Files
loop/src/Dodge/Creature/Inanimate.hs
T

36 lines
839 B
Haskell

--{-# LANGUAGE TupleSections #-}
{-
Inanimate objects such as lamps, barrels, etc
-}
module Dodge.Creature.Inanimate
( barrel
, explosiveBarrel
, module Dodge.Creature.Lamp
) where
import Dodge.Data
import Dodge.Creature.Lamp
import Dodge.Default
import qualified IntMapHelp as IM
import LensHelp
barrel :: Creature
barrel = defaultInanimate
{ _crHP = 500
, _crType = Barreloid PlainBarrel
, _crState = defaultState
{_csSpState = Barrel []
}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
}
explosiveBarrel :: Creature
explosiveBarrel = defaultInanimate
{ _crHP = 400
, _crType = Barreloid ExplosiveBarrel
, _crState = defaultState
{_csSpState = Barrel []
}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
}
& crMaterial .~ Crystal