13 lines
380 B
GLSL
13 lines
380 B
GLSL
#version 450 core
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struct PosTexRot {vec4 posXX; vec4 texPosRot; };
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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layout (std430, binding = 8) readonly buffer Data { PosTexRot data[]; };
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out vec4 vTexPosRot;
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out vec2 vPos;
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void main()
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{
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vPos = data[gl_VertexID].posXX.xy;
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gl_Position = theMat * vec4(vPos,0,1.0) ;
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vTexPosRot = data[gl_VertexID].texPosRot;
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}
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