06:04 +01:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 53555865f6 Start cleanup 2021-08-12 15:02:26 +02:00
justin 4c9a3c8b3c Continue adding mutability 2021-08-12 05:49:25 +02:00
justin c84bafb267 Continue adding mutability 2021-08-12 05:10:06 +02:00
justin 27cf763805 Continue mutability changes 2021-08-12 01:43:25 +02:00
justin f1200c4501 Redo mutable changes 2021-08-12 01:14:58 +02:00
justin 724f9a86f8 Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
2021-08-12 00:57:57 +02:00
justin 1f2f5431c0 Continue transfer to mutable vectors 2021-08-11 22:02:17 +02:00
justin 0c4c83abb5 Add more mutability 2021-08-11 20:34:34 +02:00
justin b77683bafd Work towards using mutable vectors for storing parameters 2021-08-11 19:28:50 +02:00
justin b580666c57 Move towards replacing F.foldM with streaming, using mutable accumulator 2021-08-09 19:07:58 +02:00
justin 8cda9b4e1b Commit before unifying vertex type 2021-08-09 12:42:42 +02:00
justin 3fdae85953 Store number of vertices in an intmap 2021-08-09 00:54:19 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 192e2c9c57 Implement custom poking for vertices--speed regression? 2021-07-29 18:46:01 +02:00
justin 25a6186e7b Hack partially working gui line to dropped items 2021-07-28 20:58:39 +02:00
justin ee553c6e49 Add picture shader container datatype 2021-07-28 20:14:54 +02:00
justin 3b53570c21 Continue tweaking rendering 2021-07-28 12:25:52 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin 59be6eb216 Fix single poke/bind pass, unclear performance implications 2021-07-26 01:27:56 +02:00
justin 5dfebd221d Broken binding of central picture in one pass 2021-07-26 00:53:35 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin bae8a4ed94 Cleanup matrices 2021-06-24 18:49:10 +02:00
justin d4795749e3 Change bufferData to bufferSubData 2021-06-24 18:19:03 +02:00
justin 97598bc171 Replace explicit matrix uniforms with single ubo 2021-06-24 17:58:15 +02:00