Files
loop/src/Data/Preload/Render.hs
T

39 lines
1.6 KiB
Haskell

{-# LANGUAGE TemplateHaskell #-}
{-# OPTIONS_GHC -Wno-unused-top-binds #-}
module Data.Preload.Render
where
import Shader.Data
import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight)
import Control.Lens
data RenderData = RenderData
{ _lightingOccludeShader :: FullShader
, _lightingWallShader :: FullShader
, _lightingSurfaceShader :: FullShader
, _lightingLineShadowShader :: FullShader
, _wallBlankShader :: FullShader
, _wallTextureShader :: FullShader
, _textureArrayShader :: FullShader
, _fullscreenShader :: FullShader
, _fullscreenAlphaHalveShader :: FullShader
--, _boxBlurShader :: FullShader
, _bloomBlurShader :: FullShader
, _colorBlurShader :: FullShader
, _barrelShader :: FullShader
, _grayscaleShader :: FullShader
, _pictureShaders :: [VShader]
, _fbo2 :: (FramebufferObject, TextureObject)
, _fbo3 :: (FramebufferObject, TextureObject)
, _fboFourth1 :: (FramebufferObject, TextureObject)
, _fboFourth2 :: (FramebufferObject, TextureObject)
, _fboBase :: (FramebufferObject, TextureObject)
, _fboBloom :: (FramebufferObject, TextureObject)
, _fboColor :: (FramebufferObject, TextureObject)
, _rboBaseBloom :: RenderbufferObject
, _fboLighting :: (FramebufferObject, TextureObject)
, _rboLighting :: RenderbufferObject
, _matUBO :: BufferObject
}
makeLenses ''RenderData