Files
loop/src/Dodge/WorldEvent/Cloud.hs
T

77 lines
2.1 KiB
Haskell

module Dodge.WorldEvent.Cloud
( makeFlamerSmokeAt
, smokeCloudAt
, makeThinSmokeAt
, makeThickSmokeAt
, shellTrailCloud
, spawnSmokeAtCursor
, makeStartCloudAt
) where
import Dodge.Data
import Dodge.Base
import Geometry.Data
import Picture
import Control.Lens
import System.Random
makeCloudAt
:: (Cloud -> Picture) -- ^ draw function
-> Float -- ^ radius
-> Int -- ^ timer
-> Float -- ^ resting altitude
-> Point3 -- start position
-> World
-> World
makeCloudAt drawFunc rad t alt p = clouds %~ (theCloud :)
where
theCloud = Cloud
{ _clPos = p
, _clVel = V3 0 0 0
, _clPict = drawFunc
, _clRad = rad
, _clAlt = alt
, _clTimer = t
, _clType = SmokeCloud
, _clEffect = const id
}
smokeCloudAt
:: Color
-> Float -- ^ radius
-> Int -- ^ timer
-> Float -- ^ resting altitude
-> Point3 -- start position
-> World
-> World
smokeCloudAt col = makeCloudAt (drawCloudWith (4/3) 800 col)
drawCloudWith :: Float -> Float -> Color -> Cloud -> Picture
drawCloudWith radMult fadet col cl = setLayer 2
. setDepth 25
$ circleSolidCol (withAlpha 0 col) (withAlpha a col) (radMult * _clRad cl)
where
a = min 1 $ fromIntegral (_clTimer cl) / fadet
makeThickSmokeAt :: Point3 -> World -> World
makeThickSmokeAt = makeCloudAt (drawCloudWith 4 50 black) 3 50 30
makeThinSmokeAt :: Point3 -> World -> World
makeThinSmokeAt = makeCloudAt (drawCloudWith 4 400 (withAlpha 0.05 black)) 5 400 50
makeStartCloudAt :: Point3 -> World -> World
makeStartCloudAt = makeCloudAt (drawCloudWith 2 800 white) 10 400 5
shellTrailCloud :: Point3 -> World -> World
shellTrailCloud = makeCloudAt (drawCloudWith (4/3) 800 (greyN 0.5)) 15 400 40
makeFlamerSmokeAt :: Point3 -> World -> World
makeFlamerSmokeAt p w = makeCloudAt (drawCloudWith 4 300 (greyN x)) 6 200 40 p w
where
x = fst $ randomR (0.5,0.8) (_randGen w)
spawnSmokeAtCursor :: World -> World
spawnSmokeAtCursor w = shellTrailCloud (V3 x y 20) w
where
V2 x y = mouseWorldPos w