Files
loop/src/Dodge/Initialisation.hs
T
2021-03-16 11:54:41 +01:00

68 lines
1.9 KiB
Haskell

module Dodge.Initialisation where
-- imports {{{
import Dodge.Prototypes
import Dodge.Data
import Dodge.Critters
import Dodge.Base
import Data.List
import Data.Char
import Data.Maybe
import Data.Function
import Data.Graph.Inductive.Graph
import Data.Graph.Inductive.PatriciaTree
import Codec.BMP
import qualified Data.ByteString as B
import Control.Lens
import Control.Applicative
import Control.Monad.State
import Control.Monad
import System.Random
import qualified Data.Set as S
import qualified Data.IntMap.Strict as IM
import qualified Data.Map as M
--import Graphics.Gloss
--import Graphics.Gloss.Interface.IO.Game
--import Graphics.Gloss.Geometry.Angle
--import Graphics.Gloss.Geometry.Line
--import qualified Graphics.Gloss.Data.Point.Arithmetic as PA
--import Graphics.Gloss.Data.Vector
--import Graphics.Gloss.Data.Point
import Foreign.ForeignPtr
import Control.Concurrent
import Data.Tree
initializeWorld :: World -> World
initializeWorld w = w
initialWorld = basicWorld
{ _keys = S.empty
, _cameraPos = (0,0)
, _cameraRot = 0
, _cameraZoom = 1
, _creatures = IM.fromList [(0,startCr)]
, _particles = IM.empty
, _walls = IM.empty
, _forceFields = IM.empty
, _floorItems = IM.empty
, _randGen = mkStdGen 2
, _mousePos = (0,0)
, _testString = []
, _yourID = 0
, _worldEvents = id
, _pressPlates = IM.empty
, _buttons = IM.empty
, _soundQueue = []
-- , _loadedSounds = IM.empty
, _sounds = M.empty
, _decorations = IM.empty
, _storedLevel = Nothing
, _menuState = LevelMenu 1
, _worldState = M.empty
, _windowX = 800
, _windowY = 840
}