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Code Issues Pull Requests 1 Packages Projects Releases Wiki Activity
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bb376b0a56bc0d06ce782a8625f1ba4e17d1ef82
loop/shader/texture
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History
justin 974f3e96c9 Play with upscaling filters
2025-11-29 09:44:12 +00:00
..
antia1.frag
Play with upscaling shaders
2025-11-27 21:59:52 +00:00
antia2.frag
Play with upscaling shaders
2025-11-27 21:59:52 +00:00
antia3.frag
Play with upscaling filters
2025-11-29 09:44:12 +00:00
antia.frag
Play with upscaling filters
2025-11-29 09:44:12 +00:00
antia.vert
Move towards pixel upscaling filter
2025-11-25 11:04:06 +00:00
array.frag
…
array.vert
…
barrel.frag
Clarify number of distortions, play with distorting bullets
2025-11-19 21:49:20 +00:00
barrel.vert
Clarify number of distortions, play with distorting bullets
2025-11-19 21:49:20 +00:00
bloomBlur.frag
Refactor preloading/rendering/update
2023-03-24 11:52:40 +00:00
bloomBlur.vert
Cleanup shaders
2025-11-13 17:52:01 +00:00
boxBlur.frag
…
boxBlur.vert
…
colorBlur.frag
…
colorBlur.vert
…
grayscale.frag
…
grayscale.vert
…
rgbscanlines.frag
Play with upscaling shaders
2025-11-27 21:59:52 +00:00
simple.frag
Fix resize crash
2023-03-24 14:21:12 +00:00
simple.vert
Shaders: work on fullscreen, cleanup creation
2025-11-13 11:18:28 +00:00
simpleWorld.frag
…
simpleWorld.vert
…
softcorners.frag
Play with upscaling filters
2025-11-29 09:44:12 +00:00
texelFetch.frag
Play with upscaling filters
2025-11-29 09:44:12 +00:00
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