Files
loop/src/Dodge/Room/GlassLesson.hs
T

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Haskell

module Dodge.Room.GlassLesson where
import Dodge.RoomLink
import Dodge.Creature
import Dodge.LevelGen.Data
import Dodge.RandomHelp
import Dodge.Default.Wall
import Dodge.Tree
import Dodge.Placement.Instance
--import Dodge.LevelGen.Data
import Dodge.Room.Procedural
import Dodge.Room.Corridor
import Dodge.Room.Link
import Dodge.Room.Door
import Geometry
import LensHelp
import qualified Data.Set as S
import Control.Monad.State
--import Control.Monad.Loops
import System.Random
import Data.Tree
glassLesson :: RandomGen g => State g (SubCompTree Room)
glassLesson = do
i <- takeOne [1,2,3]
corridors <- replicateM i $ PassDown <$> shuffleLinks corridor
return $ Node (PassDown botRoom)
[ singleUseNone $ door & rmConnectsTo .~ fromWest North 1
, uppers
, treeFromPost (PassDown (door & rmConnectsTo .~ S.member (OnEdge East))
: corridors) $ UseAll door]
where
fromWest edge i s = S.member (OnEdge edge) s && S.member (FromWest i) s
uppers = Node (PassDown $ door & rmConnectsTo .~ fromWest North 0)
[singleUseNone topRoom]
botRoom = roomRect 200 200 1 1
& rmPmnts .~ botplmnts
& rmLinks %~ setInLinksByType (OnEdge West)
topRoom = roomRect 200 200 1 1
& rmPmnts .~ topplmnts
& rmLinks %~ setInLinks (fromWest South 0 . _rlType)
botplmnts =
[sPS (V2 0 0) 0 $ PutWall (rectNSWE 200 0 90 110) defaultCrystalWall
,sPS (V2 50 100) 0 $ PutCrit miniGunCrit
,RandomPlacement $ takeOne
[ spanLightI (V2 160 (-20)) (V2 160 220)
, mntLS vShape (V2 180 200) (V3 160 180 50)
]
]
topplmnts =
[windowLine (V2 100 200) (V2 100 0)
,sPS (V2 50 100) 0 $ PutCrit miniGunCrit
,RandomPlacement $ takeOne
[ spanLightI (V2 160 (-20)) (V2 160 220)
, mntLS vShape (V2 180 200) (V3 160 180 50)
]
]
glassLessonRunPast :: RandomGen g => State g (SubCompTree Room)
glassLessonRunPast = f <$> glassLesson
where
f (Node r rs) = Node r $ return (UseLabel 0 $ door & rmConnectsTo .~ S.member (OnEdge West)) : rs